*DPS = (({[BWD * (1+WD%) * (1+WIQ)] + WD} * (1 + ED%)) + ED)AS
It is easier to simplify the formula if you substitute variables.
Let A = BWD = Base Weapon Damage
B = 1+WD% = Weapon Damage %
C = 1+WIQ = Weapon Item Quality
D = WD = Weapon Damage +
E = 1+ED% = Elemental Damage %
F = ED = Elemental Damage +
G = AS = Attack Speed
Now the formula becomes much simpler to analyze
DPS = {[(ABC + D) * E] + F} * G
DPS = {[ABCE + DE] + F} * G
DPS = {ABCE + DE + F} * G
Tip #1: Increase your Attack Speed
From inspection of the formula alone, you can see that the easiest way to increase your DPS is to increase Attack Speed since it multiplies everything.
Clarification:
By Attack Speed, I mean your actual attack per second. Attacks per second can be increased 2 ways depending on the skill you are using.
- using IAS (Increased Attack Speed) affixes - applies to skills with low cooldowns
- using Reduced CD affixes - applies to skills with long cooldowns.
These affixes, however, have caps and can only increase your DPS up to a certain amount. So after increasing attack speed, what’s the best way to increase DPS?
Tip #2 Get as much legend ED% as possible.
ED% multiplies everything but ED. It has no cap and can go as high as 100% on a single (non-eternal)equipment. This means that you can get as much as 600% ED(not including eternals and pet).
Now this presents a problem. Since ED% and AS are multipliers, they will give you a really small DPS if they have little to multiply to begin with. So, you have to raise the other factors as well. Now we have to compare the factors so we know which ones we have to prioritize.
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FAQ #1: WD vs ED?
Tip #3 Prioritize WD over ED on your weapon
This is easy. WD gets multiplied by ED% and WD doesn’t. This means that as long as you have at least 1 ED% affix on your gear, WD will have greater effect on your damage. If you have no ED% affix on any gear, WD and ED will have the same impact on your total DPS.
example #1:
you don’t have any ED%, have 5000 WD, don’t have 5000 ED
DPS = {ABCE + DE + F} * G
DPS = {ABC(1+0%) + 5000(1+0%) + 0} * G
DPS = {ABC + 5000} * G
example #2:
remove WD and add 5000 ED from example #1
DPS = {ABCE + 0(1+0%) + 5000} * G
DPS = {ABC(1+0%) + 0 + 5000} * G
DPS = {ABC + 5000} * G
Example #1 and #2 gives the same result
example #3:
you have 100 ED% and 5000 WD, but don’t have 5000 ED
DPS = {ABCE + DE + F} * G
DPS = {ABC(1+100%) + 5000(1+100%) + 0} * G
DPS = {ABC(2) + 5000(2)} * G
DPS = {2ABC + 10000} * G
example #4:
remove WD and add 5000 ED from example #3
DPS = {ABC(1+100%) + 0(1+100%) + 5000} * G
DPS = {ABC(2) + 5000} * G
DPS = {2ABC + 5000} * G
As long as you have ED% on an item, WD has greater value than ED
example #5
you have 100 ED%, have 5000 WD, have 5000 ED
DPS = {ABCE + DE + F} * G
DPS = {ABC(1+100%) + 5000(1+100%) + 5000} * G
DPS = {ABC(2) + 5000(2) + 5000} * G
DPS = {2ABC + 10000 + 5000} * G
DPS = {2ABC + 15000} * G
example #6
you have 200 ED%, have 5000 WD, have 5000 ED
DPS = {ABCE + DE + F} * G
DPS = {ABC(1+200%) + 5000(1+200%) + 5000} * G
DPS = {ABC(3) + 5000(3) + 5000} * G
DPS = {3ABC + 15000 + 5000} * G
DPS = {3ABC + 20000} * G
Raising your ED% increases WD’s value over ED.
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FAQ #2: WD% vs WD on weapon?
Tip #4: If you must choose, as long as your power is 80 or more, choose WD%.
Getting both should be the priority, but there may be instances when you can’t.
If we base it on the formula, DPS = {ABCE + DE + F} * G
then it boils down to ABC vs D
Let WIQ = 25%
WD% = 100%
WD = 5000
A(1+100%)(1+25%) = 5000
A(2)(1.25) = 5000
A(2.5) = 5000
A = 2000
BWD = weapon base bamage + stat damage
Every weapon has a base damage assigned to it. You can find it on a level 1 weapon with no affixes. Example: warrior sword has 22-37 base damage.
Stat damage is the damage you get from your power stat. Each point of power gives you 25 extra damage so that at 299 power, you get 7475 damage.
Since weapon base damage is really small, let’s just base BWD on Stat Damage.
1 Power = 25 Damage ; 80 Power = 2000 Damage
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FAQ #3: WD% vs ED% on weapon.
TIP #5: To choose whether to get WD% or ED% on your weapon, there is no other way but to compute. There are 3 main things that should help you decide:
1) If you have WD or not.
2) If you have other items with ED%
3) Power
There is no weapon with both legend WD% and ED%, so what is the best way to maximize your damage?
