As the title reads, I personally think having a wider variety/more challenging bosses for maps would make them better. I mean sure I run maps like most people probably do but it gets boring after killing the cartographer 15 times in a row. Add some variety with different bosses. They don’t have to drop a map but should drop more loot depending on how hard they are. Anyways that’s just my thoughts on something for the future.
You can increase the enemy level on the main menu. This will make every enemy stronger. Additionally, there are map affixes to any maps you buy or find (except treasure maps), but the affix is random. You can get %epic enemies that will give you more epic level enemies, same for rare, etc. The other affixes also make the map more difficult by giving the enemies affixes. You can add affixes and you can reroll all on maps.
Thanks for the reply but I know all that. I normally run maps on ep6 legend maps I run on 8 so its not difficulty perse but repitition of killing the same “boss” on maps over and over again. Nothing wrong with it but I’d personally just think that having different map bosses would make the game a little more interesting.
We agree, and hope to get some more interesting boss mechanics in at some point.
Agreed.
Like mage type boss will stay at range casting.
Melee will charge at you.
Throw all kinds of skills at player will be cool
maybe can be a summoner boss ?
flying boss too we cant atack him when flying etc
Dragons. This game needs Dragons. You cant have a fantasy game without Dragons!
I rather like the lack of dragons. I don’t want cliche creatures to enter a game to be continued to be treated like everything else. I would also like to point out that a large number of cultures had and have significant respect for dragons. The perception of dragons was permanently etched into history as demons summoned from the darkness during the Middle Ages of Europe. Any benevolent appreciation for dragons has long since been forgotten by society, except for what the Asian/Chinese cultures have brought (back) to the world.
If dragons, then minotaurs, centaurs, faeries, pixies, nymphs, cyclops, I could list several dozen. I really could, I’ve got a couple of books dedicated to the descriptions of creatures (treated as monsters, mind you) throughout a large variety of cultures. But there’s not much point to it. Also, Greek, Ethiopian, Indian, Sumerians, Babylonians, Egyptian, Celtic; each has had dragons prized in their cultures for benevolent and malevolent reasons. Dragons are special, magical, incredible creatures of might and power.
The fundamental thing here isn’t to add dragons or some other things to kill. Because in the end nobody cares about what a thing is, they care about how to kill it. A thousand different creatures could be added to the bestiary and, in the end, nobody will care about what they killed after killing several hundred (thousand) of them.
The thing is to add mechanics. More ways to stay alive, more ways to kill, more ways to be killed. In the end, that’s what players care about.
I rather like the lack of dragons. I don’t want cliche creatures to enter a game to be continued to be treated like everything else. I would also like to point out that a large number of cultures had and have significant respect for dragons. The perception of dragons was permanently etched into history as demons summoned from the darkness during the Middle Ages of Europe. Any benevolent appreciation for dragons has long since been forgotten by society, except for what the Asian/Chinese cultures have brought (back) to the world.
If dragons, then minotaurs, centaurs, faeries, pixies, nymphs, cyclops, I could list several dozen. I really could, I’ve got a couple of books dedicated to the descriptions of creatures (treated as monsters, mind you) throughout a large variety of cultures. But there’s not much point to it. Also, Greek, Ethiopian, Indian, Sumerians, Babylonians, Egyptian, Celtic; each has had dragons prized in their cultures for benevolent and malevolent reasons. Dragons are special, magical, incredible creatures of might and power.
The fundamental thing here isn’t to add dragons or some other things to kill. Because in the end nobody cares about what a thing is, they care about how to kill it. A thousand different creatures could be added to the bestiary and, in the end, nobody will care about what they killed after killing several hundred (thousand) of them.
The thing is to add mechanics. More ways to stay alive, more ways to kill, more ways to be killed. In the end, that’s what players care about.[/quote]
I agree … dragon will wall-hack throughout the whole map
Perhaps make a story-line behind this game with all those creatures theory?
I know the feeling. I do get sleepy after clearing few floors.
Could you pm me the names of these books please?