[quote=“SteigerBox”]The Feat requirement paired with that specific +2 to every CS was a mistake. Gaining 40 Crystals spanning the entire rarity spectrum once you have managed to collect of them is an insanely good reward, and has resulted in player power skyrocketing once reaching that point. Unfortunately it’s not a linear progression, it’s a curve raising sharply up once collecting all CS ( not only for your character but all your characters ).
The intention wasn’t for most end game players to only have near perfect Crystal Enchanted gear, but that’s the result of this feat.
It’s objectively the easiest, fastest, most guaranteed way of getting the most powerful gear in the game ( in 1.7 ) and it focuses on completing a single feat over and over to do this.
Moving forward, we much rather spread parts of this reward throughout multiple facets of playing. We’d like to add rare MS/CS to Legend/Mythic enemy drop tables, add the rare MS/CS drop for feats, and find other ways of rewarding higher MS/CS drop possibility ( through gearing, challenges maps, etc ). We still want it to be feasible that you get MS/CS, but we want it to be a bit more controlled, and spread throughout multiple ways of playing. This will be continually worked on till we get it right.
And while yes, it will become harder craft perfect gear in 1.8, you will be supplemented by Eternal Legend drops and highly increased Crystal Legend drops ( you can still strip these down for their Set/Crystal Affix ).
Not only that, but Patch 1.8 is just the start. The next smaller patches will be adding new Legends and Sets ( ripe to be Eternalized ), and considerably increasing the power of Mythics ( to the point you might actually use them! ). It’s our goal that your gear looks a couple Crystal Items, a few Eternals, and maybe one or two Mythics, or any combination of the 3! The point is to add gearing variety, and add items that players can be actually excited to see drop.
We are sorry for having to nerf the reward, we hate doing it ( and the anger we get for it ), but it wouldn’t happen if we didn’t feel it was best for the game’s longevity. We’re also very careful to not take anything away without giving something in return, and truly hope you guys give 1.8 a shot. We feel like it’s the best version of the game so far, and promise to continue working to make it better.[/quote]
To add onto what I’ve said above, 1.8 needed to happen so that it could address the problem mentioned. However we view 1.8 at the starting point, and plan on tweaking drop rates and rarity for both MS/CS and Eternals up so that progression is reasonable. Patch 1.8.1 is in development now, and we’re going to address as many concerns as we can, but we won’t ever go back to that old feat reward.
In 1.8.1 you can expect that we will:
[ul][li]Revist many disappointing Legends with the goal of making them and their Eternal version even better[/li]
[li]Introduce many new Legends[/li]
[li]Revisit Mythic Design and improve their viability[/li]
[li]Look into more ways of rewarding Eternal and Crystal Legends ( increasing rate they are found )[/li]
[li]Look into more ways of rewarding Rare MS and CS that won’t exponentially get out of hand[/li]
[li]Continue to tweak Feat rewards so they are more rewarding and balanced. [/li][/ul]
Ideally we would have liked to do everything all at once ( Combine 1.8 and 1.8.1 ) to reduce disappointment, but these things take time. Please bear with us.