The first thing to consider is WD% only affects the weapon it is on. ED%, on the other hand is available on all slots now. This means that we have a lot of options:
For control, let
WIQ = 25%
DPS = {ABCE + DE + F} * G
1st pair of examples assume no WD, no ED% on any of the other equipment
Example #7: 100% WD, 0% ED
DPS = {A(1+100%)(1+25%)(1+0%) + 0(1+0%) + F} * G
DPS = {A(2)(1.25)(1) + F} * G
DPS = {A(2.5) + F} * G
Example #8: 0% WD, 100% ED
DPS = {A(1+0%)(1+25%)(1+100%) + 0(1+100%) + F} * G
DPS = {A(1)(1.25)(2) + F} * G
DPS = {A(2.5) + F} * G
If you have 0 WD, and no ED% on any other item, WD% = ED%
2nd pair of examples assume no WD, and and least one other item has ED%
Example #9: 100% WD, 100% ED
DPS = {A(1+100%)(1+25%)(1+100%) + 0(1+100%) + F} * G
DPS = {A(2)(1.25)(2) + F} * G
DPS = {A(5) + F} * G
Example #10: 0% WD, 200% ED
DPS = {A(1+0%)(1+25%)(1+200%) + 0(1+200%) + F} * G
DPS = {A(1)(1.25)(3) + F} * G
DPS = {A(3.75) + F} * G
If you have 0 WD, and have at least one other item with ED%, WD% > ED%
3rd pair of examples assume 5000 WD, no ED% on any of the other equipment
Example #11: 100% WD%, 0% ED
DPS = {A(1+100%)(1+25%)(1+0%) + 5000(1+0%) + F} * G
DPS = {A(2)(1.25)(1) + 5000(1) + F} * G
DPS = {A(2.5) + 5000 + F} * G
Example #12: 0% WD, 100% ED
DPS = {A(1+0%)(1+25%)(1+100%) + 5000(1+100%) + F} * G
DPS = {A(1)(1.25)(2) + 5000(2) + F} * G
DPS = {A(2.5)+ 10000 + F} * G
If you have WD, and no ED% on any other item, WD% < ED%
4th pair of examples assume 5000 WD, 100% ED on one other item
Example #11: 100% WD%, 100% ED
DPS = {A(1+100%)(1.25%)(1+100%) + 5000(1+100%) + F} * G
DPS = {A(2)(1.25)(2) + 5000(2) + F} * G
DPS = {A(5) + 10000 + F} * G
Example #12: 0% WD, 200% ED
DPS = {A(1+0%)(1+25%)(1+200%) + 5000(1+200%) + F} * G
DPS = {A(1)(1.25)(3) + 5000(3) + F} * G
DPS = {A(3.75)+ 15000 + F} * G
A(5) + 10000 = A(3.75)+ 15000
A(1.25) = 5000
A = 4000
1 Power = 25 Damage ; 160 Power = 4000 Damage
If you have WD and 100% ED on one other item, if you have at least 160 power, WD% > ED%.
However, the ideal is you have WD, and have 100% ED on each of your other items
Example #15: 100% WD, 500% ED
DPS = {A(1+100%)(1+25%)(1+500%) + 5000(1+500%) + F} * G
DPS = {A(2)(1.25)(6) + 5000(6) + F} * G
DPS = {A(15) + 30000 + F} * G
Example #16: 0% WD, 600% ED
DPS = {A(1+0%)(1+25%)(1+600%) + 5000(1+600%) + F} * G
DPS = {A(1)(1.25)(7) + 5000(7) + F} * G
DPS = {A(8.75) + 35000 + F} * G
A(15 + 30000 = A(8.75) + 35000
A(6.25) = 5000
A = 800
1 Power = 25 Damage ; 32 Power = 800 Damage
If you have WD and 100% ED on each other item, if you have at least 32 power, WD% > ED%.
FAQ #4: Why not use ED?
TIP #6: ED has the least value on the DPS formula since it doesn’t get multiplied by anything but attack speed. Try to use an affix that multiplies your damage instead.
I’ll give an example through my recommended generic item build:
- Weapon and Offhand: There are many options (Use 1 with WD% and WD and the other with ED%
Chest: Aether Wrap for the ED%) - Head: Apex of Epiphany for the Epiphany, Epiphany Bonus and ED%
- Ring: Cognition for ED% and Push the Limit
- Amulet: Entropic Jewel for ED%
Let BWD = 5000 (only 200 power to get this)
WD% = 100%
WIQ = 25%
WD = 5000
ED% = 500%
DPS = {ABCE + DE + F} * G
DPS = {5000(1+100%)(1+25%)(1+500%) + 5000(1+500%) + F} * G
DPS = {5000(2)(1.25)(6) + 5000(6) + F} * G
DPS = {5000(15) + 30000 + F} * G
DPS = {75000+ 30000 + F} * G
DPS = {105000 + F} * G
An ED affix of 5000 damage will only increase the damage by 4.7%. That is too small considering that there are affixes that could give a lot more. With my recommended item build, an item will have:
1 set affix
1 crystal affix
1 slot for an additional mythstone (usually elixer)
1 legend affix (ED% or WD%)
So we are left with about 1-2 affixes left per item (depending on mythic usage). We are running out of affix slots so we need to be efficient.