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Introduction
Dungeon Quest is an action RPG game that allows you to explore dungeons and customize your characters in an infinite number of ways. You can play as one of three classes ranging from warrior tank, rogue archer, and a powerful elemental wizard.
Gameplay: 35/50
Controls: 10/10
The controls are very simple and easy to use. You move using the left virtual stick, access potions at the bottom of the screen, and attack using the buttons to the right of you. If this layout does not work out, you can try an alternate layout where you tap in the direction you want to move, and all the potions and attack buttons are located at the bottom of the screen. Furthermore, you can change the size of the virtual stick and/or the buttons themselves. Overall, the controls are extremely easy to use and intuitive.
Difficulty: 7/10
The game offers eight different difficulty levels that range from a variety of luck, gold find, enemy health, experience, and enemy power amounts. The higher the difficulty level, the harder the enemies, and the more rewards you receive. My main complaint about the difficulty is the curve: when you begin, it is pretty simple to perform well, even at the hardest difficulty, but by the time you start doing challenge maps, the difficulty skyrockets; what used to be super easy has become super difficult. Part of the difficulty jump comes with the ideal of being able to gain magnitudes better gear, yet that takes a lot of time, so casual gamers cannot progress extremely far. More on this in a second. My other complaint is that while the grunts take no effort to kill, the epic+ tier enemies can take forever to kill.
Composition Balance: 4/10
I feel the balance between luck, strategy, time, and skill could use a lot more work. Like I stated earlier, if you are on the earlier floors, the game is super easy, but as you progress, the floors become exponentially harder than the previous. On one hand, harder floors should equate better loot which is generally true; the problem lies within the amount of luck required in this game. To progress extremely far in this game (say floor 300+), you must obtain excellent gear/craft excellent gear. To get excellent gear, you have to be able to do the harder floors and yo need a ton of luck. With the crystal stone and mythostone update, they worsened this balance by shifting emphasis from looting items to creating your own gear. Whilst this is not a bad thing, it takes a ridiculously long amount of time to get some of the best crystals, let alone craft useful gear. Another thing would be the fact that, partially due to the extremely simple controls, the game requires almost no skill to play effectively. Personally, I would say the game is 15% strategy, 5% skill, 40% luck, and 40% time.
Replayability: 6/10
Not much to say here. Whilst the game offers limitless customization (via a powerful enchantment system using crystal stones and mythostones), the game does become repetitive, which can really decrease its replay value. Overall, I think it is worth playing again and again in this respect, but do not try to play for too long, or you will become bored.
Other: 8/10
The game is very repetitive, which for some people leads to addictive gameplay, whilst for others, it is very boring. The main reason I find myself playing this game is the amount of customization allowed. Items and gear are almost endless; there are so many affixes and combinations, you just find what works for you. Another factor is the unlimited number of floors which allows you to keep descending deeper as your strength allowed. Finally, there is not just one combination that’s best; there are several great combinations.
Gameplay Summary: 35/50 or 7/10
The highlights of the gameplay include the easy to use controls and the limitless customizations allowed whilst the negative sides is that the game requires too much luck rather than strategy to be successful. All-in-all, it is very addicting, but it could use some improvements.