The Question Thread

doing research on Blood Magic. in Patch 3.0, it says Blood Magic does 200% of missing HP damage. is that Flat HP or HP%? if I had 50k HP and it was lowered to 25k HP, would my next attack be 2 x 25k = +50k DMG or 2 x 50% = +100% DMG? before Patch 3.0, in the Codex Dictionary, Blood Magic does 80% of missing HP% in damage, so this is a big change.

I have a build in mind, and I would need a good amount of HP to make it work one way, and not as much to make it work the other way. thanks for help.

Edit: I found this post looking for something else, so I guess I found my own answer? Blood Magic does 200% of missing HP%. so if HP is at 50%, I would be doing +100% DMG until my HP% changed?

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