Probly you have low damage reduction,but that warrior has high damage reduction.
HP and Power is not everyting.The soul of a build usually hidden among them.
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Power doesn’t = damage. Power is investment in certain damage increasing affixes AKA
Over 600 power is rarely useful 
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If so, why others with 1k+ Power can FLUFFYBUNNY me just 20 sec…
My Wizard has:
Almost 100% Glasscannon.
Almost 250% Push the Limit.
Almost 45k Elemental Damage +.
(CLOGON Build)
Cerebral Vortex Bonus Affix (Torrent Damage)
And still can’t FLUFFYBUNNY any players not just Warriors ( I know how tanky they are.)
Also about the Perseverance . I have 80% but Rogues I face still deals 20k Deadly Bleed 



. I use Tanky Warrior here with 60% Damage Reduction.
FLUFFY BUNNY? What is this. Tahaha
This is what Im talking about… 18k damage Round 1?? I didnt SS another damage but I got 8 18 to 20k damage in just 1st Round…
My enemy got no Eternal. All Mythic and Crystal Legend… but why why why. Im becoming a crybaby 





only very specific eternals are better then non eternals and it looks like you’ve set up your damage output pretty meh-ly in the above photo ¯_(ツ)_/¯
18K damage is quite normal 
Here is the link,I will update it before the next updating of DQ.
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I destroy virtually every A.I Easily. All you need to do is be smart and Git Gud. A.I mostly can’t stand a chance against me unless they are set well but even against the toughest of A.Is , I do quite well.

Although to be fair, I win because of high hit frequency , vault movement to avoid CV , good damage , procs.
Even as a damage reduction player, you need to be smart as to deal damage but reduce damage as well.
If you don’t do well with your PvP build , then it’s time to adapt to the new meta with changes if interested to face the meta and if stuck , asking questions and figuring things out helps. Imo , we had to think better as opponents got more difficult.
Although if you’re not interested in PvP anymore, there’s always that option too.
For damage: 6-7× ED. Also sets could be Electrocution or Demonic or Living Force. Malestrom counts too.
For HP and reduction build most of the time: CV, Fauns Gift, Vampiric Touch , Plagued, etc. 6-7× HP. Some crystal 19% HP or balance 18%.
40% perseverance against bleed.
Then mythics: Cosmic orb mainly for the hit frequency and damage. Exposed (for pierce) or ruptured for bleed , (insert resource mythic here) and sanctuary as well as other options.
But the last thing to think about is the skill set and how you’re gonna win. It’s up to you but it’s what works best for you and how well you survive as well as how many wins you can pull off.
It’s hard to say PvP is unbalanced atm though.
I had difficulty adjusting to 2.5 PvP when I finally returned but I decided trial and error to try discordance orb and it just happened to work as I almost planned but half expected and I thought I was too old lol. What also helped is that I put the effort to learn how to reduce damage as well as efficient ways.
Also planning builds on paper/notes/spreadsheets/brain.
Since 2.0 pvp when CV affix release til now at 3.0 pvpmeta does not really change dat greatly der are just some affixes added. Dont give up on pvp just have fun keep xperiment changing affixes till u can easily trample those AI tanks.
Yup. True that.
Although 3.0 is much better than 2.5 imo. 7500 HP as 1540 HP which is ‘just right’ levels instead of the 10k HP era .Also Flawless Victory is fixed so anyone can have a chance at this easier. CV duration is just 1 second instead of 2 seconds.
Procs are based on internal CD so it’s not super broken. No more enigma spam that made it not enjoyable.
Not to mention 1 second stuns , stun resist is ok and 10 second dispels. Not too many more problems with CC anymore.
Let’s just say not too much HP or too little , not too much damage because flawless victory gets rid of crits or makes it less worth it , less proc spams or proc spams are more controlled . I really like this 3.0 PvP which is as good as the times when I first ever played PvP.
CV is more balanced tbh . Sure it sucks that some builds won’t come out easily (guidedshot, flintlock , any camp to win build) but it’s still better than the camping era of 2.0 and the fire era.Although CV was once super annoying because of the fire era and it happened more often than it does today (lower internal CD or none). It gradually got better though and especially other reasons. I did miss those reasons but that’s because of farming reasons and not enough time to care about PvP at those times and not enough interest.
Even though it sucked when I found that stealth no longer is worth it in PvP , I also adapted to it and thought smarter
.
Power isnt everything … I have 1420+ power on my warior still cant deal as much damage as when i watch griffins rogue in youtube.
So now im not currently into power anymore as long as i can deal great damage.
Same here lol. Although you won’t know what to expect from it because I’m all about trying underrated or unexpected things or theoretical ideas.
I already have a high damage build but I’m having a tank build to accompany it for 2v2 .
Anyways people are more tankier than ever before tbh. Flawless victory means less crits and damage reduction in general has been increased.
Why? Hyper Armour possibly and maybe double mitigate but also because skullshield + Shieldwall works better than before.
For warriors, blessed talent relies on AR but hardened talent could work.
I think the problem is that you can’t survive long enough against them or deal good enough damage. You could post build in PM?
That CV Amulet though and many things is why division 1 players are so tanky. Even for me , they are harder to defeat. Mandelbrot for sure too. You could ask Mandelbrot but one thing I see used commonly is that Eternal CV Amulet.