So I’ve been hunting Pets for some while now, because it is the only thing left to do for me as I’m playing high-end.
This is what I got so far:
1x Lilith (eternal)
1x Merlin’s Imp
So let me just ask:
Who had the glorious idea to introduce NINE(!!) pets with the same set skill?!?
That is just plain stupid, and REALLY frustrating. If I see another Slime pet with Elements I’m gonna throw up …
One cannot find the useful sets anymore because of that.
Why do I keep finding the same stupid pet twice/thrice?! 3x Storm/Cerberus, 2x Aether/Void/Heaven/Hell: THANK YOU. There are 10/27 pets of which I have none!!
What’s wrong with the eternal drop rate? I’m running wild with Eternalized (5) and 1012% Luck, going to Eternal Maps with Item Rarity activated for the Enslaver Feat, and I only got 1/25 pets to be eternal. Luckily it’s a useful one, I think I would’ve stopped playing if it had been a stupid Elements Slime.
Ikr. I still don’t get why? As cool as slimes are, I hate finding them because I almost never find a good build to use them. When I want other pets, well let’s just say RNG give me bad luck
Recently though I got a great Terrashaper pet which is similar to the one I envisioned for that aftermath build meteor god a year ago. I also got many other cool let’s to add and even my old pets are useful for a few good builds. It’s kinds funny that I’m getting g the let’s I always wanted this year and the eternal trophy that I wanted last year to this year. If only I get them last year lmao.
I think a better idea would be to boost the chances legend pets drop. Maybe by an extra 1% or 2.i mean there’s so many slime pets so it’s kind of an idea to slightly boost enslaver spawnings or pet drop chances. I mean it probably already was added but I doubt it. Slime pets are supposedly a tad bit rarer yet I keep getting more legend pet slimes. I might as well make a build out of them.