Once I get some time, I’ll start the thread with new rules and a new Master list of Affixes to choose from. If you guys can think of item types that there arent really that many good Legends of, those are prime candidates ( Like Hatchet, lol ).
Chakrams + Mirror + Trickster skill = overpowered…
increase the Boomerang’s return speed: well its just to lessen the risk of using it.
decrease the Chakrams overall base damage
decrease the Mirror Image limit to 2 ( total of 3 of you present):
cuz having 4 image plus you, tossing 2 chakrams each altogether makes the boss fight plain easy even in EP8,
also doing whirling blades with 5 of you just makes the player a walking death…
Decrease the Mirror Image damage to 60% - 75% of mainhand damage I guess??
and maybe rework the image not doing the same action as you but instead make it move like AIs (could still perform special skills)…
Yup, Mirror will probably get looked at soon, i was wondering how long it would take for the potential to be utilized
It’ll likely be something close to .75 or .5 per extra Mirror. It’s a fun ability and wouldn’t want to nerf it too bad, so that will be taken into consideration.
Few questions about the Rogue, when you become invisible and an enemy attacks you is it considered as a dodge or an invulnerability. I don’t know if it’s a bug but the counter talent doesn’t seem to work when you dodge, the enemies don’t take damage. So is it possible to go invisible and when enemies attack you, with the counter talent you return the damage?