I have a spare Hammer with Earthquake (Mythic Skill), my question is does Smash (Hammer) on Warrior scales on Attack Speed? or Cooldown Reduction?
Planning to build it with Berserker (2 Pieces) for “Berseker Bonus” (500% Bleed Damage, can easily triggered by Scalp), since Berserker stuns based on “Attack Speed on Gear”.
@Golem If I change the shield special to scalp, does the Zealotry still affect the scalp even tho it’s originally a hatchet skill? The build im planning is spamming smash & scalp
Here it is @Golem , If only I’m not using double berserker, I can slot the Zealotry, but is Zealotry set worth swapping against the 500% Bleed DMG? If I’m not mistaken, the Bleed Berserker wins.
from what I understand, this build is focused on using Smash to Taunt enemies close to the Warrior so that they all get hit by Scalp for tons of Bleed DMG, so Zealotry wouldn’t fit. switch with Frozen, maybe, but if Frozen is working good, then you don’t really need Zealotry.
nice combo with Ice Element with Nova & Earthquake Mythics.
I would change Provocation for Lacerate Talent for more Bleed DMG (+30% for this build). if the builds performance isn’t what you like, you can go back to Provocation.
Taunt from Smash is 100% while from Provocation is a % chance. I think Provocation has a bigger range, which is why I suggested testing. Provocation is also a DoT, lasts 5 seconds, so it’s mostly a choice between more DMG from Provocation or Bleed DMG from Lacerate.