Dúvida na minha construção

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Fiz essa contrução, não sei se vai dar pra ver as imagens caso não dê, excluo o tópico e tento escrever cada item. Se caso der pra observar, quero que avaliem o que posso colocar aqui pra melhorar meu dano, no stats está 330K o crítico atinge 30Milhoes , depois vou tentar mandar um vídeo, estou no mítico 1 mas com essa build talvez de pra ir místico 3 no andar 550

here is something to help you visualize improving any Builds damage.

I’ll use a Wand and get a 10 million+ damage with Barrage Skill using:

Level 100 Wand
100 Stat Points in Power for +7500 DMG
use Emerald to raise Wand Item Quality to +25%
Epic +100% Weapon DMG
Epic +5000 Weapon DMG
Legend +100% Elemental DMG on all 6 Items (can not be rolled with Ruby) for +600% Elemental DMG
+5000 Elemental DMG on all 6 Items and Pet for +35k Elemental DMG
(this will be the Weapon Damage)

Barrage does 100% Weapon DMG
+200% DMG putting 40 Hero Points into Barrage (need 2 Epic Barrage +10)
+50% DMG for MH Primary Skill (Skilled Mythic on Chest)
+100% damage from Glasscannon 100% (find on Item or roll with Ruby)
+37.5% damage from Pathfinder (5) and Dodge +60%
+37.5% damage from Equality (5) with 100% HP/MP Equality %
+400% Critical DMG (need +350% Crit DMG on your items)
+100% Deadly Strike (need at least +10% Deadly Strike for chance to do 2x Crit DMG)

25 x (1 + (100/4)) x (max(1 or 100/20)) (100 is the weapons level) (25 is Wands Base Damage)
25 x (1+ 25) x (max(1 or 5) (max means choosing the higher value)
25 x 26 x 5 = 3250
3250 is the Base Weapon Damage or BWD

3250 + 7500 = 10,750 (1 Power is 75 DMG. 75 x 100 Power = 7500)
10,750 x ((1 + 25%) x (1 + 100%)) (25% from maximum Item Quality, 100% from Epic +100% Weapon DMG)
10,750 x ((1 + 0.25) x (1 + 1)
10,750 x (1.25 x 2)
10,750 x 2.5 = 26,875
26,875 + 5000 = 31,875 (from +5000 Weapon DMG)

31,875 x (1 + 600%) (from 6 +100% Elemental DMG)
31,875 x (1 + 6)
31,875 x 7 = 223,125
223,125 + 35,000 = 258,125 (from 7 +5000 Elemental DMG)
258,125 is the Weapon Damage

Barrage does 100% Weapon DMG
258,125 x 100% =
258,125 x 1 = 258,125
258,125 x (1 + 200%) (from 40 Skill Points in Barrage Skill)
258,125 x (1 + 2)
258,125 x 3 = 774,375
774,375 x (1 + 50%) (from Skilled Mythic)
774,375 x (1+ 0.5)
774,375 x 1.5 = 1,161,562.5
1,161,562.5 x (1 + 100%) (from Glasscannon+100%)
1,161,562.5 x (1 + 1)
1,161,562.5 x 2 = 2,323,125
2,323,125 x (1 + 37.5%) (from Pathfinder (5) and Dodge +60%)
2,323,125 x (1 + 0.375)
2,323,125 x 1.375 = 3,194,296.875
3,194,296.875 x (1 + 37.5%) (from Equality (5) and 100% HP/MP Equality %)
3,194,296.875 x (1 + 0.375)
3,194,296.875 x 1.375 = 4,392,158.20313

Critical Damage is calculated last
4,392,158.20313 x ((1 + (50% + 350%)) (350% is from Crit DMG affixes on Items)(50% is the base Crit DMG all Characters start with)
4,392,158.20313 x (1 + 400%)
4,392,158.20313 x (1 + 4)
4,392,158.20313 x 5 = 21,960,791.0156
21,960,791.0156 x 2 (from Deadly Strike is a % chance to do 2x Critical DMG)
21,960,791.0156 x 2 = 43,921,582.0313
43.92 million damage with Deadly Strike

this would take up about 12+ spaces on a Build, so there is room for more damage and damage per second.

when monsters are resistant to your attack

the Special Skill on Wand is Storm, which does 600% Weapon DMG.
43.92 x 600%
43.92 x 6 = 263.52 million Deadly Strike DMG.

it is a lot of numbers, but I hope it helps with Build ideas.

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@Golem, muito obrigado pelas informações, muito útil, agora só colocar nos planos de construção, tentei colocar foto ou vídeo, não consegui🥹

Por enquanto, só achei arma com 50% de qualidade máxima pra eternal, e legend consigo colocar até 25%, será que é por causa do piso? Ou desbloqueio de algum outro fator? Atualmente estou no piso 560 místico 1

all Eternal Items have +50% Item Quality. but Emerald can not be used on it.

other Items are found with -10% to +10% Item Quality. Emerald can be used to raise Item Quality to +25% maximum.

the Items you start with have Item Quality 0, and when you go back to level 1 after getting a Perk, you get Level 1 Items with Item Quality 0 each time.

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@Golem consegui fazer um link pra você poder acessar e ver as fotos dos equipamentos, já dei a permissão, o que você acha que preciso melhorar? Ou se a chance de melhora? