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Please fix Ogre range attack animation. He lunges forward to throw his rock but his position is not updated. If interrupted, he suddenly teleports back to his inition position. The projectile that he throws also originates from that position and appears behind him then starts moving forward. Also while attacking (both melee and ranged animations), the animation does not change directions but the monster still follows you. This causes him to start an attack in one direction, stay in that direction until completion, but then suddenly face you when the attack is completed, giving you a nasty surprise attack and visual bug.
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I thought this was supposed to be fixed… My imps hate me as it threw the legend into a wall:
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Follow up from other thread, here are my imps eating Magic items and giving me Normal items:
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Ambush does not work if the projectile pierces the unit (tested with guided shot only). I do not have access to Attack Pierce affix. I will test Chakrams some other time.) or rebounds against the enemy (Pistols). It will only place a trap if the projectile disappears.