The Build
Mainhand: Chakram (Formerly Sudarshana… I wanted the name to stay but alas, the mythic affix changed the name :()
Special Skill: Knight’s Charge
Element: Arcane
Nature: Death
- <Arc>
- Ascendent (5) - All Resists and Prismatic +62.5%. Arcane reduces other enemy resists by 62%.
- +7500 HP (Epic)
- +20% Arcane DMG (Epic)
- +5000 Weapon DMG (Epic)
- +100% Weapon DMG (Epic)
Offhand: Frozen Earth
Special Skill: Skulldraga
Element: Arcane
Nature: Protection
- Permafrost (5) - +75% ED for ice weapons. +38% MP Absorb.
- +30% EXP Gain (Quest)
- +25% Twister Proc (Legend)
- +500 HP Regen (Epic)
- +15% Block (Epic)
- +75% Luck
Body: Parity
Talent: Celebrity (20)
Element: Arcane
Nature: Strength
- Equality (5) - DMG and All Regen +37.5% of Total HP/MP Equality
- +30% EXP Gain (Quest)
- +10 Strength (Legend)
- +46.0% Balance (Legend)
- +20% Arcane DMG (Epic)
- +75% Luck (Epic)
Head: Wanderer’s Cap
Talent: Relentless (20)
Element: Arcane
Nature: Evasion
- Adventurer (5) - MS and DMG +37.5% while gold is shown.
- +15% Attack Spd (Haste)
- +30% EXP Gain (Quest)
- +14.8% Move Speed (Legend)
- +20% Arcane DMG
- +7500 MP
Ring: Stone of Nadroji
Talent: Blindside (20)
Element: Arcane
Nature: Protection
- Nadroji (5) - +62.5% rare Legends drop rate.
- +2 All Sets (Elixir)
- +2 Set Numbers (Legend)
- +3 All Skills (Legend)
- +75% Gold Find (Epic)
- +10 Boomerang (Epic)
Amulet: Amulet (Formerly Blessing of the Fuan)
Talent: Razored (20)
Element: Arcane
Nature: Elements
- <Equivalence>
- Fuan’s Gifts (5) - Total HP% and All Resist +62.5% of Luck
- +40% EXP Gain (Quest)
- +7500 HP (Epic)
- +20% Arcane DMG (Epic)
- +75% Luck (Epic)
Pet: Tink
Skill: Wish
Element: Arcane
Nature: Inapplicable
- Druidic (5) - HP and MP Regen +125%. Poison DoT DMG +(HP + MP Regen)% / 4000.
- +64.6% Luck (Epic)
- +64.6% Gold Find (Epic)
- +8.9% Crushing Blow (Epic)
- +432 MP Regen (Epic)
- +12.5% Crit Chance (Epic)
Stat Distribution: 58 Power, 10 Health, 5 Mana @ Level 59
Hero Points: 20 Strength, 10 Dexterity, 11 Intelligence, 20 Fortune, 4 Bommerang @ Heroic 65
Some Statistics:
HP: 60.9K
MP: 60.9K
Attack Speed: 15%
Dodge Chance: 25.5%
Block Chance: 15%
Armor Rating: 17.9K
All Resists: 1548
Mana Absorb: 37.5%
HP Regen: 3867
MP Regen: 2187
Damage ranges between 200K and 5M on floor 101, EP 3.
In the arena:
HP: 5,720
Power: 269
The DMG Prevented value is also pretty high generally… This is probably due to Equivalence reducing the damage I take by a good amount.
How much does it cost to make this build? At a minimum, it takes about:
- 1 Amthymest (Set Affix on Chakram)
- Quite a few Zircons:
- ~4 for <Arc> Mythic (Mythostones: Hero, Abyss, Flight, Return)
- ~4 for <Equivalence> Mythic (Mythostones: Mentor, Protest, Death, Fortune)
- 1 for +2 All Sets (Elixir) on Stone of Nadroji
- Possibly some more for EXP Gain (4 Quest Mythostones in total) and 15% Attack Speed (1 Haste Mythostone)
- 1 Ruby (+25% Twister Proc on Frozen Earth)
- 2 Ambers (1 for KnightsCharge on Mainhand, 1 for Skulldraga on Offhand)
- A couple of Topazes (Not a prohibitively high amount.)
