Specialist Aftermath PvE Build Help

Hey everyone :smile::wave:

I want to discuss how to improve my Aftermath Wizard, specifically just for PvE (exclusively used as a hireling)

My main uses ricochet with crushing flames (6), 75 dodge/block and 100% pierce and luck/item drops etc.

The hireling Wizard is raw damage to execute the last 1% of epic/legend/mythic enemies

Just in case you are not familiar with this interaction - ā€œSpecialistā€ causes special skills to repeat after a 1 second delay… With Aftermath(4) the AI can cast 2 meteors per 1 shatter due to the cooldowns resetting on ā€œspecialistā€ activations (I use this on AI and it works great, but if I play it myself I can cast 3/4 meteors per second by swiping my finger between Meteor and Shatter Icons)

I’m currently using hand of epiphany, barbarian items and frightening choker to get 100% specialist

I must keep 250% Item Drops in total (50% from Fortune[20]} and at least 1 crystal and 1 epic luck affix

So I had a Eternal Hand of Epiphany and an Eternal Frightening Choker drop recently… I can get +4 all sets, 100 % specialist, and decent BWD from extra WIQ and doubled stats (Eternal)

So I am curious if anyone has played aftermath+specialist, and if so did you invest into the build with Eternals and which ones?

I’ve been farming a lot and have the dust/stones/crystals/gold to get most items, I’m mostly curious about the possibilities that synergize with it

It’s just an AI follower, he doesn’t need Eternalized/etc. because my main Rogue has it

Thanks for reading, hopefully someone can share some knowledge for me :nerd_face:

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after reading your post, I think you might be more knowledgeable about Aftermath than many of us. you are thinking outside the box to get more out of Aftermath than most of us think.

having the Hireling with Aftermath is something that has been around for a long time, and it looks like you’ve taken it to the next level.

can you share the Wizard build so we can see if there is room for improvement?

are you looking for more defense, DMG/DPS, or crowd control?

Meteor Proc with Deadly Arts Set. you don’t need Deadly Arts with this build, but it should affect Meteor Proc Cooldown for even more Meteors! should have Deadly Strike +50% or better to be most effective. another plus is that Meteor Procs at the same time as you cast Meteor (no one second delay), but Meteor Proc isn’t affected by Clearcast, which is why you need Deadly Arts Set.

good luck with any upgrades/improvements to your Hireling Wizard!

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Wow thank you :pray:

I remember playing this on my phone while charging it with the USB port on a PS2, so safe to say I am a veteran haha

Sure I can share my current build - currently farming floor 1.1k for eternals (I had other accounts, but made new because I can’t change the ā€œcloud/backupā€ email and had new ones over the years)

Hmm the Meteor Proc is interesting :thinking:

If the proc activates on a meteor cast, it will refresh the shatter cooldown which should be 0 anyway, because meteor already refreshed the CD, so the proc is simply bonus DMG and not affecting the specialist ā€˜psuedo-loop’ - but if it procs on a casting of shatter, it will also refresh shatter’s cooldown which does lead to more meteors… but it makes me wish for a shatter Proc to refresh the meteor cooldown directly :comet::sleepy:

The Deadly Arts actually seems like a net plus, I found one too, and my pet is currently epic - on the gear I could easily swap the block/dodge for DS and maybe sureshot for 100% crit?

*Also Ruptured Mythic on the Body is because I have ā€œRazoredā€ on the Rogue to apply Bleed for the Wizard :handshake:

**I can’t send all the pictures at once I’ll comment them





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Also all stat points are in power, and I have Dexterity/Fortune/Meteor{40} and Shatter Hero Skill pointsšŸ‘

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Sorry to send so many messages I will try to keep them all in one :pray:

I’ve not used Clearcast a lot but I saw you saying the myth stone and legend affixes worked differently? - for aftermath we want delayed spells (like specialist) to reset the cooldown more frequently

Would you mind explaining that difference in myth stone/legend affixes and maybe suggest how you would fit 3x Clearcast into this if we can cast more delayed Shatters to reset Metoeor :hugs:

