The Question Thread

Then you should love this combo : Full cooldown reduction + specialist + aftermath :mrgreen:[/quote]

why CD.? on eternal i have 49% meteor proc. +30% from MS +10% all proc skill. it make my meteor proc chance is 79%
Question. Specialist proc also work on other proc skill.? let say i proc meteor. can specialist proc it to… i mean second wave of meteor from proc.?

Merged! From now on, please kindly put all of your questions/issues into this thread

AFAIK, Specialist only proc the special skill of your current MH/OH

Oh you’re using meteors with procs, not by special skill (2nd staff spell), then my combo is useless for you :dieter:

[quote=“Diieter”][quote=“cronos1234”]
why CD.? on eternal i have 49% meteor proc. +30% from MS +10% all proc skill. it make my meteor proc chance is 79%
[/quote]

Oh you’re using meteors with procs, not by special skill (2nd staff spell), then my combo is useless for you :dieter:[/quote]
i heard that next patch BM nerfed. so in advance to low hp… i will put more point in vitality/HP rather than MP. mage blink consume lil mp…and the proc is free from MP consume right. i want to minimize MP consume for spam blink…

Hint: there will be a certain __________ that will enable your character to consume binge amounts of MP without investing in thrift affixes :sunglasses:

The Tester admins are still cooking up some things for you guys to brace yourselves for the next patch.

[quote=“ocenyx”]Hint: there will be a certain __________ that will enable your character to consume binge amounts of MP without investing in thrift affixes :sunglasses:

The Tester admins are still cooking up some things for you guys to brace yourselves for the next patch.[/quote]
that mean i cant craft my set now until the 1.9 is out… when it gonna be on store.? cant wait lol

[quote=“cronos1234”][quote=“Diieter”][quote=“cronos1234”]
why CD.? on eternal i have 49% meteor proc. +30% from MS +10% all proc skill. it make my meteor proc chance is 79%
[/quote]

Oh you’re using meteors with procs, not by special skill (2nd staff spell), then my combo is useless for you :dieter:[/quote]
i heard that next patch BM nerfed. so in advance to low hp… i will put more point in vitality/HP rather than MP. mage blink consume lil mp…and the proc is free from MP consume right. i want to minimize MP consume for spam blink…[/quote]

Actually “nerfs” about bloodmagic won’t affect the MP (=life) …

  • Damage reduced from 12.5% per rank to 6.25%
  • Insight no longer heals HP on dodge when using Blood Magic
  • Vampiric and Golden Veins are now calculated before Blood Magic
  • Mana Absorb no longer works with Blood Magic
  • Blood Magic legend set no longer drops
  • ??? (won’t spoil this feature)

So you see it’s not really needed to change your points into HP instead of MP (at least if u’re using mage)

(Steigerbox is writting a patchnote about this atm for the next teasing)

1 Like

[/quote] Actually “nerfs” about bloodmagic won’t affect the MP (=life) …

  • Damage reduced from 12.5% per rank to 6.25%
  • Insight no longer heals HP on dodge when using Blood Magic
  • Vampiric and Golden Veins are now calculated before Blood Magic
  • Mana Absorb no longer works with Blood Magic
  • Blood Magic legend set no longer drops
  • ??? (won’t spoil this feature)

So you see it’s not really needed to change your points into HP instead of MP (at least if u’re using mage)

(Steigerbox is writting a patchnote about this atm for the next teasing)[/quote]

i would still not dare to use BM lol. here what i think. next update… heal are not over % damage. its over % max hp. BM consume lot HP to cast skill… i believe my regen cant catch up with the blink that i want spam… i will ended hurting my self till i cant blink. and just waiting to die… lol… since u said VT will count first before BM. mean the heal effect will count my MAX HP before MP trasfer to HP… at that point. my max hp are just 1 since im using empower. that VT will heal idk how much lol… i have lagend pet with bleed chance. (suitable for that heal build. but again. that heal will be too low for mage that using empower. my empower talent are 40 (+100% power, -100%Max Hp) but the real count is 99.9%

Actually you’re wrong on the new leech, as Steiger already spoiled :

  • 400 HP on hit (max of orange affix, 1000 for crystal affix) = it’s not about %HP like before, which was overpowered (healing 100M HP with a single hit was silly)
  • X HP on cc (from trophies, applying in pvp only)

The game is balanced to fit with pvp, when we started pvp with 1.8 mechanics it was incredibly stupid, blinkstrike from the other side of the map, instatnt death by rogues, ton of tankiness because of plagued/VT/BM combos, etc etc

