A REALLY immortal build?

First,let’s study how mp absorb an alchemy work. As I read, you first recover and current hp/mp can go over max. After, you take dmg and,if your hp/mp is still over max, it becomes equal to max.

Then let’s see how many DR (damage reduction) we need to recover the same amount of hp/mp as we lose with 20% mp absorb. So, we take 80% of dmg and recover 20% which means we need (0.8-0.2)/0.8 = 0.75 = 75% DR.

Now,how much armor do we need? DR from armor in arena = armor/(armor+ 20 000). We need 60 000 armor for 75% DR.

Flat armor:
300 from natural armor (if+25% quality)
2400 from eternal lederer’s lance (jaspered)
1700 * 5 = 8500 from 5 crystal affixes
1400 from eternal pet
8000 from 16 strength (max)
Total: 20 600

armor % (we need 200%):
60 % from 4 endow
18 % from eternal lederer’s lance
18 % from eternal pet
9% * 5 from other items
75% from plagued(3)
total: 216 %

Where is the mistake?

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I like how your brain is thinking. I can’t answer because I just summon. But I’m very sure you will get a response :joy:

I thought about ar piercing, but battle mage can handle it.

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Go with your instinct.

https://forums.dungeon-quest.com/t/pvp-damage-reduction-prevention/16447/223

Check out the link above :point_up_2:

And how do crits lower dr

Let’s work with the formulas for PVP using the information you provided and
Armor: 20,600 Mp%: Cap at 16% (not 20) Multipliers: 1.75 (1+ .75From Plague), Multiplier: 2.41 from endow, lance, pet, and items (1+.6+.18+.18+.45)
Then Total Armor: (20600)(1.75)(2.41)=86,880.5
Armor reduction: 86,880.5/(86,880.5+20,000)=0.812875
then your total damage reduction is (1 - (1-0.16)(1-0.812875))(100)=(1 - (0.84)(0.187124))(100)=(1 - 0.157184)(100)= (0.842816)(100)=84.2816% Damage Reduction

Just for info: against an opponent with Eternal Bloodless Victory with 19% Armor Piercing the above calculation become Total Armor: (20600)(1.75)(2.41)(1-0.19)=70373.205
Armor reduction: 70373.205/(70373.205+20,000)=0.778695
then your total damage reduction is (1 - (1-0.16)
(1-0.778695))(100)=(1 - (0.84)(0.221305))(100)=(1 - 0.185896)(100)= (0.814103)*(100)=81.4103% Damage Reduction

About how critical lowers damage reduction, it not exactly lower but let me explain with a formula: Let say you have 80% damage reduction and opponent get a Critical and he have 50% Critical Damage. If opponent get a critical against you you will get: (Damage)(1-0.80)(1+0.50)(100)=30% Damage
If opponent get a normal attack then you take: (Damage)
(1-0.80)*(100)=20% Damage, as you could see is like a critical lower damage reduction since you take more damage.

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As easy as that :crazy_face::roll_eyes::scream:

It does not. Someone knowledgeable on the matter corrected the author of the post and the author acknowledged the correction.

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Great job doing the math @Ariel!
:nerd_face:

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Nuique my wizard reach top2 on divission2.
Spacial thankyou to Legendary @Mr_Scooty for sharing build with blackmagic.


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When i go to reach on top3 :3rd_place_medal: but little warrior deffend he’s (AI) work i do not expect that but he’s IGN ZURCRAM it’s so nice and good combination with your build sir.


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Good job :+1:

Yes. Zurcram warrior is strong, but you can beat it.
Push you buuild to No. 3. You can do it!

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Are you active now on the arena let’s face my wizard try. rate my wizard when he’s streigh thank’s I need SS.:blush:

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:+1:

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I cannot reach your character. Instead I met Zurcram Immortal

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Its so nice nuique you are greatest player now.

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I do not want to claim that.

However, thank you, if you see me that way. :smiley:

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I tested your wizard damage and damage resistance

You have very good spike damage

:clap: :clap: :clap:

but I also wanted to know if you are tanky enough.

Result: 8.5/10 :muscle:

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