Meteor Proc has the same Cooldown as Meteor Skill, 1.9 seconds on this build (Meteor 40 & Dexterity 20) but is unaffected by or affects Aftermath Set.

this build does a Meteor & Shatter every second, so the chance for Meteor Proc would be the third Meteor/Shatter after every Proc. looking at this build, this would be too big of a change.

take +5000 Weapon DMG off and replace with Endow Mythstone for same WD% as Focus. why…

change Focus Talent to Sorcery Talent. even without Focus or Endow, you would be doing even more DMG with Poison DoT, Toxic, Blight…

doing lots of math :abacus:

more math

more math :exploding_head:

Endow Mythstone & Sorcery 20, your Weapon DMG stays the same compared to using Focus & +5000 WD+, but your Poison DoT is about +90% higher, which means your Toxic will be about +90% higher :smiling_imp:.

Aftermath Set works like Legend Clearcast for Meteor & Shatter combination. the only benefit for adding Clearcast is Resource management.

Clearcast Mythstone is a % chance to use Skill for free. I don’t believe this has a cooldown

Legend Clearcast is a % chance to use Skill for free and reduce Skill Cooldown by 100%. Legend Clearcast itself has a 0.5 second cooldown.

it looks like Specialist doesn’t have a cap, so if you have enough Ruby’s, you could work on getting +100% Specialist :smiling_imp:.

you would use the Mythstone if you only need Resource management.

you would use the Legend if you want to cast Cooldown Skills more often and have better Resource management.

they can be used together, which is especially good for activating the Haunting Set Bonus Ring.

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I’m making those talent changes right away!

That makes a lot of sense, and I can see the difference between the mythstone/legend affixes - but now I’m more confused haha

I’ll have to double check if that Endow Mythstone is additive with the Legend Affix on the Hand of Epiphany or not (I thought it was, meaning the +5k would have been better, but it could not :astonished: )

Thank you for taking the time to explain all of that! :writing_hand: And please bear with my relentless questions haha I’ll pay you in cookies or coffee whatever is your poison :pray:

I do wonder if the Meteor Proc is still capable of resetting Shatter CD? The ability to reset the CD more than normal with Specialist is the feature of my build so I think it would be strange if it reset the CD with Specialist, but not the Meteor Proc - though I haven’t tested that… yet… :smirk:

Also the build does much more than 1 cast of each spell per second…
Equip those items and please test for yourself if you have time it’s so fun, it’s a minimum of 2 casts of each, per second, and if you slide your finger between icons rapidly - due to extra casts/resetting CD from Aftermath+Specialist - attack speed will reduce the 0.5 second delay, which isn’t actually a delay but is the animation to ā€œattackā€ or ā€œcastā€ - and with more attack speed I reset CD more frequently up to 4 (of each!) per second on a good day ^^

So if I have a Legend 25% Clearcast from the Warrior Elements Set, and 2x 25% Clearcast Mythstones… with Epiphany… for the 75% cap - so 3x Clearcast 25% affixes[2xMythstone/1xLegend]…

In regards to reducing the cooldown to 0 upon Clearcast activating (Legend Affix Version)…

-Is it a 75% chance for either the Mythstone or the Legend Version to trigger, randomly chosen?
-Or is one of the 50%[2xMythstone]/25%[1xLegend] deterministically overwriting the other (like the skills on Battle Mage > Spell Sword > Scoundrel) just by simply being present?

If I can use the Mythstone + Legend Affix together - but guarantee the effect of the Legend Affix - I’d be very happy :grin:

I had used the Barbarian Items for Specialist at first because it was cheaper than spending the Ruby at the time, but now I’m looking into Eternals, though I’m not sure if that’s even the way to go for PvE (I know it’s definitely not for PvP! 100% Specialist is also possible in PvP because it has no cap) :wink:

Maybe Eternal Hand of Epiphany (Empty Socket → Clearcast) + Eternal Frightening Choker (Empty Socket → Clearcast) will be good to combine with the Clasp of Terror for the Haunting Bonus, and IF the legend affix can ā€˜overwrite’ the mythstone I’ll Jasper from the Warrior

Thanks again so much for pointing out Clearcast and explaining it, I’m confident fitting that into the build suits my vision for it :smiling_imp:

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from what I understand, it is additive. so +200% Weapon DMG with Endow is +250% Weapon DMG. the bigger question is whether Focus is multiplied or added to Weapon % DMG. in the early days of DQ, there were only a few weapons with Legend +100% WD, so many players had Epic +50% WD with Endow for +100% WD.

remember, the +5000 comes after the WD% in the equation. there is a point where having a lower Power Stat the +5000 is better, but Empower is raising your Power Stat from 100 to 150, which is 7500 DMG to 11250 DMG. Gauntlet Base DMG for level 100 is 7800 before adding Power. x ((Item Quality +1) x (1 + WD%)) then add 5000. then x ED% then add ED+, then everything else.

can’t wait for the results!

nice!

I tested this, and the % is added together for MS & Legend. the free casting and 100% Cooldown use the same %, so if you get the roll, you get both, and if you don’t get the roll, you get neither. I originally used 2 Mythstones and then wondered about stacking with the Legend. then I went to +75%, oh boy, Twister Heaven! oh, and I had +50% Twister Proc with +60% Cooldown, so I was really excited.

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Oh my god that’s amazing :innocent: :pray:

Throw in Discordance with multi/extra attack and my phone would not be able to handle it, I can barely run pack size maps with this as it is :cold_face::face_with_thermometer:

And not just Meteor Proc… I’m going full Specialist and Clearcast with Eternals :grin:

So I think I have been mistaken, when I look in the codex it says exactly what you said :

((Power Bonus + BWD) * (1 + WD%) * (1 + WIQ) + WD) * (1 + ED%) +ED) * APS

So it definitely miss out on WD%, but it should still get ED% bonuses, yet this is effectively nothing… I see only the power stat is most helpful :pray:

Haha after looking at that formula with your words in mind I definitely see more value in the 50% WD% (even on top of a 200%) than a 5000+ WD - because I have 104 Power , interestingly I do otherwise see the scales tip in favour of that if I had less power like you explained :+1:

Visuals are good, eh’ :joy:

Thanks very much for sharing all of that it really helpsšŸ™

I’ll be sure to share some progress after putting it together :tada:

I’m also setting up a PvP Warrior , I know you main wizard but you’re very knowledgeable , I hope you can offer your insight after I finish squeezing a couple of affixes into my notepad build :rofl:

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I actually got into DQ because I really like the Rogue Class, but I didn’t know how to make a good Chakram build, so I went to Wizard and made lots of Elementalist builds. now I am crafting good Chakram builds and have an idea for a great Discordant Poison Hammer build with Torrent Proc.

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Aw no way!
I like using the rogue, blindisde+blight+plagued has been my go-to when starting a new account :muscle:
And sorry to assume haha
Honestly I’ve not played too much with Discordance and never scaled OH weapon damage in PvE, that almost seems like blasphemy :scream::joy:
I’ve not made any final crafts yet - I only have enough to guarantee 1 build and I really want a PvP one now :yum:
Clearcast+Specialist Meteor is definitely my next PvE craft, but this account has no cosmetics so I gotta fix that :sleepy:

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Arcane Chakram with Living Force & lots of Celestial with Bleed. Element Set & Mirrorcast for more DPS. still considering Periphery, I’ve used it before, but I’m split on if my build needs it or not. and Earthquake Mythic since this build is usually within melee range of enemies.

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Ohh I see, I suppose living force is still applying the damage increase on the natural return of the chakram? :thinking:

I must have underrated bleed because I see it pop up everywhere in PvE and PvP :muscle:
Mirrorcast and Elements are what I’m familiar with :joy:

I never liked periphery though, because I preferred whirling blades over boomerang (but discordance affects whirling blades? I couldn’t see extra chakrams unless they are stacked? O.o)and obviously it only works with the latter but it’s similar to the arcane orb elemental crit so I imagine it would suit the build aesthetically :smile:

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yes. and Living Force affects Orbit also, so the Orbit spirals away from the Character and then spirals back doing +100% DMG with Living Force (5).

not every build uses Bleed, but it is another DMG for more DPS.

