[quote=“SteigerBox”]1) What are your favorite things the Rogue currently ( stuff you’d like to always stay the same )?
The ranged options are near perfect!
2) What build(s) do you currently prefer?
I actually started as a Dagger Trap build and loved it but major bugs, game play issues, and harder to use for little reward caused me to like all 3 ranged MH more. For OH, I like Vault basic and Stealth special. The others are either bugged or are not special enough to warrant use.
3) Which skills do you think could be great if changed somehow? How would you change them?
4) Are there any bugs that are currently affecting the Rogue that hinder gameplay for you?
I’ll answer both of these at once. Also I am using iOS 8 DQ 1.8 on an IPAD2.
Dagger:[SPOILER]
The idea behind the Dagger skills is very nice, quick small attacks to deal high DPS with an option to instantly close an insanely long distance and be next to the enemy. It just does not fit the current class. This weapon has A LOT of issues, especially when playing EP8 or late game. Being the only melee option of the class, it is far too weak to warrant use. There is abolutely no synergy with other Rogue skills except Stealth, which is so powerful and versitile that it can fit any almost build anyway. Heck, this weapon is actually disruptive when used with any other OH skill. Coat Weapon only works for 1 attack while daggers do 5/s. Swap, Vault and Smokebomb repositions you away from the target. Mirror Image summons attack the air around the target. Lay Traps and Sentry place traps behind the target. Stealth is the ONLY skill that works together Daggers…
Quick Strike’s CD decrease does not work when you are hitting Boss Monsters (did not test against Legend or Mythic monsters as I am still new to the game). None of the 4 MH Specials are powerful/synergistic/unique enough to risk going melee and dying just for reduced CD. Multishot knocks back the enemy. Reducing Whirlwind’s CD is pointless. Daggers have the weakest damage so bursting down mobs with Scattershot is best used with stronger weapons. Even the talents don’t help. Multilate and Relentless only reenforce these issues. And Bleed? Daggers have the lowest Damage of all MH weapons! Why would anyone choose to stay next to an enemy and wait a few seconds to DPS it down, risking death, instead of either Bursting them down with stronger weapons or hitting them at long range? Heck thanks to Ambush Talent and Mirror Image Skill, Ranged Rogues will always out DPS Dagger users.
Blink Strike cannot cross valleys and sometimes stops short/locks onto an invincible underground worm, falling fury or dying corpse. This skill is a very unreliable repositionning skill. When facing multiple enemies in the same general vicinity, you just cannot quickly choose which target you want to go on. Yes it has a small AoE but given the way it works it might as well be single target. Our goal is to go to the next floor but using this will sometimes cause you to Blink back towards the mob you are trying to escape/leave/lure and this become counter productive. Use a Fire/Poison weapon or manage to cause Bleeding using that 600% MH damage? No problem Quick Strike’s low damage will just override that big one you had reducing the DPS. If you cause a big wound, causing smaller ones later should not suddenly heal the bleeding. But in this game, only the latest DoT is used. It would be great if old DoT’s were not overwritten by new ones but instead just prolonged and only replaced if a stronger one is applied.
Fixing the bugs alone will make this weapon better but unless you change how it interacts with other skills/mechanics, this weapon will remain pointless. I recommend allowing Daggers to apply Ambush Talent as well so it does not lose out on DPS. It would be nice if Quick Strike reduced the CD of Procs and maybe OH specials too. Blink Strike should: a) never target enemies behind you even if they are the only ones nearby (you want to move forward in this game), b) always blink to the furthest target (you want to get to the next floor asap and away from the mob arround you) and teleport all Mirror Images next to the target so they are not uselessly attacking the air around you.[/SPOILER]
Bow:[SPOILER]
The Guided Shot is amazing but as others have said, there is no difference between Multishot and Scattershot except being much weaker and less item support (no item sets to increase its damage). I also recommend changing the Bow Special altogether. To what? I don’t know but I do not like the other’s recommendation of a charged attack since we already have that in Coatweapon.[/SPOILER]
Chakram:[SPOILER]
MrMaru’s videos are enouch to show that this weapon is in the right place with its unique and fun playstyle. Please fix the bug where the chakram just disapears when it hits a wall instead of returning. Also instead of making Whirlwind trow out both Chakrams, make it throw one at a time or independent from the 2 basic attacks allowing a more spread out AoE and uptime at the cost of damage. As you can see from MrMaru’s guide, constantly having Pheriphery proc is very important and manually casting Whirlwind is counter intuitive while providing no additionnal benefits. Please give me a reason to manually cast this skill. Replacing it with Blink Strike for repositionning or Scattershot for burst is currently a better use of a MH Chakram special.[/SPOILER]
Pistols:[SPOILER]
