Guide for many things (Includes 3M+DPS WIZ & 5.0M+ WAR)

I haven’t messed around with wizards much. Just got my warrior to 99 I’m at 5.7m. DPS is off though theres builds that are way faster at killing.

Yeah kill speed is better than high dmg. Re rolled and grabbed a new helm my dmg is between 12m-20m a second now. We need a time attack floor and clear speed leaderboard.

Yeah lol. I’ve been equipping a piece from the spell sword set and spamming my whirlwind when I don’t have any MP. Meteor comes up and I can drop Ignis on level 8 like nothing. But my DPS is at 500k? Makes a lot of sense lol.

With an axe I did some testing. Cleave has a higher dmg output ratio than whirlwind, when fighting a single enemy

m@ssey : What are the best affixes on a weapon? I saw you explaining somewhere something about the +damage %damage and +elementaldmg ?
On a wizard what are the more worth?

  • extra bolt chance
  • +damage
  • critchance
  • critdmg
  • %elementaldmg
  • +elementaldmg
  • %damage
  • attkspeed
  • glasscanon (can’t be found on epic weap)

8 affixes but 6 slots :stuck_out_tongue:

  • element DMG is useless, but +% is amazing for DMG output. Torrent/twister proc on dreamwalker ring is best. The procs can yield high damage. +DMG on main hand is the most effective single affix, but +crit DMG/chance at cap + at SPD are vital, I advise reaching these caps on other items than the main hand so you can use +DMG/%dmg/extra bolt chance/+% element DMG on main hand.

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Try doing 4 or 5 DMG affixes per item and then +5000 HP on each item. That way you never die and you kill quickly.

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attk speed / crit dmg / crit chance are already capped
Just would know for the weapon if +elementdmg was worth but seems no :stuck_out_tongue:

Btw, what’s best between focus and plague?

Plague for higher DPS, focus though if you want to do elements other than poison, it almost evens out though either way.

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Okay thanks!

And have you ever think about doing a “full reduced CD” build to spamm meteor ? (if 100% maybe we can spamm meteor and make a ton of damage?)

Edit : And in your opinion what’s the best affixe for a head? wizardry or amplify?

If your looking for spell spam go with twister or storm

Wizardry for toxic, add that to proc rate of dreamwalker ring and you have a TON of on-hit chances (toxic cloud + 12.5% procs of twister/torrent), amplify if you decide to go prismatic though. Honestly, if you want, you could go with legion/recall + volitile if you have low HP. If you have high damage output and kill quickly, then you’d be able to see this combo snowball quickly.

ON A SIDE NOTE:

Meteor is extremely useful… with magnify. Combine magnify, High DPS, offhand orb teleport, and comet from your staff, (comet alone is massively damaging with magnify) and you will kill everything before it can spawn. :smile:

Glad a picked warrior so much simpler :smiley:

Its preference, I may invest time in actually playing warrior but the wizard can easily outclass the warrior in gold gathering/xp/heropoints/legend farming by far. Steigers fortune + fortuana + cranocopia = 150% drop rate x 2 (wizard+wizard) + 50% for co-op. I usually go with just + 100% so I can just teleport and kill thinks with the teleport explosion in 1 hit on low difficulty. Playing lv 8 is worthless when you can kill so quickly at lv 4. With max MF its easy to not notice any difference in rewards and still clear floors in under 1 min each.

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If I can figure a way to bind controls with an emulator then I will post videos of high quality so you can actually see me fight.

Im trying a wizard with battlemage combo xD i can go easy throug f200ep5 i even killed few times ignis… Ill post ss on the talent build post

The battle mage is great if you can build your affixes correctly around just a single battle mage item. Combining that with Insight will heavily boost your damage.

Edit: Just realized that +50% dodge to dmg/mp/etc. is only for the warrior version, the mage only gets +50% armor per piece of equipment :frowning:

I use:
Legend wand i dont remember name xD later i edit
Epic Mana shield bracer
epic robe with focus
Hat battle mage with insight
Amulet and ring (2/2) living force

It’s nice build, later i post ss

Edit: here are the ss, i still testing this build, i enjoy a lot killing this way!
viewtopic.php?p=3563#p3563

[quote][/quote][quote=“M@ssey”]This post will grow as I explore more Wizard build options and Affixes. Questions and input alike are welcome!

[size=200]This post is outdated and will be revised when I have time; I feel it is more important to leave it as is because it’s sufficient, even though outdated, and the completion of the dictionary would be more useful at this moment.[/size]

[color=#FF0000]Note:[/color] I very much enjoy helping find possible errors in DPS calculations, and want to do my best as a player to help the development team find things they may have overlooked to help improve quality of the game; I am not a tester, or associated in any way with the developers other than conversing and suggesting possible minor issues with the game.

