I’ve not crafted gear for my guy yet, I am going over/refining it and I don’t think I can fit any more affix to help…
Only problem is the skills I’m worried about, I can jasper most items to get any base from the codex, so it’s no problem to swap MH->OH, put defiant on OH etc.
I was thinking of “fear - 3yds, as often as possible” , but then I remember i get 10% block from a shield and I think this is the best option combined with a crystal block?
Obviously I’ll need to test the build to configure the AI, but to me this looks good on paper
Has good reduction, and eHP thanks to sets and alchemy/stat points, Max dodge(24)/block(21), some weaken(20) for those all resistance builds, and lots of EleDMG+ with max crit chance and 103% critDMG, also a perseverance ofc (max stats for PvP)
No CC resists, I am relying heavily on the natural resistance from repeated CC, as well as Hp on CC to save affix slots ![]()
The armour+all resistance+defiant+alchemy gives a lot of DR after considering Str/Int/all skill and Blessed bonuses , including an intermittent 40% DR from shield wall (maybe there is a better skill? I though of this for the movement speed/easier to whirlwind)
Str/int are almost equivalent to a crystal stat worth of AR/Res… All skills is equivalent to more than 1 crystal affix…
✓✓✓
After stacking armour, blessed gives huge bonuses which are further increased with sets
✓✓✓
Also it’s important the pet is a fairy so we get tink, hoard and gold pile are useless in PvP
MH: Mutiny (Warrior/Rogue)
*<CosmicOrb
*<Elixir
*Defiant
*Perseverance
*Elemental Damage
*(Critical Damage)
OH: Chromatic Orb (Wizard)
*<Enigma/<Nova???
*<Elixir
*Spell Sword
*Intelligence
*Elemental Damage
*(Block)
Body: Clairvoyance (Wizard)
*<Sureshot
*<Endow
*Cerebral Vortex
*Push the Limit
*Elemental Damage
*(Weaken)
Helm: Projection (Wizard)
*<Harmony
*<Endow
*Strength
*Scoundrel
*Elemental Damage
*(Armour)
Ring: Poise (Any)
*<Elixir
*<Endow
*Strength
*Battle Mage
*Elemental Damage
*(Armour)
Amulet: Nightsong (Any)
*<Alchemy
*<Elixir
*<Endow
*Druidic Bonus
*Plagued
*(Armour)
Pet: Tink (Fairy)
*Druidic
*Whirlwind
*Torrent/Weaken???
*Blessed
*MP
*Elemental Damage
Trophy: Bloodless Victory
*Gladiator
*HP on CC
*AR Piercing
*Recovery
*Purge
*Clotting
Natures:
*x6 of Death
Stats:
*51% HP / 49% MP (HP should be higher than MP with Alchemy / avoid sureshot)
Elements:
*Shock
Talents:
*Blessed
*Fanaticism
*Zealous
*Prayer/Intimidation
Skills:
*Charge - Use Often - [90yds]
*Shield Bash - Never Use - [Any Range]
*Whirlwind - Use Often as Possible - [21yds]
*Shield Wall - Use as Often as Possible - [Any Range]???
Please let me know any feedback or suggestions for this build before I make it ![]()
![]()