I need your help or your opinion on how to progress

Hi Misters. A while ago I started playing this game (Dungeons and Dragons). I’m on floor 1600 approximately, but I can’t manage to land the final blow on these enemies. Honestly, I don’t understand why I can’t kill them. I’d like to know your opinion, since there’s surely an item or a combination of items that would let me beat them.

As you can see, I deal billions of damage to normal enemies, but to this type of enemy I deal very little. If someone could guide me or explain it, I’d really appreciate it.
Thank you very much in advance.

“Greetings from Argentina, and sorry for my basic English.”

Welcome to Dungeon Quest Forums @SOBREVIVIENTE !

Map Affix Heal +1% to +5%. This allows ALL enemies on the Map to Regenerate the indicated % of their total/maximum HP every second. on higher floors, it would be possible for enemies, especially Epic+ monsters, to Regenerate faster than your Damage Per Second.

Your choices are to make a Character that does even more Damage/DPS or use the Larimar Crystal to change the affixes on the Map before you enter it so that it does not have Heal on it.

Monster Affix Greatly Resist. this reduces the damage of one Element by -75% or x 0.25. there are 5 Elements, so there are 5 different Greatly Resist.

1000 Fire DMG x 0.25 Greatly Resist Fire = 250 Fire DMG.

Map Element Resist. all monsters on a Map are -50% or x 0.5 resistant to the Maps Element. there are 4 Map Elements: Poison, Shock, Ice, Fire.

1000 Fire DMG x 0.5 Map Fire Resist = 500 Fire DMG.

if a monster on a Fire Map has Greatly Resist Fire, the Resists stack multiplicatively.

1000 x (0.5 x 0.25) =
1000 x 0.125 = 125 Fire DMG.

there is also a Map Affix that increases the Element Resists of all monsters on a Map, so you do even less Damage.

Ignore Resist - a Legend Affix that can be rolled with Ruby or found on some Items. your damage is not reduced by enemy resists or immune.

Arcane Element. there are no Arcane Element Maps, there are no enemies resistant or immune to Arcane Element. some monsters may randomly Greatly Resist Arcane Element.

Weaken Affix. a % chance to do Weaken DMG. the cap is 200, so Weaken +100% or higher does Weaken DMG on all attacks.

1000 Fire DMG x ((0.5 Fire Resist x 0.25 Greatly Resist Fire) + (30% Weaken)) =

1000 x ((0.5 x 0.25) + (0.3)) =

1000 x (0.125 + 0.3) =

1000 x 0.425 = 425 Fire DMG. 30% of Fire attacks do 425 DMG while 70% of Fire attacks do 125 Fire DMG. as you can see, the more Weaken you have, the more DMG you do and better DPS.

Fire - Ice oppose each other
Poison - Shock oppose each other
Elements that oppose each other do +25% Effective DMG or x 1.25 Effective DMG. this is affected by Greatly Resist. A monster on a Fire Map might have Greatly Resist Ice.

10k Ice DMG x (0.25 Greatly Resist Ice x 1.25 Effective Ice DMG) =
10k x (0.25 x 1.25) =
10k x 0.3125 = 3125 Ice DMG. with +30% Weaken, 30% of your Ice attacks would do 6125 DMG.

do not forget Critical DMG, which can get up to 5x Critical DMG. Deadly Strike is a % chance to double Critical DMG.

Ignore Resist only takes one space, but does not do Effective DMG.
Weaken lets you do Effective DMG but takes up 2 or more spaces when higher than +90% (Crystal Weaken +90% is one space, Crystal Weaken & 1 Epic +30% Weaken is +120% Weaken but takes up 2 spaces)

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Hello, thank you very much for your explanation. Now everything is much clearer. I followed your advice and I’m grateful — I made the changes you mentioned and they really work. It took me a bit to balance everything to achieve a life–defense–critical equilibrium at maximum, critical chance at maximum, weaken at maximum, and crushing blow (I was missing 10%), agility at maximum, and deadly strike at 30% — that’s as far as I got. With 8 activations of Crushing Flame plus its bonus, 5 Defiant, 5 Epiphany, and 5 Pathfinder, I managed to get higher damage and a basic defense that focuses more on damage for survivability, so enemies can’t reach the point of dealing damage.
Thank you very much for the help.