EDIT: I am now a tester.
Hey. What is your weapon nature talent? Ex: blessed, strength, wisdom? I need to increase my crit chance and dAmage but I cAnt do it? Hope you help me man
[color=#0000BF]RECENT CHANGES: (1/6/14)[/color]

  • Added teleport wizard build, a viable build for killing and MF at floors 100+
  • Haven’t really updated this in a while, but i’ll get around to it. Tomorrow is my day off of work for once! =D
    Contents:
  1. Text guides
    a DPS
    b MF
    c re-rolling and cost efficiency
  2. Video guides
  3. Future info I want to add

Text guides

[color=#FF0000]EDITED:[/color]: I posted inaccurate info on DPS, based on disenchanted values, and misunderstanding of the DPS damage formula I was given. I will post the formula for DPS based on what I was provided with in chat by SteigerBox sometime tonight (12/11/13). I will continue to post some info on what I find, but keep in mind that I am just a player and enjoy sharing what I find. Thanks SteigerBox!

[quote=“SteigerBox”]Multipliers:
Gauntlet = 1.25
Staff = 1.5
Sword = 2
Wand = 1.5

    Axe = 2.5
    Sword = 1.5
    Hammer = 1.5
    Lance = 5.5[/quote]

[color=#FF8000]Where I went wrong:[/color]On wizard weapons, as you can see, I actually accidentally mistook two variables as 1 (atk/secweapon multiplier), which turned out to be the values I listed, with the exception of the wand (1.751.5= 2.625, I had 2.63, and found it based on avg DPS (DPS displayed/((min+max)/2, DPS displayed varies slightly due to rounding though)). However, +Damage affix does still add damage to the weapon based on what I previously posted (4.5*+2000 damage affix would yield 9000 DPS to wand, but more if ATK SPD affix were to be involved). I will explore affixes more in depth and put it in the unverified section that follows this.)

[quote=“SteigerBox”]Here’s the base damage, increased attack speed, and animation speeds:

Gauntlet
Base Damage = 64

  • Attack Speed = 0
    Animation Speed = 40

Staff
Base Damage = 45

  • Attack Speed = 10
    Animation Speed = 40

Sword
Base Damage = 30

  • Attack Speed = 20
    Animation Speed = 40

Wand
Base Damage = 27

  • Attack Speed = 60
    Animation Speed = 40

Axe
Base Damage = 26

  • Attack Speed = 15
    Animation Speed = 40

Sword
Base Damage = 24

  • Attack Speed = 0
    Animation Speed = 18

Hammer
Base Damage = 110

  • Attack Speed = 0
    Animation Speed = 82

Lance
Base Damage = 30

  • Attack Speed = 20
    Animation Speed = 110

And the damage scaling formula:
Weapon Damage = (Base Damage + ( Base Damage * (Item Level*0.25) )) * math.max ( 1, Item Level/20 )[/quote]

The formula gives an average damage of the weapon. To find this value take ((minimum damage value + maximum damage value)/2). This formula does not account for +damage affix, etc. It only accounts for the base weapon DPS. This number will be multiplied by # of attacks/second, and the weapon multiplier to get weapon DPS value.

i.e. Steiger’s Fortune (does not have any + damage affixes on it). Lv 100; Min Dmg = 2925, Max Dmg = 4875; Weapon damage = (2925+4875)/2 = 3900; Weapon damage = (30 + (30 * (100 * 0.25)))* math.max (1, 100/5) = 3900; math.max will take the highest value, so if item level/20 is less than 1, then it will use 1 as the multiplier. 2.00 is coincidentally the number of atks/sec AND the multiplier, so take average damage per second and multiply it by these two values to find weapon DPS. Stieger’s Fortune DPS value: 2.002.00 = 4, 39004 = 15600 DPS. [color=#FF0000]Important note:[/color] if you have +% atk speed, then you need to factor that into your damage calculation for DPS; 2.00 = atk speed, but if +15%atk speed affix, then (2.5*.15)+2.0 = Atk Speed. In this case; 2.0 + 0.375 = 2.375; 2.37523900 = 18525; as you can see, with the flaw in atk speed calculations, the Lance of the warrior would heavily take a benefit from max atk speed (+60%). 60% atk speed on the lance = +1.5 atks/sec, which translates to 2.235.5 = over 12… (30+(3025))*5 = 3900, times 12.3, = 47,833. Obviously the lance has THE highest damage potential in the game right now.

[color=#FF8000]Unverified section:[/color]

[color=#0000FF]+DPS based on power stat:[/color] Seems to be a flat rate, separate from that of which is applied to stat page DPS from the weapon damage. Also seems to be affected by attack speed, as well as the weapon multiplier. Empower affects DPS here as well.

