[quote=“SteigerBox”]…what parts of the game were hard to understand or figure out?
Did you not know how to equip items?
Did you understand how to use potions and where to buy them?
When did you first use your stat points?
[/quote]
I am new right now!
I’ve played ARPGs and dungeon crawlers for a fairly long time, so the basic gameplay mechanics were familiar to me. There were a few things that I was “confused” about and couldn’t easily find an answer to:
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I bought a pet (and grumbled about the lack of cats!), and gave it to my first character. I unlocked a second slot and wanted to use my pet with that character, but I could not figure out how to un-equip it, so I bought a second one. My suspicion that it can only be swapped out proved correct (or so I think) when I got a pet as a drop.
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I was puzzled about how to unlock the stash(whose existence I learned of by using the “Move” command) until I scrolled through the locked bag slots and then saw the stash options. I wasn’t sure whether the stash would work like in other games and allow me to transfer items between characters, but assumed so since I didn’t know what else it could be used for. Bought some gold and unlocked the stash to find out.
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I didn’t initially know that you can walk through barrels and chests to open them. I had kept using skills.
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The skill system was a bit confusing to me at first, and I didn’t “get” that skills come from gear and that you don’t get skill points when you level up, only stat points. But that cleared up quickly. I imagine, though, that this is a source of confusion for people who aren’t playing ARPGs regularly.
On the subject of stat points: I was relieved to see a respec option, and then worried when I noticed the respec costs, though that went away when gold drops increased. I feel that the respec costs for a low level character are too high and intimidating. I stopped using points and went to the forum to check out some guides so that I would not hopelessly mess up my character. It kind of prevented me from “just experimenting” and it broke the game flow during that precious window of opportunity where a game can grab the player and pull them in. Perhaps a free respec option at a low level (say, 20?) after the initial “getting into the game” phase?