Diieter’s Jewish Gunner guide is amazing at showcasing the strength of this weapon and its unique interactions. The only bugs I have experienced is that sometimes the bullets just will not break crates and, since they are actually created at the end of the gun barrel, will not hit enemies that are too close to you. The later does not really need to be changed since it is a nice realistic feature and encourages kiting and distancing enemies.[/SPOILER]
Bombs:[SPOILER]
I live the concept of this weapon. Vault is amazing for moving to the next stage faster. I just wish the MS increase would last a few seconds after the summersault to allow abit more controlled movement and MH attacking. Smokebomb’s backflip and escape mechanic is counter productive with the goal of the game (to kill enemies fast and move onto the next floor). Currently replacing it with Stealth is the best, especially for end game. Maybe replace its backflip with a 100% dodge and increased Counter (for the duration of the smoke animation and when within the AoE of the smoke). The invincibility from the smoke would make it rival Stealth’s defensive capabilities while provinding alternate offensive options and play styles. Not only would these changes improve this weapon but it would have increased synergy with Daggers. Just imagine how cool a dagger/bomb rogue can traverse the land high MS, summersaulting and blinking towards enemies, then finally when attacks are about to hit, you disappear into a cloud of smoke not just avoiding all damage but countering them too![/SPOILER]
Traps:[SPOILER]
They are very strong. Lay Taps does an insane amounts of DPS, 5 traps at 175% OH with 3 attacks/sec = 2625% OH/sec. The problem is getting enemies inside the AoE of 5 traps. When manually casted, it always places traps in the same place (behind the enemy). All OH weapons have the same base damage and Ambush’s ease of use removes any reason to manually cast this skill. I recommend constant uninterrupted casting to place the traps in a pentagon around the Rogue. Please increase the AoE just enough so that all enemies in the pentagon are hit and maybe increase the WD of traps to provide incentive to use traps with traps.
Sentry currently does absolutely NOTHING. The fact that it uses 3 Laytraps at different positions causes many problems. UI DPS for Sentry is not displaying anything. Leveling up the Sentry Hero skill provides no benefits and just wastes precious skill points. What happens when you start casting multiple Lay Tray? Sentry traps disappear. It is difficult to be inspired by nothing but it also allows infinite gains and possibilities! XD I recommend making it summon traps independent of Lay Trap’s trap count in a bigger area around the Rogue with damage numbers to reflect the same DPS as 5 Lay Traps. Instead of just increased damage/stun Chance/Duration compared to Laytraps these traps should have a higher chance of Elemental Crit differentiating them from the normal traps. Imagine a Ranger Rogue with Bow and Traps in hand, protected by Sentries so that melee enemies have a tough time attacking due to being stunned by Stagger and paralyzed/frozen by Shock/Ice. When ranged enemies are attacked, BAM! They get Ambushed and are now also being stunned and paralized/frozen. For this to work properly, an increased Link range between traps is also required.[/SPOILER]
Mirror:[SPOILER]
You guys are very talented at bringing new life to established concepts! It shows with this weapon. I really like your unique way of implementing them. Bugs, weird interactions and Stealth are the only reason why I am not using this unique weapon.
Swapping enemies allows you to group them up behind, setting up for AoE kill and advance further through the floor. You can even teleport enemies from behind walls or across valleys to your position without even moving. Swapping Mirror images allows you to reposition your summons for more concentrated and acurate fire power (with all the images behind you, then will attack all enemies infront of you). All of these are great. Swap just does not work on Epic or higher enemies so they stop you in your tracks. Constant swapping of images provides little benefit and you don’t even leech off the damage so you deplete your resources greatly. But the biggest issue is just like Blink Strike, you can swap with enemies behind you putting yourself in great position to be eaten by the mob you created.
Mirror Image and Deception Talent allow for very unique offense and defense. Being able to proc multiple images using Trickster Set, Mirage Talent and Mirror Image Hero Skill provides amazing DPS boost. The increased duration thanks to Illusion Talent and Mirror Image Hero Skill allows Rogues to always have that maximum of 4 Images. These are also the same reasons to never manually cast Mirror Image. So what if manually casting mirror image can instantly give 4 images with one cast. Why bother when you can reach the image cap using Talents, Sets and Hero Skills? Since you can get all the benifits, why not use Stealth as OH special so you can be invincible while having 4 images? All Rogue OH weapons have the same WD so the only thing factor in their use is what their skills do.[/SPOILER]
Vials:[SPOILER]
This thing has extremes on both ends. Coat weapon is too weak and has little synergy while Stealth is too strong and fits any build. This is the reason why no one uses this weapon and just uses crystal to get stealth on other weapons. Again, all Rogue OH weapons have the same WD so the only thing separating them is skill interactions.
