Imagine if a Character had a 1% chance of dying from Emotional Damage every time a breakable was broken? and any ability to avoid Emotional Damage, like Dodge or Block, was half effective? or maybe the Emotional Damage is a 1% chance every 60 seconds you are in a Map.
to keep players from leaving Dungeon Quest, there would be a toggle button to turn Emotional Damage off, and for those who think it’s not enough of a challenge, you can toggle the button for both options or double the chance for Emotional Damage.
for those who liked the video, that is part 1 of 4.
I thought of having the Emotional Damage for Campaign but not PVP. PVP is hard enough without adding random instant death or random destruction of really hard work for PVP Items. sure, you could make it again, but some Players would get really bent out of shape if they have to farm like crazy to replace the lost Item.