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a Set that goes well with Crushing Flames is Demonic (it can be rolled with Amethyst Crystal). with Crushing Flames reducing enemy HP really fast, when enemy HP reaches 25%, Demonic (5) increases DMG by +100% (2x DMG) and it reduces an enemies Healing rate by -30% (the DMG boost from Demonic does not affect Crushing Blow or Crushing Flames). it should replace Defiant, which gives you +25% DMG & DMG Reduction and +5% per Rank DMG & DMG Reduction of your Missing HP %.

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“Great, I have a pet with Demonic. My current pet has Hell. I don’t know if I should replace it.”

“Or is it better if I change the Defiant affix for the Demonic affix so I can keep the Hell affix on the pet?”

the Hell Slime has Demonic Set. if you have Hell equipped as your Pet, you don’t need to change Defiant.

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“Well, I don’t know if the options are visible, but you know what? I still can’t defeat those bosses. I can one-shot all the other enemies, but these ones don’t die even after hitting them continuously for more than 15 minutes.”

Ignore Resist cancels Weaken affix & Effective Mythic. with Ignore Resist your build is not doing any Weaken or Effective DMG. sorry I didn’t mention it before.

this is where I got my information for Weaken & Ignore Resist.

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Uploading: Screenrecorder-2025-12-07-16-55-04-813.mp4…

Wow nc build but you should remove “Ignore resist & effective” Weaken(90%-120%) is already enough :slightly_smiling_face: (⁠☞⁠ ͡⁠°⁠ ͜⁠ʖ⁠ ͡⁠°⁠)⁠☞

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I also think thats the reason why you can’t kill those bosses. You put ignore resist, effective and weaken in your gear. Just as the others said, just weaken is enough and makes your damage more powerful and effective :+1:

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Effective Mythic by itself isn’t worth it in the late game compared to Weaken or Ignore Resist, but if you have a space available on your Ring, it does make Weaken ‘Effectively’ better against all enemies no matter what your weapons Element is.

in Mid’s Weaken Guide 3.0, he really only compared Effective Mythic +25% Effective DMG against a Crystal +90% Weaken.

in Section 3, a Build that uses Effective Mythic & +90% Weaken will do

  1. Usual Weakness Case DMG = x2.15 compared to Resist Case = x1.4.
  2. Usual Weakness & Greatly Resist Case = x1.2125 compared to Greatly Resist Case = x1.15.
  3. Not sure how this would work out, but if the enemy is somehow Immune to your attack, you would do Immune Case DMG = x0.9.

90% of the time. this is for any Element on any Map.

if you use 2+ space to get +120% Weaken or higher, then you don’t really need Effective Mythic anymore, unless you have a spare space on your Ring to make Weaken ‘Effectively’ better. there are other DMG boosts that are better than Effective Mythic, so it all depends on what you want your build to do.

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I also notice from your build that it’s lacking from base damage coz i think crushing blow alone can’t kill those higher rarity enemies.
It’s just taking some hp% from the enemies so you need more base damage to kill them.
But thats just my opinion :grin: :v::hand_with_index_finger_and_thumb_crossed:

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as you can see, with Crushing Flames (4), Crushing Blow can kill a Common enemy with one hit (now 2 hits because Crushing Blow DMG shouldn’t affect Frozen Set? this came up in a Post by @TeaCup I believe).

if you’re wondering, the 0.25 ^ 1 & 0.25 ^ 3 refer to how much a monsters Tier makes it resistant to Crushing Blow.

Common Tier 1 - x0.25 of enemy current HP
Magic Tier 2 - x (0.25 x 0.25) = x0.0625 of enemy current HP
Mythic Tier 6 - x (0.25 x 0.25 x 0.25 x 0.25 x 0.25 x 0.25) = x0.00024414062 of enemy current HP

and now you see why Crushing Flames works so well with Crushing Blow.

basically, the lower an enemies HP gets, the less DMG from Crushing Blow. Crushing Blow by itself can’t kill an enemy. Crushing Blow with Crushing Flames can kill Common enemies, but will only lower Magic+ HP to the point where it needs to be killed with non Crushing Blow DMG,

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And that’s where the DOT effect comes in to finish those big bosses enemies while at their lowest health.
The more DOT effect, the quicker you kill those big bosses enemies :grin::v::hand_with_index_finger_and_thumb_crossed:

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