Coat Weapon is counter intuitive with the Rogues’s general specialty of low damage but high DPS (contrary to High Burst and low hit counts). The only 2 skills with enough burst and AoE to warrant use are Guided Shot (which can already do billions of damage without this skill) and Scartter Shot. I do not understand the benefits of leveling up the Hero Skill. Why have +1% movement speed when I am buffing my weapon? Besides I’ll lose the benefits on my next attack anyways and I have plenty of better distance closing skills. -1% duration… This skill has a duration? Nothing ingame tells us what it is. And how does this duration matter when I am constantly using skills for attacks, mirror image, and repositionning? There is no indication whether I have this on or not. There are no Talents, Sets or Affixes to directly improve this skill. Creating something that can proc this skill would only deter players from using Vials. Removing the attack limit also removes the uniqueness of this skill but there seems to be no other choice. Rogues specialize in high numbers of attacks per second. A single trap via ambush does 3 uncontrollable attacks per second. Also please improve the benifits of investing into this Hero Skill. Replace Duration decease with something like increased Proc chance for skill procs. But more importantly please create a buff icon or something that tells us whether we have this on or not and its remaining duration.
Stealth, the current be all end all of OH specials: “Need to kill enemies? No problem, 2x damage. Can’t survive? Here have invincibility. Those DoT are annoying you? Let me remove them. Wait! The goal of this game is to move to the next floor. Let me increase you MS while I am at it!” The complaints about casting Stealth while in Stealth is the only thing preventing this from being the only used OH on any class. Unlike Mirror Image, the 2x damage directly increases MH attacks and recieves the full benefits from all MH affixes like Extra and Multi Attacks. It also affects all Procs and everything other attacks too! With all the OH Procs available to the Rogue, there is little reason to use any other OH. Traps can be placed at a high chance via Ambush, removing the need of Lay Traps and Sentry. Trickster, Rogue Talents and Mirror Image Hero skill allows for constant max 4 images so why use Mirror Image OH Special? Smokebomb is bad and counter intuitive to advancing floors. This skill literally does everything. There is no uniqueness to “I do everything!” and no competition. I know other players will hate me but I do not want to be locked into a single OH Special.[/SPOILER]
Talents:[SPOILER]
Counter has no synergy with the Ranger build whose goal is to not let the enemies attack you by killing them or stunnning them before they can launch an attack.
Deadeye is useless, Rogues specialise in high attacks per second! 5 traps = 15 attacks per second. 4 Mirror Images = 5x MH attacks per second. All MH weapons have a high number of attacks per second. We are not a Burst class. Even when I am not attacking, I do at least 1 crit per sec thanks to DoT’s, Traps and etc. Make it a constant increase or change it to something that actually synergizes with the class.
Dextrous is also useless. We have high dodge. This game is about killing lots of emies. Mob=high number of attacks=high number of dodges. Stealth provides 100% dodge! Plus there is a maximum that Rogues can easily reach. Again make it a constant increase or change it altogether.[/SPOILER]
5) Are there any vanity items that you would like to see for the Rogue?
I don’t care about looks much.
6) What stats ( affixes ) do you usually prefer on Rogue?
I am still new to the game so I do not have access to all Affixes.
7) Would you like to see any new Legends or Skills added to support certain play styles? (be very specific)
Bows, Pistols, and Chakrams are fully fleshed out and they are fun to play, with a special uniqueness to each weapon. I would really like better Daggers and OH weapons but with the bugs and issues stated above, I cannot see myself using anything other than a custom Crystal Bomb with Stealth as OH special.
[b]8) What are the Top 5-10 things you would like to see done for the Rogue in the next few patches?
Priority of my feed back:
A) Bug fixes on Sentry.
B) Buffs for OH skills that is not called Stealth.
C) Variaty between OH weapons. They all have the same damage so the only factor between them is what skills they have. And since the skills are imbalanced, there currently is only one OH weapon Vault+Stealth. The other skills are far too bugged/weak and the available Procs privides little incentives to use them. I currently see no reason to use any other OH weapon during End Game except a custom Crytal Bomb with Stealth Special.
D) Buff daggers and dagger skills. They provide no benifits for going melee.
E) Change how old DoT’s always get replace with new ones even if the new one is weaker and deals less DPS. New DoT’s should only replace old ones if they deal more damage else they should prolong the duration of the old DoT.
F) Change the useless talents.[/b]
Your feedback is extremely appreciated and will greatly help Rogue become a better class . If possible try to number your feedback points so that your answers are that much more clear to us.
[size=120]Please keep all posts in this topic devoted to answering the numbered questions. If you have additional questions, please feel free to make a new post for them [/size][/quote]
Big wall of text. This was written before the reveal of the Ninja Set. I really look forward to it. However, the set seems to re-enforce my points about the Dagger. It still can only be used with Stealth OH and Blink Strike. You can remove D) off my priority list. Spoiler tag is not supported.