DQ2 testing

Unreal amulets and rings :heart_eyes:

new news @tdaniel @SteigerBox ?
everyone is so hyped

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We are still plugging away on getting content made for the game…I don’t think people will complain (at least I hope not) about the number of looks we have for our characters this time around :wink:

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Are there going to be Summoners @tdaniel :heart_eyes:

just a quick question :
if someone bought a skin or vanity in generell, are you going to give him or her a voucher for the same amount/ the same skin in DQ2, or won’t you and he have to buy again everything?
i understand both arguments,
you could honnor the “OG’s” and say them help for playing and helping you with buying skins.
on the other hand it’s acutally a new game which took a lot of time and work, for which you should earn your wage.
what are Your idead @tdaniel

I read my post again and can see where my intent was not clear. It will be a entirely new game and will not be an update to DQ at all

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@tdaniel so it will be probably the second, right?

I think so… “on the other hand its actually a new game” that is what we are doing

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Is this about Dungeon Quest Immortal ? :eyes:

A skill tree and subclasses were really nice. You could make your char more unique :slight_smile:

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Skill trees like my old ten year love affair with Diablo 2 :joy: Now that would rock.

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3 trees with ten skills and you could max ten or not. Then all skill items :heart_eyes:

I played Diablo only a little bit. I really wanted to do the whole Skill Tree, but at the high end, you kind of have to start making difficult choices.

in DQ, one of my Goals is to make a Talent Based Build, but I keep making the Discovery that that isn’t a very easy Build to make.

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The trick with Diablo was to to put one point in every skill and then test items before maximizing skills of choice ( or not )

I wasn’t really into Diablo. it was fun watching others play and learning to play when I had the chance, but I was more into Neverwinter Nights. there were a lot of similarities, but some of the differences were hard to overcome.

DQ was hard for me to get into at first, but when I finally put my mind to it, it was fun and easy, with enough complexity and diversity to keep me engaged.

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DQ was easy for me because it’s all about crafting but I’m sure the lack of story will put people off. DQ2 will address all these issues and may just be an eternal game.

I didn’t even know there wasn’t any story until a few players mentioned it in some posts. to be honest, I don’t think DQ needed one for the simple reason you are only Crafting Gears, Killing Monsters, Farming For Loot, and Climbing Floors. and maybe some PVP In The Battle Arena.

if you really want a story line for DQ, we Players are the Heroes who are looking for the Magical Loot to save the World from the Evil Archmage BOREDOM and his two Minions Laziness and Procrastinator!!!

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To be truthful once I played Diablo 2 story line I knew where to hunt for something I want be it a particular monster or character. We would create games multi player games to complete a certain quest ( because it was hard and the more players that you had the the better the loot. But it was like playing on mythic 3 3000)

It could take 30 minutes to kill the boss then the survivor would snatch the loot :joy:

that’s what I like about DQ, I Get All The Loot!!! even when I have a Hireling, The Loot Is All Mine!!!. of course, if I die a lot, I end up losing a lot of my loot.
dying a lot helped to teach me how to survive better. I ran out of Gold a few times reviving, and that isn’t fun at all! :imp: :rage:

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