[color=#0000FF]+DPS based on weapon damage:[/color] Focus affects this, as well as plague if using a poison damage weapon. Many other things affect this, and I will work on understanding them.

[color=#FF40FF]Affixes:[/color]
[color=#FF40FF]+%ELEMENT or ARCANE damage:[/color]
(DPS provided by power + Weapon DPS) * (1+%Element dmg/100) * (1+%Challenge bonus Element Damage/100))

In English: Power DPS and Weapon DPS are separate, and affected by different mechanics. +%Element affix stacks multiplicatively with +%Element from challenge bonus, and these are applied after all other affixes take effect (possibly multiplied once more by affixes such as glass cannon, blood magic, etc. ; I will check this out soon).
*Note that to make use of +%Element damage, equipment must share the element of that of the main-hand.

[color=#FF40FF]+%ATK SPD:[/color] (base # of atks/sec + (2.5* (1+%ATK SPD/100) - 2.5))
Currently, +%ATK SPD affects #of atks per second improperly on stat page. The formula should actually be (base # of atks/sec + (base# atks/sec * (1+%ATK SPD/100) - base# atks/sec), not sure if the resulting # of atks/sec is what is multiplied with the weapon multiplier.

[color=#FF40FF]+ Bolt Chance:[/color] Appears to actually reduce DPS on a weapon. Exact value unknown, but my best guess is by roughly 25% for +1 bolt chance, Further research is needed to find the reduction by +2 bolt chance, but I’ll be working on it.

MF:
100% - Challenge completion bonus;
300% - Equipment (if all have luck maxed at 50%)
75% - Shrine boost
100% - Luck boost purchase
0 to 175% from difficulty
Total possible: 750% (650 w/o Luck boost purchase, but you might as well to remove those ads right?)
For beginners, ignore this stat until roughly floor 50 or 60… the rolls for the stat are usually low in the beginning, but once the ball gets rolling, you’ll see drastic differences in the rarity as well as affixes of items. In my experience, higher end luck means higher chance of multiple epic affixes. That can translate to amazing gear on re-rolls, OR some good ol’ fashioned gold… which you need to re-roll things… lol and lots of it… if you’re a perfectionist like me… hahaha.
Adept: For those of you who are already on floor 100+ though, I’d just hunt for items right now that have the epic luck affix, then enchant it from there and re-roll it till you hit 50% luck. Once that’s done, you’ll notice the difference between 100% luck (from challenge bonus) and 200 to 400% luck.
Seiger’s Fortune: Item drop rate is only affected on mobs, not bosses. Bosses seem to always drop between 4-6 items, and it seems that it’s a set value. However, on magic, rare, and epic enemies, you may net extra drops per monster (5 magic monsters in a spawn, normally maybe 3 drop items… with it on, the chance that they drop 2 items increases, and if you get 2 items per 5 that spawn, that’s 10 items, and at least 20k gold in your pocket) Another note on it though, it unfortunately doesn’t work well on ignis, which is why my weapon of choice is still the gauntlet, even if he did manage to drop 9 items instead of 6 per kill (it takes FOREVER to kill him with orb and pierce… :frowning: ). But hey, get an item drop shrine with this weapon and you’ll really be in the money… even with 4 bags, on floors 100+ I have to empty my bags 2 times… 100% increase in drop rate ain’t a joke. Think of it as a luck/gold grind amplifier (spawn rate of magic or higher rarity enemies seems to be FAR higher on these floors). Against mobs, it’s overall, a great weapon if you can supplement it’s DPS with other equipment modifiers.
Another note MF: Rate of obtaining items is going to be determined by 2 things: How quickly you traverse the areas, and how quickly you defeat the enemies. Teleport orb gives the wizard a huge upper hand in this case, both for gaining XP, and legends. The key is to find a balance to how quickly you can kill enemies and the difficulty level. You want to kill them effortlessly and quickly, so up the difficulty to the point where it barely affects your killing speed, and you’ll have the most efficient setting for +MF/XP/gold per kill rate.
See Also: Notable, at the end of cost efficiency when re-rolling/enchanting section, it gives a little more info if you’re looking for specific legendaries

Re-rolling, enchanting, and cost efficiency

My method was simple for this, so that I wouldn’t waste countless hours grinding gold:

Wand and Staff (main) and Orb and Bracer (offhand) (Floor 1): Go here, put it on difficulty 8 if you have around 400-600k DPS, and find a suitable base for what you want to construct. (i.e. look for affixes you prefer, and keep looking till you find at least 2 or 3 of the epic affixes on the desired weapon). I say go to floor 1 for 2 reasons: 1. It’s a lot easier to kill enemies on high difficulty levels here and get a decent level 1 weapon for re-rolling. 2. It is FAR cheaper to enchant these items (100g per level, multiplied by base cost of adding enchantment per affix on weapon, this gets pricy when fizzling multiple times, or failing).

