Increase the minimum range for the AI to engage an enemy

In PvP characters will run up to you and just keep walking into you and because of collision just consistently push you back with their body. I don’t think this is intentionally how it works and could easily be fixed by increasing the minimum seek distance to the target, so instead of the AI trying to go directly to player 1 position go to a minimum range which is equal to a value slightly higher than half of the size of a character.

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