Periphery is a 7% chance per Rank on ANY Chakrams return to have a Chakram appear at max WhirlingBlades range and spiral back to the casters location. Periphery Chakrams are affected by WhirlingBlades Skill Points. and multiple Periphery would be stacked. and the Orbit Arcane Element Crit is why I like using Arcane Chakrams, especially with Celestial to increase the DMG of Orbit by +100%, up to +600% if I have Celestial on all 6 Items.

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Ohh that’s very good to know - outside of arcanist+ascendant I was unsure how to properly use the arcane element but this definitely seems the way to go!

Hmm, I levelled with chakram and I used the periphery one because it had nice stats without me changing everything with crystals, but when I go through maps and spam whirling blades (I never noticed the pink periphery chakram)

Hmm, let me explain… after some time of using the set I was confused why I never see periphery on whirling blades use… so I start spamming boomerang and it worked!
When I use whirling blades it does not work - I know the set says ā€œany chakramā€, but there are lots of incorrect information in game/codex so I have to go with what I test and work out which mistakes I made to break it haha

It’s like the 0.5 cd on aftermath is nonexistent and it’s just based on attack speed ( after casting meteor or shatter there is literally no CD that prevents me casting again instantly, only waiting for the animation to play out which is faster with AS

Maybe I’m completely wrong?? But this is what I have played recently, and for me it works like this, maybe it worked differently on other patches :thinking:

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I found my Ascending Chakram build with Periphery to do my tests a few minutes ago. when using WhirlingBlades, the Periphery Chakram almost looks like an afterimage, and I was using Poison Element, so it was hard to see (especially as I only had Periphery (3)). the Chakrams from my Elements Slime also caused Periphery Chakrams

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Hmm that’s really interesting

Did you notice which colour the periphery chakram was?

I also used poison element for plagued, but the periphery chakram always spawned (from boomerang specifically I noticed) as pink even though I was poison

Either way, it sounds like chakrams would also benefit from specialist , to synergize with periphery for more chakrams

I actually wanted to make a chakram build that has almost infinite periphery procs from cast on extra chakrams (I guess Clearcast won’t reduce CD?) Chakrams seems to be different and must wait for chakrams to return… Celerity(40)? ;D

this could be a bug. if it continues, make a bug report in the Support Thread.

Legend Mirrorcast & Elements Set. Legend Specialist only works for Special Skills, like WhirlingBlades.

I know Cooldown works with WhirlingBlades and Boomerang. if you only use Boomerang, you don’t really need Cooldown because putting skill points in Boomerang speeds it up and…

only works with Boomerang. it used to work with WhirligBlades, but it messed up WB’s spinning out and in so that some monsters weren’t hit by the Chakrams. there’s a few posts on the subject. not sure of the math, but Boomerang 40 and Celerity 40 would get Boomerang a 0.6 second cooldown.

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I’ll test it again and share the exact items I use just in case it’s a weird interaction

It sounds fun and is what I wanted to do with my rogue before I ran into some hurdles so I’ll definitely give it another try :smiley:

I also started to craft upgrades for the meteor wizard and after getting a near perfect eternal epiphany gauntlet I realized I can’t change it’s skill :joy:

Temporarily I am using Spell Sword until I craft new items haha

Its awesome with Clearcast+specialist+deadly arts, configuring the AI took a while too - It looked like 15 yards was the range from the centre to the bottom of the screen, so I put him at 10 but his attack ranges are 30 and 60 (eternal gauntlet says twister-75 yards, but I don’t think going over 30 changed anything)

Also meteor Proc works wonders, we can just cast shatter and the proc resets shatter’s cd (best for lazy one button gameplay :stuck_out_tongue: )

If I play him and spam meteor+shatter, sometimes I notice no visual cooldown like I used to, but since I added Clearcast I now see a very short visual cooldown on the icon - if the stars align with the Clearcast/procs/etc. I can see 10+ meteors a second, but it’s really hard to control so I’ll keep him as AI

He doesn’t cast as fast as me (I use energy, the bot always stays full 100% but I can drain it to 0% if I cast myself (with 50% resource cost reduction from eternal frightening choker))

I’ll screenshot the updates when I’m next playing tonight and upload them here later

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