Concept:
This is a standard “Glasscannon” type build with standard ways to survive: Stunlocking, Damage Immunity and Free Respawn. The theme of this build is revolving around ultrafast hit speed, and activating extremely useful but low chance affixes at an alarming rate. Realistically speaking, no human can get that fast with her fingers pulling triggers at that speed. If so, just imagine her good times
DISCLAIMER This is NOT for people looking for a billions damage build. Sure, Crushing Blow can deal billions in the starting flurries but this is still not a billions build. If you are one of those, kindly leave. Now.
Element/Elemental Critical of Choice:
POISON/TOXIC/BLIGHT — Clearly the most underrated element. Now this is a surprise. Poison effect is retardedly useless BY ITSELF. However, when paired with Toxic, Blight, some specific affixes, AND a very fast weapon, the end result is an awesomesauce stacking spike damage goodness. Plus, it’s the only elemental crit that stacks, literally. Not as effective on moving targets but they will be stunlocked anyway, so no problems here.
SHOCK/HIGH VOLTAGE — Shock has a “Tenderizing” effect (+damage received debuff) which boosts all sources of damage! High Voltage has a much more accessible activation condition (stun) than the other Elemental Criticals, which ultimately simplifies the setup! With the exception of a certain terrible wormy abomination, no other thing could possibly go wrong while using this element!
Skills of choice:
RICOCHET [30-40] — Possibly the fastest skill in terms of hit rate. We’re using this for the “ultrafast” part of the concept. Duh
TWISTER [Ambered] — Personal favorite, and an extremely useful utility. High hit speed, slow movement speed, good area of effect. Can (1) sweep epics+ to nullify their “Attacks of Opportunity” while repositioning — Teleport? Cheap Bolts? No problem, twister deals with them while you move to another place peacefully. Can also (2) briefly sweep current target group to deal with enemy in flanks. Ricochet, with max Multi attacks and some Extra attacks, executes in a “Fan” spread. It can only do much in terms of coverage, what terrible things will happen to the Rogue if she gets flanked?!
VAULT/SWAP [0] — Now this is interesting. Vault has a blind debuff, is usable anytime and is precise in direction but has shorter range. Swap has a stun debuff, has a longer range but can only be used on rare- enemies and is not very precise in direction. Any of the two works. Really. Swear.
STEALTH [0+] — This is a no-brainer. Since this is a standard “glasscannon” build, we’ll also want more options for survival. However this is just a panic button, or a “Plan B”, if you may. More details below.
Talents of choice:
PISTOLEER [20] — Gun build, gun talent. Recycles stray bullets.
STAGGER/REBOUND [20] — Mob stare fest amidst the rain of criticals is also a method of survival. Those who cannot move cannot kill. What’s not to like? Invokes “Free” activation of High Voltage too. Can be substituted with REBOUND [20], which is a terrific DPS boost in terms of multi-target takedowns.
PROPULSION/ENSNARING [20] — “Not stunned?! GTFO. Stunned?! Die.” If using poisons and shit, ENSNARING [20] is a viable alternative for stunlocking.
AMBUSH [20] — 20% Free offhand spawn. Yes please!
Core Affixes of choice:
MULTI ATTACK [4] — Did I already say the ultrafast part? Uhuh.
CRUSHING BLOW [30+] — This is one of the “extremely useful but low chance” affixes. Now this is one of the affixes I rarely see in builds. This affix has a “Tenderizing” effect. Since we are using a weapon with an ultrafast hit speed here, this helps in chopping down the HP of mobs at an alarming rate.
EXPLOSIVE [800+] — This is one of the “extremely useful but low chance” affixes. Spike damage.
PLAGUED [5] — It’s rare to see this set to be actually used for its poison effects. It boosts blight clouds MULTIPLICATIVELY. Even if only against a single target, it will raise the base poison tick to 225% (ummm… 12.5% x 2.25 = 27.5% per tick!), also boosting our lovely blight clouds AND explosive activations. Boost from additional enemies are just icing on top of the cake!
DEADLY ARTS [5] — This is one of the “extremely useful but low chance” affixes too. Stealth CD reset.
DEADLY STRIKE [60] — Might as well sell your Deadly Arts item if there is no Deadly Strike.
GLASSCANNON [50] — Floor 1000+ is a harsh place for EHP suckers. Why not go all out? If it’s kill or be killed, just kill faster!
ATTACK SPEED [60] — There’s no “ultrafast” without this.
RICOCHET [5-10] — Boosts the Ricochet. It’s generally a good idea to have at least two affix slots for these, unless there are more important stuff to replace them with.
SHOCK DAMAGE+ [5000-15000] — Boosts pellet damage per instance. Extremely good damage boost for our weapon with an ultrafast hit speed.
— Boosts the Ricochet, Boosts the Ambush Traps. Two birds in one stone!
— Free respawn every 30 seconds… well not really because DoT still ticks after “respawing”. “Glasscannon” players should not have their characters die often in the first place, but shit happens.
BLOOD MAGIC [5] — Merges two resource pools to one for less headaches. Godly damage boost.
RAGE [5] — Merges five affix slots (or two crystal affix slots) worth of +Crit damage% affixes.
MOVE SPEED [20+] — Say, if this is dodgeball, the faster one has better chances. Generally speaking, more move speed is always desirable for many other things like clearing the map faster than usual.
HIGH VOLTAGE [200+], SHOCK DAMAGE [200+] — Damage.
MOMENTUM [5] — I’m not entirely sure how this works. It says 62.5% of movement speed converts to damage boost but it almost tripled all DPS! I’m guessing that this affix works on the inner parts of the damage formula but honestly I don’t care. It’s pure awesomesauce beef, and I’m not complaining!
Heroic Levels of choice: (In order of importance)
RICOCHET [20]
STRENGTH [20] — This may be a bit awkward and utterly worthless for a glasscannon build, but we need a base armor for Rage. Also gives a little more HP to use.
LUCK [20] — More loot for a loot game.
DEXTERITY [20] — A little bit of everything nice: Dodge, Move speed, Cooldown reduction.
STEALTH [20] — Gives Stealth a little more activation time, but not actually as important as other heroic skills.
Skill points:
POWER [299] — Gives DPS and a total base dodge of 25%. Since mana and health beyond a certain base amoint are useless for this build, and since this stat is the favored stat of rogues which give off some dodge, we’re using this.
Pros:
•Extreme hit speed
•Simple point-and-shoot goodness
•Can be edited with exchangeable parts easily
•Very high activation rate of low chance affixes
•Consistent, reliable stream of damage almost all the time
Cons:
•Cannot incorporate procs
•Slightly limited directional range
•Not for those kinds of players who get “hit too often”
•If using shock element, can’t get rid of pesky terrible wormy abominations as fast as the others
Gameplay video:
Poison Build: Dungeon Quest: Floor 1116, [Putrefactive Pellet] build
Shock Build: Dungeon Quest: Floor 1048, [Volatile Pellet] build