What dmg source will you use?

So as the title asks,

What will you choose to get the most dmg if you are only to choose one.

A = 100℅ Total damage% (Haunting bonus)
or
B = 100% Fire dmg
or
C = A + PTL affix?

Im starting to edit some of my stats. im planning to replace my OH Discordance and play with Haunting and Clearcast with high Cooldown. I can still spam my special without worrying about the swapping of dmg from discordance.

I choose Crushing Flames

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I have it. Im just confused on what type of dmg gives higher output. Elemental dmg ℅ or the Total dmg%

(((Base Weapon DMG + Power Stat) x (Item Quality x Weapon DMG %) + Weapon DMG +) x Element DMG %) + Element DMG + = Weapon DMG.

lets say in the above equation you have 10k DMG up to Weapon DMG%.

A. 10k x 2 = 20k Weapon DMG. (+100% Fire, 1 space)
B. 10k x 2 = 20k Total DMG. (Haunting Bonus, 3 spaces)
C. 10k x 4 = 40k Weapon DMG. (+300% Fire, 3 spaces)
D. 10k x 3 x 1.5 = 45k Total DMG. (+200% Fire & one PtL, 3 spaces)
E. 10k x 2 x 1.5 = 30k Total DMG (Haunting Bonus & one PtL, 4 spaces)
F. 10k x 2 x 2 = 40k Total DMG (Haunting Bonus & one +100% Fire, 4 spaces)
G. 10k x 4 x 1.5 = 60k Total DMG (+300% Fire & one PtL, 4 spaces)

Legend Fire% DMG, Legend Push the Limit, and Haunting Bonus can’t be rolled with Crystals. Legend Clearcast can’t be rolled with Crystals but you can use Crystals to roll Sockets (if the Item doesn’t have Sockets) and put Mythstone Clearcast in the Sockets. Legend Clearcast is % chance to use Skill with no Resource & 0.5 second Cooldown. Mythstone Clearcast is only % chance to use Skill with no Resource. you can also use one of each together.

What Would You Choose based on the space available on your build?

Okay so maybe i need your insight with something here.

You see this. I love this off hand. Right now, ill keep him. So Im planning to remove Discordance on the stat page and replace it with PTL. I found an offhand perfect with it, AETHER BRACE(Wizard). It got glasscannon and ptl though no elemdmg% i might get elem crit or blistering, cooldown reduce, or mana reduce. Depends.

Okay, so if i remove Discordance i have to make sure my unli meteors still works. So i saw Clearcast as an option. To maximize clearcast i have to use Haunting Bonus. Hence,

My Elem dmg℅ again will be replaced with Haunting Bonus. The multi atk replaced with Clearcast mythstone.

Multi atk on this one will be replaced as well with clearcast to get the haunt bonus.
I saw multi atk as viable replacements since i will no longer use the Discordance.

(Ill put shatter on the Bracer if done)

These are all on paper still. Idk if this is better than the one that i have. Here are the other things that i see will not be touched.




Technically,

Ill lose
-Discordance
-2x Legend Elem dmg℅
-2x slot of 2x multi attack

Replaced by
-2x clearcast mythstone
-haunting
-(another affix, maybe cd reduc, mana reduc, or dmg? Immolate dmg, bllister, or even meteor proc)
-push the limit

I hope im able to share what im thinking.

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if you are worried about Mana, move Deadly Strike on Gauntlet to another place and put Epic MP Reduce +40% instead. this will reduce the MP cost of Skills cast by the MH by 40% (x 0.6). you could move the Elemental Critical or Meteor Proc, whichever is easiest for you to move.

40% is huge for one affix, but the downside is that it only affect the skill on the Weapon it is placed on. Legend Reduce Resource is +25% and works for both Weapons.

Blast would be 686 Mana while Skullshield remains 1040 Mana, to give you an idea of how MP Reduce would work on your current build when on Gauntlet.

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I would replace the set Rage with Aetherial Drain if I were you then have atleast 1 elemental critical legend affix since AD (Aetherial Drain) provides 25% elem crit and I don’t have to worry about mana resource anymore.

Then maybe replace 45% attack speed with 30% deadly strike so you can remove those deadly strike mythstones and replace it something like blistering or meteor proc. Attack speed I think doesn’t significantly matter on a skill that you have to actively use by constantly pressing it rather than being passive unless the meteors provide crater damage every nth seconds.

Edit: I just found out that Meteors do really provides crater damage. I think you might just have to keep the attack speed but replace those mythstone attack speed with something else.

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the Attack Speed is for activating the Epiphany Bonus.

for those who think I just made Haunting Bonus look bad, well, I did, oops! if you are looking at +100% DMG at a 3 space cost, yes, it’s a bad trade off. so let’s look at what makes Haunting Bonus so awesome for 3 spaces.