- 1 Jasper (For Blessing of the Fuan; I jaspered it to Rouge)
- 1 Elixir Mythostone (For +2 Sets)
- 2 Quest Mythostones (For two +30% EXP Gain)
- 1 Haste Mythostone (For +15% Attack Speed)
- A few Kyanites and Calcites.
- A good number of Emeralds and Flourites.
- A bunch of Sapphires and Diamonds. (I think I used over 300 Sapphires for this build.)
- Possibly a few Peridots and Beryls (if you wish to change the nature.)
Some of the above items are relatively common, others are on the rarer side; however, I feel that gathering the materials required for this build is not a super daunting task even if you don’t play the game aggressively (like some people here). Of the above, the following crystals/mythostones are considered vital to the build:
- Jasper for Fuan’s Gift
- Zircons for <Arc> and <Equivalence> Mythics
- Zircon on Stone of Nadroji
- Elixir for +2 Sets on Stone of Nadroji
- A few topazes to fill in empty slots (after making the mythics)
- At least one Amthymest for a set affix on the chakram
- Many Sapphires to change epic affixes to the affixes in the build
- At least one amber for the KnightsCharge skill. (Whirlwhind is probably a decent substitute if you are unlucky. Don’t change it to something like Storm or Meteor though–you’ll be disappointed.)
Some Notes About the Build
First of all, I want to go ahead and say that this is by no means an end-game build. Heck, I think it isn’t quite a mid-game build either. I mean, sure, it does require a good amount of crafting to achieve, but it is nothing that is really impossible. (For the record, the Elixir Mythostone isn’t really that rare; I’ve had at least two drop after I started playing again, which was quite recently.) Furthermore, it is an evolving build. I started out with just the affixes on the Legend items, and as I progressed and gained more supplies, I made changes to the build. In other words, you don’t need everything to get the build to work decent; I was doing fine even without the <Arc> and <Equivalence> mythics for instance. I also didn’t have the legend pet until very recently (not to mention I consider the set affix not very useful). I added the Ascendent set early on to the Chakram, and I am sure it helps out some, but I bet you could get by reasonably well without the set. The most important things I want you to understand about this build are that 1) it’s achievable by almost anyone (especially if they are playing Rogue) and 2) it works good for my purposes; however, it is nowhere close to being a top-tier build.
Now, what was the #1 design goal for my build? Versatility, fun, and cheapness. It is versatile in that it is effective at the lower floors and EPs in PvE, and it does pretty well in the Arena as well. (Though, it almost certainly won’t get you to eternal league, and I am not sure if I can even make it to Mythic league with it. It is still one of the better builds in the earlier leagues in the arena.) Another way it is versatile is that it also serves as my experience gaining build, and I believe it to be pretty effective in terms of that. I think I already showed how it is more or less pretty cheap to make. As far as fun to go, I don’t know about you, but I love the KnightsCharge skill. It’s fast, it’s spammable, AND it’s powerful. Seriously, it works great as long as your damage output is around or exceeds the health of your enemies.
Speaking of skills, I just want to say that I think the skill set works well in the arena. My go-to skill in the arena is KnightsCharge because it is easy to use and tends to kill pretty fast, but there are some enemies where it is impossible (read: excessive knockback like Guantlets) or very impractical (again: excessive knockback and high damage skills like storm… why does storm knockback anyway; I don’t remember it ever doing that in the past…). In those cases, I try to use Boomerang as I can throw it slightly farther than the area I can cover with KnightsCharge. (Though honestly, I wish Boomerang’s range was slightly longer: guantlets have about the same range (a little smaller), but there is that annoying innate infinite-knockback effect…) Boomerang deals around the same damage (actually, probably more) as KnightsCharge, but it is harder to use effectively (because chakrams actually require a good amount of skill to use if you aren’t spamming WhirlingBlades while using Periphery). In those cases, Skulldraga can help by acting as a long-range attacker. The damage is once again also surprisingly on the higher side.
So with that said, any thoughts? Suggestions (besides add Crystal affixes)? Questions? (Also, I put this under Build Help, but I’m not really looking for too much help on the build so much as what other people think about it.)