            Also, keep in mind that when you have a weapon with desired affixes on them, UPLOAD YOUR DATA to the DQ account. THEN IF IT FAILS (It'll happen often) or removes desired affixes on remove affix, then you can download your data, and have the gold you left off with, along with desired affixes that were on the weapon and you can continue to re-enchant for desired stats. - Now, to complete the item list for lowest level to obtain...

Sword and gauntlets, or tomes and skulls (floor 6): You can get these weapons at lower levels than the floor level (i.e. lv 5 or 4 gauntlet found at floor 6 would be cheaper to enchant/re-roll/disenchant than a lv 6 gauntlet)

Robes and Headgear: Lowest obtainable floor also 6, but having plague/focus/amplify/etc. on them is unlikely at that level. It is possible though, but a pain if you’re looking for a specific one.

Rings and amulets (floor 31): although they are introduced in act 3, floor 11, they rarely have magnify/empower/etc. They are most easily found with those attributes on the next trip to act 3.

Notable: From my experience, items that are specific to an act on introduction are easier to find as legendary items in their respective acts. (i.e. swords with similar appearance of the legendary swords obsidian blade and seiger’s fortune is common in act 4, and you don’t see it before your first encounter with act 4 (floor 16), but seiger’s fortune blade itself seems to drop more often in that particular act of any floor (16-20, 36-40, 56-60, 76-80, 96-100, etc.) if the rarity generator works as I suspect, then it rolls base item on drop first, then the rarity of that particular item, meaning that you’ll find it easier if you encounter it’s base item type more)

Video guides

  1. Mob strategy: http://www.youtube.com/watch?v=1ujNWFo6ZuE&feature=youtu.be
  2. Boss strategy: http://www.youtube.com/watch?v=PjCzB_T2Wg0&feature=youtu.be
  3. 3.0M DPS & oddity of + to bolt chance subtracting DPS:
    https://www.youtube.com/watch?v=db37nySHODE
  4. Luck Trick (Probably a bug): https://www.youtube.com/watch?v=3Kak9v6ehMM
    — Henchman will have a luck bonus (among other bonuses probably) based on last played difficulty as main character.
  5. Teleport&MF build: Implemented to give you the fastest mob killing and item farming experience I know of at this point. It’s fun watching gold fly everywhere when your drop rate is 100+ % :smile:
    https://www.youtube.com/watch?v=dwGyOmsjjkQ&feature=youtu.be

–Note: + to bolt chance seems to depreciate larger DPS values to a greater extent. It’s hard to tell for sure because of different affixes, but 3.0M decreased to 2.03M by a weapon with almost double the DPS value is kinda fishy (same element/weapon type, as you will see in the video). I’ve tested this on disenchanted items as well. It’s been noted that it’ll be fixed in upcoming patches though. I am anxious to see how much that’ll boost overall DPS… Some values may end up extending into the 4 or 5M ranges, especially if DPS of all mainhand spells/offhand spells end up on the stats page.

  • Other videos I eventually want to compose: Wizard Legion build (# of summons amplified by boosts and overall DPS… Seem’s deadly), DPS experimenting with Skull offhand, and experimenting with the legendary bracer with glass cannon, high mana, low HP (Almost a complete opposite of the blood magic affix, using high mana and defense to kill enemies with a thorn-like ability).

[color=#FF8000]WARRIOR DPS AFFIXES[/color]
[attachment=1]Warrior Affix DPS.jpg[/attachment]

As you can see, the affixes regarding talents are wizard talents, when I re-rolled, they changed to wizard talents, which means my DPS would actually be higher than displayed. When wizard talents are on warrior equipment, they have no effect.

Note: This took several hours of re-rolling, and after the fact as you can see, I am 1 decimal point off of capped attack speed. I gave up; The only talents that seem to matter for stat page DPS are Might and Stonecold, the ring with assault and amulet with wrath were just because they seem to be the more useful talents for high DPS.

Stats Page:
[attachment=0]Warrior Stats lvl 86.jpg[/attachment]

DPS displayed is without the shrine, with it is 5.30M

[color=#FF0000]UPDATE:[/color] After tweaking my items, and using the shrine, I achieved 7.81M DPS, I will post my items here when I have time, I swapped out affixes for stonecold (without re-rolling, because it forces a wizard affix, so I did this at item level 100 with enchant) then I ignored the atk spd cap % and added more atk spd.[/quote]