  1. +100% DMG. affects damage for MH & OH. it’s a lot of DMG, but not at the cost of 3 spaces. let’s see if I am wrong.
  2. Clearcast +50% Chance Cast Skill For Free. two Clearcast to activate Haunting Bonus means 50% of your Skills are cast for free! if you are out of Resource, you still have a 50% chance to cast the Skill for free!
  3. Clearcast +50% for 100% Cooldown (has a 0.5 second cooldown, Legend affix only). you only need one Item with a Legend Clearcast (can not be rolled with Ruby) with Clarity (Clearcast) Mythstone to both activate Haunting Bonus and have the 100% Cooldown when you roll +50% to cast Skills for free. this means you can cast your Skill more often in less time for better DPS.

to give you an example of how this works:

Twister 40 with +60% Cooldown gives Twister a 1.2 second Cooldown. Twister lasts for 5 seconds. if you hold the button down you will cast 5 Twisters in 5 seconds:

0 - Twister 1
1.2 - Twister 2
2.4 - Twister 3
3.6 - Twister 4
4.8 - Twister 5

with +50% Clearcast (1 has to be Legend Clearcast) you’ll get Twisters more often.

0 - Twister 1 - CC
0.5 - Twister 2
1.7 - Twister 3 - CC
2.2 - Twister 4
3.4 - Twister 5
4.6 - Twister 6

since it’s 50%, not every other cast, it’s possible to have a run with no Clearcast and also possible to have a run of 2+ Clearcast in a row.

0 - Twister 1
1.2 Twister 2 CC
1.7 Twister 3 CC
2.2 Twister 4 CC
2.7 Twister 5 CC
3.2 Twister 6
4.4 Twister 7

Clearcast has a +60% cap, it’s up to you if +10% more Clearcast in 3 spaces is worth it. with Epiphany set at Rank 5, Clearcast cap is +75%. I did some tests a few years ago when I used Haunting Bonus for the first time, and a +75% Clearcast Haunting Bonus is really cool if you want to build around it, but +50% is good for most builds.

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Yeah. I thought so, 3spaces just to cover haunt bonus. I thought of it becoz ill be playing without discordance, hence the multi attack from my accessories will not be important. I can try to replace discordance with ptl (aether brace) ptl+glasscannon. All of these are on paper. Im not sure whats best. One thing for sure, i will be byilding these on different items just to keep my original meteor rains!

Edit question:

So, whats more beneficial for dmg.

Emelent dm%? Or Haunt bonus(Bonus dmg%)?

the Element % DMG is a part of the Weapon DMG equation while the Haunting Bonus is Weapon DMG x 2.

lets say your BWD is 2500 with Power 100 (7500 DMG), Item Quality +25% with Legend +200% WD, and +100% ED and Haunting Bonus.

(((2500 + 7500) x (1.25 x 3) x 2) x 2 =
((10,000 x 3.75) x 2) x 2 =
(37,500 x 2) x 2 =
75,000 x 2 = 150,000

without +100% Ed

((2500 + 7500) x (1.25 x 3) x 2 = 75,000

if you have a MH with Legend +200% WD, Haunting Bonus, and 4 Items with +100% Element DMG:

(10,000 x (1.25 x 3) x 5) x 2 = 375,000

Meteor is 750% Weapon DMG (using level 100 Gauntlet BWD)

(15,820 x (1.25 x 3) x 5) x 7.5 x 2 = 4,449,375.

maybe I should have said, any build should have at least one Legend +100% Element DMG for x2 DMG in the Weapon DMG equation (where the x5 is located). without Element % DMG, that would be x1.

if you are wondering about +5000 WD & +5000 ED, that is the Flat DMG part of the Weapon DMG equation in the Codex. these are added, not multiplied. the WD+ is added after WD% but multiplied by ED%. ED+ is added after ED%.

umm, the short answer is one Element % DMG is more important than Haunting Bonus, so using both is even better, especially since the Bonus gives both a DMG boost and +50% chance to increases DPS.

sorry about the long answer.

You are good thank you so much!

I have 6 elem dmg as of the moment. Yeah? So,

5 elem dmg% + haunt bonus, is better than 6 elem dmg%?

As of the mean time i did this


I moved my multi atk from ring to mh so that i can have PTL affix(boosts dmg). I removed one elem crit on my MH and replaced it with the multi atk. So far so good. I needed high base dmg to help when bosses get below 25%. I feel 30% elem crit is enough from my OH already.

I still get 5 elem dmg% which is very good. Got 50% ptl, 90% glasscannon, empower as well. (But i still have discordance! :sob:) imagine if i have the normal dmg of my meteorsss!!! But nah, i depleted my stones i need to farm first.

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if you have +600% Element DMG, then that means Epic +100% on MH.

1 x 2 x 7 = 14x DMG

if you have +500% Element DMG with Legend +200% on MH.

1 x 3 x 6 = 18x DMG, and you have an extra space for something else!

I was curious about this subject a few years ago and did the math then. boy was I surprised! there are only so many DMG multipliers, so if you have space left over, you should have 2+ for the muiltipliers that are best for the build.

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