Golems Gauntlet Of Disintegration

the concept for this build is a Wizard who runs around a battlefield killing enemies up close and personal instead of hiding behind a wall of warriors and archers to be safe. just like a Warrior.

this is a theory build that only has 6 affixes that can’t be rolled with Crystals. I hope some day to build it.

Stats:
Power 100 - +7500 DMG. More Damage!
Health 5 - +750 Heath.
Mana 8 - +1200 Mana. Need to cast Orb a lot!

Skills:
Orb 40 - this is the focus of the build for damage.
Dexterity 40 - +20% Dodge, Movement, Cooldown.
Intelligence 20 - need the Mana.
Teleport 20 - need to move around a lot.
Shatter 10 - when I want to move and do damage at the same time.
Blast 5 - Gauntlet Primary Skill, and might need to use it.
Strength 4 - because I’m not using 2 Glasscannon.

Talents:
Sorcery 40 - power up Poison, Fire, Ice, and Shock DoT’s.
Wizardry 30 - for +30% Elemental Crit Chance.
Amplify 40 - +80% damage for each Element DoT on an enemy!
Magnify 40 - more AoE for Orb and Range for Reactor.
Fester 40 - Element DoT’s last longer and are faster.

Natures:
Death 2 - to max +60% Critical Hit Chance.
Elements 4 - for Element DMG +20%.
or
Wisdom 4 - +20% Resource Reduction. I don’t know which one I’ll need until I make the Build.

Affixes:

Sets:
Rage (5) - raises +225% Crit DMG to +350 cap based on Crit Chance %.
Reactor (5) - casting Orb causes an Arc effect every 0.5 seconds. possible to reach enemies outside of Orb AoE.
Pathfinder (5) - more damage based on Dodge %.
Ascendant (5) - Prismatic effect and Arcane DoT.
Arcanist (5) - more ED% for every enemy with Arcane DoT.
Deadly Arts (5) - 5% chance on Deadly Strike to finish all Cooldowns.

Mythic:
Effective - +25% damage during Element Resist calculations.
Exposed - +50% damage to Pierced enemies. Orb Skill Pierces enemies.

Mythstones:
Clarity 2 - Clearcast for 50% chance cast Skills for free and to activate Haunting Bonus.
Elixor 2 - for +10 All Talents.
Elixor 2 - for +4 All Sets.

Crystal:
Crit Chance - +45%
Crit DMG - +225%
Dodge - +30% for defense.
Weaken - +90% for a lot more damage and to activate Arcanist Set.
Deadly Strike 2 - +60% chance to double Crit DMG.

Legend:
Orb Proc 4 - for 100% Orb Proc. lets me cast 2 Orbs for the cost of one!
Haunting Bonus - +100% DMG!
+200% WD - on Gauntlet for more damage!
+100% Arcane - even more damage!
Dexterity 2 - to reach Dexterity 40.
Regeneration - for 1000 HP/MP Regen.
Elementalist 2 - for +10 to my Elementalist Talents.

Epic: Need 5 of these on the Pet.
Weaken - +30% for +120% Weaken on every hit.
Cooldown 2 - +30% with Dexterity, Orb cool down is 0.5 seconds.
Wizardry - +10 for 30% Elemental Crit Chance.
Orb 2 - +20 for +40 Orb Skill.
Bleed Chance - 10% chance, more DoT & DPS.
Bleed DMG - +50% Bleed DMG!
MP Reduce 2 - reduce cost of Skills by 40% for both weapons.

Base Build Damage for Orb is 1,957,725 from: (Orb Attack Frequency is 14 a second for 4 seconds)
BWD 64
Power 100
Item Quality +25%
+200% Weapon DMG
+100% Arcane DMG
Orb does 200% Weapon DMG
+200% Orb DMG from Orb 40 Skill
+100% DMG from Haunting Bonus
+37.5% DMG from Pathfinder Set

Base Build Damage for Reactor is 530,217.

Other Damage:
Exposed - +50% DMG to enemies Pierced by Orb Skill.
Amplify - +80% DMG for each Element DoT on an enemy.
Arcanist - +20% ED% DMG for each enemy with Arcane DoT.
Ascendant - 62.5% chance to change Attack & Proc Element to another Element, reduce enemy Resists by -60%, put Arcane DoT on enemy.
Shock DoT - +50% DMG to enemies with Shock DoT. chance to chain 2 times from Sorcery.
Poison DoT - 30% attack DMG a second for 8 seconds. 30% attack DMG every 0.5 seconds for 4 seconds from Sorcery & Fester.
Fire DoT - 120% attack DMG a second for 4 seconds. 120% attack DMG every 0.5 seconds for 4 seconds from Sorcery & Fester.
Orbit - magic orb spins away from Wizard doing 100% attack DMG to any enemy hit to medium range and then disappears.
Effective - +25% DMG, affected by Greatly Resist Element (x 0.25) and Immune to Map Element (x 0) enemy & map affixes.
Weaken - 120% is added to Effective % after Greatly Resist and Immune calculations.
Cooldown - cast Orb every 0.5 seconds. lots of DPS.
Deadly Arts - 5% chance on Deadly Strike for Orb cooldown to be 0. more DPS.
Immolate - +100% DMG to Fire DoT.
Toxic - small Poison Cloud doing x4 Poison DoT DMG for 5 seconds.
Bleed - 10% chance for attack DMG to cause 150% Bleed DMG a second for 10 seconds. more damage for even more DPS!
Orb Proc - 100% chance for a second Orb to Proc when casting Orb. has the same stats as Orb Skill. not only tons more damage but can also cause Arc from Reactor Set. even more damage!
Crit Damage - anything on this Build that does damage has a +60% chance to do 5x damage.
Deadly Strike - +60% chance for 2x Crit Damage.

with Deadly Strike, one hit from Orb could get up to 449.66 million damage.

using the Base Build Damage for Orb with Orb Proc the Base Build Damage DPS is about 12.59 billion.

on a high floor against an enemy with lots of HP and it takes longer than 4 seconds to kill them, Orb Base Build Damage DPS is about 100.72 billion.

with the damage from Reactor Arc and the damage multipliers and damage DoT’s, I should be getting up into the low tens of trillions DPS, and Arcanist Set might get me up into the hundreds of trillions and possibly 1 to 9 quadrillion DPS on Pack Size Maps.