I tried PVE with the new nerfs, it’s playable, i’m only at floor 800 but I can pass the level without dying that much (i’m not talking about tnt and skyfall ofc, it one shot me), and most of monsters do the same, but i’m playing wizard, and they will be revamped with their stats because they are srly under rogues and warriors atm :smile:

[quote=“Diieter”]Actually you’re wrong on the new leech, as Steiger already spoiled :

  • 400 HP on hit (max of orange affix, 1000 for crystal affix) = it’s not about %HP like before, which was overpowered (healing 100M HP with a single hit was silly)
  • X HP on cc (from trophies, applying in pvp only)

The game is balanced to fit with pvp, when we started pvp with 1.8 mechanics it was incredibly stupid, blinkstrike from the other side of the map, instatnt death by rogues, ton of tankiness because of plagued/VT/BM combos, etc etc

I tried PVE with the new nerfs, it’s playable, i’m only at floor 800 but I can pass the level without dying that much (i’m not talking about tnt and skyfall ofc, it one shot me), and most of monsters do the same, but i’m playing wizard, and they will be revamped with their stats because they are srly under rogues and warriors atm :smile:[/quote]
okay thanks fot the explanation… i have 1 off topic question. does the +Hp per hit (new heal on 1.9) apply on AoE…? like if im using meteor. it hit more than 1 at the same time. will it apply heal… mean. 5 mobb hitted. 400×5= 2k heal.? like that.?

[quote=“cronos1234”][quote=“Diieter”]Actually you’re wrong on the new leech, as Steiger already spoiled :

  • 400 HP on hit (max of orange affix, 1000 for crystal affix) = it’s not about %HP like before, which was overpowered (healing 100M HP with a single hit was silly)
  • X HP on cc (from trophies, applying in pvp only)

The game is balanced to fit with pvp, when we started pvp with 1.8 mechanics it was incredibly stupid, blinkstrike from the other side of the map, instatnt death by rogues, ton of tankiness because of plagued/VT/BM combos, etc etc

I tried PVE with the new nerfs, it’s playable, i’m only at floor 800 but I can pass the level without dying that much (i’m not talking about tnt and skyfall ofc, it one shot me), and most of monsters do the same, but i’m playing wizard, and they will be revamped with their stats because they are srly under rogues and warriors atm :smile:[/quote]
okay thanks fot the explanation… i have 1 off topic question. does the +Hp per hit (new heal on 1.9) apply on AoE…? like if im using meteor. it hit more than 1 at the same time. will it apply heal… mean. 5 mobb hitted. 400×5= 2k heal.? like that.?[/quote]

sort of, but rare big hits are going away. now you want to land more hits, rather than one big hit, so i’d recommend to look into extra attacks/multiple attacks;)

[quote=“dancemusiconly”][quote=“cronos1234”][quote=“Diieter”]Actually you’re wrong on the new leech, as Steiger already spoiled :

  • 400 HP on hit (max of orange affix, 1000 for crystal affix) = it’s not about %HP like before, which was overpowered (healing 100M HP with a single hit was silly)
  • X HP on cc (from trophies, applying in pvp only)

The game is balanced to fit with pvp, when we started pvp with 1.8 mechanics it was incredibly stupid, blinkstrike from the other side of the map, instatnt death by rogues, ton of tankiness because of plagued/VT/BM combos, etc etc

I tried PVE with the new nerfs, it’s playable, i’m only at floor 800 but I can pass the level without dying that much (i’m not talking about tnt and skyfall ofc, it one shot me), and most of monsters do the same, but i’m playing wizard, and they will be revamped with their stats because they are srly under rogues and warriors atm :smile:[/quote]
okay thanks fot the explanation… i have 1 off topic question. does the +Hp per hit (new heal on 1.9) apply on AoE…? like if im using meteor. it hit more than 1 at the same time. will it apply heal… mean. 5 mobb hitted. 400×5= 2k heal.? like that.?[/quote]

sort of, but rare big hits are going away. now you want to land more hits, rather than one big hit, so i’d recommend to look into extra attacks/multiple attacks;)[/quote]
another question. im wizard staff user. does comet effect (explode on impact count as hit too.? i mean. first target. hitted. exploded comet hit nearest mob. does that heal too.?

