Accomplished: Reduces Requirements To Complete Feats By 25% (Rounded Up).
Example:
Kill Enslaver Feat requires you to defeat 200 Enslavers to get 1 Legend Pet Reward. with Accomplished, you only need to defeat 150 Enslavers to get 1 Legend Pet Reward.
as good as the Rewards for finishing Feats are, they are not a really good reason, by themselves, to get Accomplished. but there is a second Reward for finishing Feats that makes Accomplished the best first Perk for Beginners.
most Feats give you 10,000 Hero Points per Character Level towards your Heroic Level (there are three which are 2500, 5000, & 50,000 each, and 3 that are 20,000) . a Heroic Level gives you 1 Skill Point to improve a Weapon or Utility Skill. Heroic Level 99 is the Max, so that is 99 Skill Points you can earn.
Utility Skills: Health gives +1% Total HP, +500 Armor, & +25 HP Regen per Rank. Dexterity gives +0.5% Cood Down, Dodge, & Move Speed per Rank. Intelligence gives +1% Total MP, +50 All Resist, & +25 MP Regen per Rank. Fortune gives +2.5% Luck, Gold Find, & Item Drops per Rank.
putting Skill Points in these in the early game can help a Beginner a lot with survival and treasure finding until you learn how to do well with other parts of the game.
Weapon Skills: I will use Gauntlet as an example. Gauntlet has Primary Weapon Skill Blast and Special Skill Twister. Blast shoots out in a short range cone shape and does DMG once a second. Twister shoots out from the Gauntlet in the direction you are facing, moving away from you for two seconds, Taunting enemies into the Twister for lots of DMG. putting Skill Points into these Weapon Skills makes them stronger.
Blast Skill Points: per Skill Point: +5% DMG (+200% DMG Max), +0.5% Crit Chance (+20% over Cap Max), +2% Hit Frequency (+80% Max Hit Frequency, you hit more often), -1% Skill Cost (-40% Max Skill Cost, use less Mana to cast Blast). so you do more damage, a chance to do even more damage with a critical hit, hit more often, and use less Mana to cast Blast.
Twister Skill Points: per Skill Point: +5% DMG (+200% DMG Max), +1% Hit Frequency (+40% Max Hit Frequency. Twister hits 4 times a second, 5.6 times a second, or 11.2 times in two seconds with +40% HF), +1% Spell Size (+40% Max Spell Size), -1% Cool Down (-40% Max Cool Down. cast Twister more rapidly). so you do more damage, hit more often, reach farther to Taunt enemies, and cast Twister more often, so it is possible to have enemies getting hit by 2 or more Twisters at once!
as you can see, Accomplished helps to make your weapons more powerful and helps with survival and getting loot, while getting you lots of rewards from finishing Feats lots faster than before.
when I Ascended my first Character, a Wizard, for his first Perk I chose Accomplished. I was still learning how to Craft my Equipment, and just putting Points into Skills helped a lot, and Accomplished doubled the Points I had in a short time, so my Skills helped a lot.
now I am Ascending a Rogue & Warrior Team and got Fortunate Skill first, and am kind of regretting it. I really wish I had gotten Accomplished first. I can already tell that getting a late start on improving Skills is going to hurt me in the short term while Ascending for the next 2-3 Perks.
a Beginning Player doesn’t really need Gold and doesn’t really know what to do with all the Items they find from looting monsters and breakables. (if you have played other games similar to DQ, then you are not really a beginner, but just playing another game, maybe). a Beginning Player who decides to get Perks can get a lot of stuff on the way to the first Perk, and if you choose Accomplished, you boost your Skills and get a lot of rewards that can help you in the early game.
also, the goals you are going for while getting Perks can determine which order you get your Perks.
lots of Gold early: Dealer & Fortunate first two.
lots of Eternal items early: Fortunate & Treasured first two.
killing monsters early: Accomplished & Enshrined first two.
level up fast early: Enshrined & Hunter first two.
Edit: Accomplished also gives a Beginner versatility. as a Beginner gets a better understanding of DQ, all you need to do is spend a little gold and you can move Skill Points around to where you need them. my needs were always changing as I learned more about DQ, and when I found different items to use, I found that changing my Skill Points around really helped. and having a lot of them to move around because of Accomplished is really nice.