Hi, I am trying to figure out what makes builds so good in PvP and manashield made me ask a lot of questions about whether my decision to make a warrior is the right choice…
In layman’s terms, and just so we are on the same page:
(maybe I’m way off, I apologize if so)
There are three primary mitigation mechanics utilized in PvP - Armour, All Resistance, and multiplicative damage reduction (defiant, alchemy, etc.)
There is no way to remove an opponents multiplicative DR - but with the trophy we can penetrate about 20% armour, and with weaken we can penetrate much more all resistance (80%??)
The warrior gains 15 armour per health point?
The Wizard gain 15 all resistance per mana point?
The rogue gains 3% dodge at 11/31/51/71/91 points invested?
Also base armour values for items are:
Warrior - 1000
Rogue - 600
Wizard - 300
??
Resistance totals up to 100 to a single element?
Making the unity mythic worth 100 all resistance? 4/7 of a crystal affix ![]()
Strength and Intelligence affixes (+3) can be increased with Elixir in the MH and OH (+2 skills*2 for +7 to str/int with 4 affixes) and we can easily stack both armour and all resistance on any class using these affixes with battle mage/spell sword/scoundrel/cerebral vortex/plagued/etc. and we can get Strength and Intelligence on every slot, with crystal/obsidian affixes (we can get both on the Gladiator Ring)
Protection and blessed natures are bugged or wth are they doing lol?!
So the Manashield is unaffected by Armour, and multiplicative DR, but with Barrier we can double the effectiveness of our all resistance with manashield (barrier[20])?
There are many good Wizard talents, and +talents from Elixir in the body+helm seem like high value to me
After boosting our resistances to godly values, how effective is weaken versus it in the amounts people typically have (I presume some builds stack a lot of weaken for immortals)
At this point the resource mythics also seemed like a problem… Alchemy won’t work, equivalence sacrifices too much for adaptive DR which will reduce to 0% as equality reaches 0…
Then I see Discordance and think, that is the only thing which doesn’t negatively affect Manashield?
200% OH damage reflect could turn into 500% with skulldraga/shatter and discordance?
This is what gave me hope for manashield despite the ease of countering the resists ![]()
But it does make me wonder if armour is just superior because of the lack of tools to lower/bypass it - all resistance gets affected by weaken and against that stat it’s like paper - even if we can increase it with more investment, we can’t offset what the builds which stacked weaken can do ![]()
But 500% OH reflect from only using discordance and a bracer… I’ve got to see it through haha
Bleed damage with berserker and inferno looks like good DPS but is also mitigated by perseverance…
Does perseverance even apply to dot damage directed at manashield? ![]()
Obviously the Manashield reflect doesn’t have enough spike damage to deal with high defense chars, but depending on the skills/hit frequencies of those skills it could deal respectable DPS (against ricochet/barrage/storm/whirlwind/etc.)
[If a crater is formed with earth shatter/shatter/enigma - can the damage from the crater apply the reflect dmg from manashield, I assume so?]
Using discordance and spell sword means our comet is strong (use at close range as often as possible so it’s harder to dodge? Is this 750% hit, 750% explosion per cast after discordance??)
But our Meteor is bad (never use in case enemy has reflect damage and avoid reflect from craters?)
Shatter is a good mobility skill with decent damage to switch for Manashield
If we are relying on Manashield here, I’m guessing extra attack/multi attack etc. won’t be good to invest in for meteor(discordance) because it’s just not going to be comparable
But does skilled still work for comet with discordance? 750+750*1.5?
Also is masochism the only way to lower HP and avoid triggering the sureshot mythic, this is important as some deadly strikes can hit hard, and with sureshot they have a good chance (the trophy that reduces crit chance is important for manashield to mitigate it’s biggest weakness??)
I’ll stop before it becomes impossible to interact with ![]()
I would happily share some ideas about specifically the affix choices I’m thinking of to make this work and anything else really
Thanks to everyone who participated on this forum and shared/compiled their knowledge over the years🙏