Working on a skullshield build. Do shullshield projectiles count as “wizard projectiles” for the purpose of Bewilder talent? Also, does increased AOE do anything for skullshield?
I did a search, and couldn’t find anything about Bewilder Talent & Skullshield. you should just do the test yourself and post it here. I’m sure this question has been asked before, but I couldn’t find it .
AoE doesn’t affect Skullshield, but if you are using Explosive affix, the explosions from Explosive are affected by AoE when an enemy is hit by a Skullshield attack. this is how you give your Skullshield an AoE effect.
Welcome to DQ Forums @vvyvern !
Awesome, thank you, Golem! I’ve been around for quite a long time, but this is the first time I’ve jumped into forum posting; I’ll probably be around a lot more often now.
Did some extensive testing on bewilder (and updated post name to reflect that) results are as follows:
MH Skills affected by Bewilder Talent: Barrage, Storm, Comet, Pierce, Orb.
OH Skills affected by Bewilder Talent: Teleport.
Inconclusive: Blast, Twister. (Blast has innate stun, and twister has innate taunt; currently unable to introduce enough variation within test paremeters to verify if Bewilder Talent causes any further effect past those innate effects already present)
Notes: Bewilder Talent DOES NOT give projectiles a %chance to stun; it has a %chance of causing a projectile to stun any enemy it hits. This is particularly noticeable on the Orb Skill. This does not include the AOE explosion of Comet Skill, which one stuns an enemy on a direct hit.
Also, Teleport Skill behaves strangely. I do not believe it is intended to function as a projectile, and I am uncertain at this time if it truly counts as a projectile in all calculations, or if it is simply a unique interaction with the Bewilder Talent. It is quite possibly unintentional, but I would need verification from devs to make a definitive statement.
great work!
No and no!
Guys which affixes and talents work for the best about skullshields
First, welcome to the forums, Klamatoroski!
That is quite a broad question and, unfortunately, there is not really any way for me to answer without narrowing it down a little bit. If you could tell me what type of build you are trying to make, though, I may be able to help a little bit.
Necrotic Talent increases Skull Damage *2.5% per Rank. this affects Skullshield and Skulldraga, or whichever OH Special Skill you have on the Skull.
finding a Skullshield with Legend +200% Weapon Damage will be good if Skullshield is what you are using to do most of your damage. some Warrior and Rogue OH with +200% WD can be Jaspered to Wizard (from Warrior Horn or Rogue Trap), if they have affixes you want on your Skull. or put Epic +100% WD.
putting Endow Mythstone on increases Skulls Base Damage +50%.
using Legend Explosive gives each enemy hit by Skullshield a 5% chance to cause an AoE explosion.
other than these, it all depends on your play style, Elements used, and what kind of Build you want (Farming, Floor Climbing, Ascending for Perks, PVP).
you probably want some extra movement speed to make it harder to be targeted by enemies while Skullshield shreds them.
and Welcome to DQ Forums @Klamatoroski !