With the arrival of Dungeon Quest 2.0 coming and as a long time veteran who is looking for some interesting things to stir up game play I’d really love to see more classes introduced. I think my favorite part about this game is theory crafting different unique builds for each class and then trying to get enough gear to make it happen. Adding classes would mean adding more sets and legendaries, which has implications of it’s own, but I will ignore that (mostly) for now.
To kick off the idea pool I’ll start with my suggestion:
Class: [size=150]Disciple[/size]
Reasoning: The game has the physical brute force fighter, the elemental magical wizard, and the sneaky and skillful rogue. Time to add the spiritual into the mix.
Mainhand weapons will be implements:
Examples:
[ul]
[li]Chalice
[list]
[]Ability 1: Ritual - Perform a ritual (quick animation) to summon the wrath of your chosen god upon nearby enemies. Direct hit on up to 3 nearby enemies.[/li]
[li]Ability 2: Blood Sacrifice - Cost: 50% current HP, your god is pleased with your sacrifice and deals damage = 600% weapon damage + HP sacrificed to nearby enemies (nova range). Heal 5% hp for each enemy killed.[/li][/ul][/:m]
[li]The Bell
[ul]
[]Ability 1: Jingle Jangle - Fires a sonic projectile which hits enemies in a line for 100% weapon damage. Each consecutive use within 2 seconds increases damage of the ability by 10% (up to 50%)[/li]
[li]Ability 2: Summon Deity - An incarnation of your deity fights by your side for 10 seconds. 30 second cool down.[/li][/ul][/:m]
[li]Shrunken Head
[ul]
[]Ability 1: Resurrect - Raise a fallen enemy from the dead to fight for you. Will target strongest enemies first. Raised enemies have their stats enhanced based on chosen deity.[/li]
[li]Ability 2: Summon Spirits - Call upon 3 spirits from the afterlife to join your fight. Spirits called depend on chosen Deity.[/li][/ul][/:m]
[li]Cross
[ul]
[]Ability 1: Cleanse - Deals 200% weapon damage to nearby enemies. If the target is marked with divine wrath the damage is changed to 500%[/li]
[li]Ability 2: Prayer - Channeled ability - Nearby enemies are marked with divine wrath, which increases the damage they take. Channeling longer increases the power of divine wrath (starts at 10% additional damage up to 100% after 5 seconds). Prayer can trigger proc spells while channeling.[/li][/ul][/:m][/list:u]
Offhand weapons will be Pacts to certain gods.
Pact god will change certain aspects of the main hand weapon. Ability 1 is not activated, but is the effect it has on mainhand attacks
Examples:
[ul]
[li]Dietter
[list]
[]Ability 1: Savior of Rome - Dietter will sometimes grace his champions with increased attack speed. (Adds chance on hit +15% attack speed (can go above cap))[/li]
[li]Ability 2: The Caesar - Dietter gives a thumbs down and you must now execute your opponent. Your next attack does 50% increased damage and 50% increased crit damage (can go above cap). 60 second cooldown (he doesn’t want to be bothered too much[/li][/ul][/:m]
[li]Stieger
[ul]
[]Ability 1: Nerf Bat - Steiger will sometimes nerf an enemy into the ground. Immediately lowering their damage dealt, healing recieved, and max health[/li]
[li]Ability 2: The Creator - Steiger the wise forgives your sins. Healing you and granting you immunity to crowd control effects for 2 seconds[/li][/ul][/:m]
[li]Clogon
[ul]
[]Ability 1: From the shadows - Your abilities have a chance to summon a rogue ally who performs a random attack and vanishes back to the shadows[/li]
[li]Ability 2: Rogue God - Clogon will prevent the next attack which would otherwise be fatal within the next 2[/li][/ul][/:m]
[li]Lunix
[ul]
[]Ability 1: Hunter ring from backpack - Your hunter ring now works from your backpack[/li]
[li]Ability 2: Hired - Lunix is employed by shinybox to assist in implementing the new class. 5 year cool down.[/li][/ul][/:m][/list:u]
Obviously, the last part was a joke, but I think if you read through this post you have an idea of what a new class might look like. Of course there would be a couple new sets to compliment the new mechanics and talents for the class. But all of that is more detailed than I intend to take this post. Let me know what you think of the disciple (minus the jokes) and if you have other suggestions, please post here