It should, but I don’t wanna misslead you, so better ask @SteigerBox cause he does the coding;)

understood. thank sir… will wait and see the new patch work… haha

[quote=“cronos1234”][quote=“Diieter”]Actually you’re wrong on the new leech, as Steiger already spoiled :

  • 400 HP on hit (max of orange affix, 1000 for crystal affix) = it’s not about %HP like before, which was overpowered (healing 100M HP with a single hit was silly)
  • X HP on cc (from trophies, applying in pvp only)

The game is balanced to fit with pvp, when we started pvp with 1.8 mechanics it was incredibly stupid, blinkstrike from the other side of the map, instatnt death by rogues, ton of tankiness because of plagued/VT/BM combos, etc etc

I tried PVE with the new nerfs, it’s playable, i’m only at floor 800 but I can pass the level without dying that much (i’m not talking about tnt and skyfall ofc, it one shot me), and most of monsters do the same, but i’m playing wizard, and they will be revamped with their stats because they are srly under rogues and warriors atm :smile:[/quote]
okay thanks fot the explanation… i have 1 off topic question. does the +Hp per hit (new heal on 1.9) apply on AoE…? like if im using meteor. it hit more than 1 at the same time. will it apply heal… mean. 5 mobb hitted. 400×5= 2k heal.? like that.?[/quote]

If you’re nice enough i’ll try for you :dieter:

[quote=“zzvilzz”]Merged! From now on, please kindly put all of your questions/issues into this thread
[/quote]
Dully noted, sir.

New questions!
A.-living force allows a non-piercing skill to hit several mobs or just hits the first one and ignore the rest?
B.-Right now, which statuses are inherited by summons? And, is this going to change?
C.-cosmic power and direct hp modificators (like crystal affixes) are gonna be affected by BM nerf?
D.-Mythic combos with BM (harmony, synergy) are gonna be modified?
D.-Why don’t do something about skyfall and regen nerf on maps? Those two are a lot responsible for the BM’s dominance; after all, even a crystal regen+cosmic power+druidic gets destroyed by a regen nerf, and using any low life build as a hireling is a revivalbuttonfest in those maps.

Sent from my Nexus 5 using Tapatalk

Comet’s explosion, like all explosions are a separate hit.

A Living force gives all affected projectiles Pierce.
B They inherit all of your stats.
C/D The only change to BM is a DMG decrease and that you no longer heal HP when you heal MP.
E Those are not the reason why people use BM. In endgame, everything 1 hits you anyways.

1 Like

[quote=“McEna”][quote=“zzvilzz”]Merged! From now on, please kindly put all of your questions/issues into this thread
[/quote]
Dully noted, sir.

New questions!
A.-living force allows a non-piercing skill to hit several mobs or just hits the first one and ignore the rest?
The projectile pierces then explodes on the return in the case of Comet. Not sure about richochet though…
B.-Right now, which statuses are inherited by summons? And, is this going to change?
I believe hp and armor.
C.-cosmic power and direct hp modificators (like crystal affixes) are gonna be affected by BM nerf?
Ummm… Anything that was hp related without bm is unaffected. It is only the mp stuff like mp absorb healing with BM that has been nerfed.
D.-Mythic combos with BM (harmony, synergy) are gonna be modified?
D.-Why don’t do something about skyfall and regen nerf on maps? Those two are a lot responsible for the BM’s dominance; after all, even a crystal regen+cosmic power+druidic gets destroyed by a regen nerf, and using any low life build as a hireling is a revivalbuttonfest in those maps.
Skyfall’s just plain annoying as is tnt prips. Right now, my bow rogue has 0 hp on hit and 0% hp leech and is doing perfectly fine on floor 225 ep 5 (Legend). I’m climbing for the first time, but dodge is what is helping me survive with practically no armor or hp leech. Regen still isn’t great, so the best thing is just avoid getting hit = you don’'t die. Ask the experts for their thoughts on the matter. BM had several perks including double hp, high armor (with plagued), and several abilities that were overpowered (mana absorb) when combined with it.

Sent from my Nexus 5 using Tapatalk[/quote]

Sup guys. i just got my sevenths eternal gear… kind of lucky. play this game for 2-3 week now.

Here what i need help.
I got eternal braced (wizard offhand set) the Affix that make me having hard time to manage is 89% glasscannon… add 43% max mp… 7k+ mp. 1 free slot for mythics stone. the other 2 affix. i dont remember. tried build few set to match with it. but always ended with Hp below 5k. or more horible if i use empower. i have only 1 hp. lol… how to build it.? have any idea.? the slot free for ms. probably will put the one that absorb 10% damage convert to mp… but the rest.?

Use the skill, Manashield, from that bracer… Any damage, you take goes to MP instead of HP.