ahaha, I thought this one for hireling because I see you’re using 3 crystal affix Luck and 3 crystal affix Gold Find for capping them, since bonus from Difficulty doesn’t affect (or display bug?) those stats for hireling.
I didn’t notice Crystalline and Mythical set affix before
BTW don’t you think it’s a a bit overkill using all crystal affix for Luck and Gold Find ? Since we can still obtain those from Difficulty, Nature and Hero Point Fortune (if you prefer though )
Basically it’s the same setup that I use for my hireling, except the Harmony part, nice idea
Oh and I’m using Cyclone for sucking all enemies closer
There is something im curious and not understand tho. recently i just found/Know that average happen before map buff added.
some example for what i not understand.
Gold Find
×3 Crystal affix = 675%
Eternal pet G.Find = 150%
×3 greed Nature = 75%
×3 Epic affix = 225%
20 Heroic fortune = 52%
Total 1172% Gold find.
So does the average devide all the count into 2. or Only take 650% max cap. and the rest not count.
i see… i use greengarden as main, that build damage really dont have limit when it stop. the higher floor i go using it the higher damage output it release. at first when i just create that build. the monster i kill have low hp. so they got killed before damage from blight multiplying. at high floor that damage will be seen and slowly increased
i hope u got what u want. well now the higher crystal i have is garnet… all the other higher crystal has been used for craft this build. this the first build i made at cost of extremely lot higher crystal usage lol
gemme those crystal im gonna need that to craft another build. lol (cant stop crafting, it become habit. each time i got some good amount crystal, i will craft anything i could make lol)