I just wanted to make a quick post (yeah I know its been a while!) to introduce a new member of the Shiny Box team that you lovely folks will be seeing a lot of!
Everyone say "Hi @MiguelBox "
We worked with in a previous life when he was a crazy amazing member of our QA team on stuff like RockBand, CoD, and a few games that never got released! We are very excited/happy/thankful/awestruck to be able to grow our team at SB with @MiguelBox positivity and passion around all things gaming and gaming culture!
Post working with us the next stop on the @MiguelBox journey was at another games publisher here in Houston as a member of their QA dept then community relations and production as well.
Here at SB expect @MiguelBox to wear about 3-million hats like the rest of us, but primarily @MiguelBox will take the reigns take on duties that I have been woefully deficient in filling over the last few (like 8…let’s be honest) months.
- Our point of contact for all things community related (that’s you folks)
- Internally managing day to day production/management duties for all our game(s) work.
A few ground rules:
Be nice…DQ1 is a huge freaking game with years and years of bugs under its belt! Don’t expect @MiguelBox to be godlike in knowledge about DQ1.
If @MiguelBox is slow to get back to a post remember…I am probably the bottle neck here. I will be imparting what little knowledge I have about how the DQ1 machine works and that will probably mean @MiguelBox will have to come to me for help in answering stuff. You all know how slow I am so cut @MiguelBox some slack
Thanks for being an awesome community and for hanging in there with us as we get our “ in a pile”… 2020 should be a fun time!!!
*edited to fix my terrible copy pasta