##Griffin’s Smithery: Armour##
Hello and welcome too this Griffin’s Smithery post on Armour as always these Griffin’s Smithery topics are currently a WIP
Update on Griffins Smithery posts Weapons, Armour, and Heroic Skills: My tablets currently in too get fixed up so for the last day I’ve been catching up on some much needed sleep but I am back too work now unfortunately I forgot too send my self the Wizards armour photos but I have the rest so until I get my tablet back the armour section will be missing the wizard stuff but the period my tablet is in for will allow be too get some fleshing out of topics done
##Talents##
Warrior:
Warrior armour has give’s 1500 armour per piece at maximum quality
Chestplate:
Might:
1.5% elemental damage per rank
Blessed:
A 15% buff too your all spell resists stat per rank. This talent is insanely powerful in PvP being as strong as a set affix at buffing all resists and is the thing that single handedly makes warriors the most powerful PvP class by a long shot. This ability is not currently meta but long term most likely will be as far as I can tell from my dabbling in the damage reduction calculations and in a couple months it may be advisable too add ranks of elemental weaken into builds as elemental weaken reduces resists by 50%
Crush:
Increases damage from shields by 5% of your %chance too block an attack per rank
Hardened:
Increases your armour stat by 1.5 points per stat point you have spec-ed into health per rank
Sharpened:
Equipping a sword or axe buffs your critical hit damage by 2.5% per rank this buff is additive not multiplicative
Brutality:
An enemy that is bleeding will take an extra 1.5% damage per rank
Helm:
Fanaticism:
2.5% chance per rank too cast charge on attack
Cleanse:
Blocking an attack has a 2.5% chance too purge all negative effects and heal 15 HP per rank
Phalanx:
Gain a 2.5% chance per rank too cast ShieldWall when you successfully block an attack there is a 2 second cooldown on shield wall casts.
Provocation:
1.5% chance per rank too cast Taunt on attack
Lacerate:
Increases the damage of the bleed DOT’s by 1.5% per rank
Fustigate:
1.5% chance per rank too stun enemy’s on hit
Ring:
Zealous:
When you are above 75% of your maximum HP as your current HP you get .5% move speed and 1% damage per rank
Mindful:
Enemy’s that have an elemental effect on them boost your MP regen by 25% per rank (currently unsure if this will go above the normal cap if this effect affects the Druidic set the answer is most likely no if it does not then it may go over the cap I will be testing this later)
Bulwark:
Blocking an attack buffs your chance too block by .5% per rank this effect is additive not multiplicative
Salvation:
Reduces the damage you take by 1% of your chance too block attacks per rank
Assault:
2.5% chance per rank too cast toss on attack
Suffering:
Enemies with the bleed DOT on them have a 1.5% chance per rank too miss instead of deal damage too you when an attack hits you. With 4 affixes invested this can be an invaluable asset when floor climbing too extreme heights on a warrior as you may reach 60% chance for your enemy too miss 60% chance for you too block attacks and 60% chance too dodge attacks buffing your survivability further when in permanent 1 shot territory
Necklace:
Prayer:
Using off hand skills will heal you for 1% of your maximum HP per rank this is exceptional in particularly tanky PvP builds
Wrath:
Periodically deals damage too nearby enemy’s for 0.2% main hand damage per rank this will not break props
Reflect:
4% chance per rank too trigger your reflect damage on successfully blocked attacks and not just when attacks successfully deal damage too you
Intimidation:
1.5% chance per rank too cast Fear on attack
Bloodbath:
Heals you for 0.1% of your maximum HP whenever you deal bleed damage too an enemy per rank
Frenzy:
While you have a bleed DOT effect on an enemy buff your move and attack speed by .5% per rank
Rogue
Rogue armour gives 750 armour per piece at maximum quality
chestplate:
Fletcher:
Buffs attack speed by 1% per rank while you have a bow equipped
DeadFall:
Buffs the duration and damage of your traps by 2% per rank
Pistoleer:
Will update with testing
Noxious:
When an enemy is hit with the skill SmokeBomb their resists are reduced by 1.5% per rank
""Celerity:**
Increases the speed of chakrams by 2.5% per rank this is useful for getting chakrams back too you faster so that you may use them again
Mutilate:
Extra and multi attacks get a 1.5% damage buff per rank
Helm:
Stagger:
2.5% chance per rank for attacks that register as a critical hits too stun enemies
Mirage:
2.5% chance per rank when you use the skill MirrorImage too cast an additional MirrorImage
Rebound:
Bullets that have ricocheted get a 7.5% damage boost per rank
Bombardier:
2.5% chance per rank too cast SmokeBomb again after casting SmokeBomb
Veil:
Boosts damage while stealth is active by 2.5% per rank. this skill is very important for permanent stealth rogues as while stealth is active you deal -50% damage
Relentless:
Dmg dealt too an enemy is buffed by 2.5% of their missing HP percentage per rank
Ring:
Ensnaring:
Gain a 2.5% chance per rank for traps too root enemy’s on hit. Roots lock an enemy in place for 3 seconds this will not prevent enemy’s from using any teleport like skills too move however
Deception:
While you have MirrorImages active enemy’s have a 1.5% chance too miss per rank. currently this is outclassed by the Permanent stealth that rogues are capable of which provides them with a permanent 100% chance too dodge attacks
Propulsion:
Projectiles now have a 1.5% chance too cause knockback per rank
Remedy:
Heal 20HP when you successfully dodge an attack per rank. this skill is essentially useless
Blindside:
Buff the damage of chakrams by 10% per rank when they are returning too the player
Counter:
4% chance per rank too trigger your reflect damage on successfully dodged attacks and not just when attacks successfully deal damage too you
Necklace:
Illusion:
The duration your MirrorImages survive for is increased by 1% per rank
Ambush:
1% chance per rank for projectile attacks too spawn a trap on hit
Dextrous:
Buffs the critical damage of your next attack by 10% per rank when you successfully dodge an attack
Darkness:
Gain a 1.5% damage buff per rank against enemy’s with the blinded effect placed on them
Razored:
Gain a 1.5% chance per rank too cause a bleed DOT on hit
Deadeye:
Boosts deadly strike chance by 1% per rank