No matter what I try I just cannot seem to overcome death by Cerebral Vortex. Everyone kills me with it, I tried Block Crystal affix with ~60% reduced dmg and hp Leech Mythstones, and even have CV myself. But I still die. I’m weary of increasing my HP because honestly I don’t know how much I’d need in order to not be destroyed by CV. I need whatever the anti-CV cure is lol. I have ricochet build which I know isn’t helping the matter
Try to add some blinkstrike proc on your gear or use enigma myth on OH . This will help you away from torrents
Thanks Silent, I’m improving bit by bit
I have a question regarding Alchemy, just to make sure I’m understanding it correctly. It says…
“Losing HP / MP reduces whichever is highest. Gaining HP / MP restores whichever is lowest. % Dmg dealt is equal to half of your lowest current HP / MP %, while % Dmg taken is equal to your highest current HP / MP %.”
So can anyone let me know if any of the following statements are incorrect as I’m thinking about this?..
-
Losing HP/MP via skills or via being hit reduces whichever is HIGHEST
–> (Highest % or Highest Numerical Value?) -
Gaining HP/MP via regen affixes restores whichever pool is lowest
–> (Again I’m wondering if it’s % based or numerical value based…)
-This is the big one I’m curious about… “% Dmg dealt = half your lowest hp/mp %”…
–> First, does this mean + Dmg % dealt, or it’s actually taking all of your dmg and multiplying it by % of lowest pool %? … So if I cast Torrent, and it normally hits for 10,000 dmg, and my mana is lowest at 90%, then will the formula be (10,000 * 1.45) (added dmg) or (10,000 * 0.45) (reduced overall dmg?)?
-“Dmg taken = your highest HP / MP %”
–> Similar question, if a torrent would normally hit me for 10,000 dmg, and I have 90% mana as my highest stat, would it now hit me for (10,000 * 1.90) (dmg is increased by 90%) or (10,000 * 0.90) (so dmg is reduced by 10%…)?
If you have trouble killing peaople with torrents, use scalp special skill + lance/battlemage for charge skill to help with movement. Keep spamming scalp and you will beat anyone with that skill, but it’s slow (but good) way of killing people in pvp. I
About alchemy:
Losing HP/MP via skills or via being hit reduces whichever is HIGHEST --> Highest Numerical Value, the same for reagining hp/mp.
Dmg you deal is boosted by maximum of 50%, never reduced.
Dmg you take is reduced by maximum of (in theory) 100%, never increased. But about damage reduction it seems the values are different for reducing damage. It felt like the reduction never get close to even 80% damage reduction not to mention 100%. But the mythic can be really strong, if not glitched while it currently not working as good as it should.
As stated in the description, losing and gaining HP/MP goes by value. (There is a bug with HP heals bypassing this that will be fixed)
Things that run on % says so.
Thanks guys, cleared up
Regarding Heroic Points, Strength, Dexterity, Fortune and Integrity all transfer over to PvP, correct?
If so, are those attributes reduced in any way? So if all 4 of them have 20 points in each, will I get the full stat bonuses in PvP?
No.they don’t transfer over to pvp.