Specifically positioning of wizards and rogues. They keep running forward into the enemies and getting themselves killed. Giving them a brain to avoid death would be nice:lol:
Also, I recently noticed that a summons wizard will not summon both types of summons. Then after summoning either type, he just twitches as he tries to cast again. I think he is trying to heal that summon over and over even though they are at full hp.
I would love to be able to set commands for hirelings (guard, attack my target, attack freely, etc) but that may not be possible with current programming.
Never played FF12 (or any FF game), so not sure about details, but the idea is the same.
I was actually thinking of the original Dungeon Siege game by Microsoft and thier hireling commands.
One could set them for when to attack(my target, freely, only when attacked, guarding-which only attacks those attacking you, or never-for healer type hires). Also set them for what to attack(strongest enemy, weakest enemy, closest enemy, furtherest enemy). And how far to move while attacking(stand ground, stay close-about 10yrds, freely).
Of course, that game program was built from the ground up to enable those commands.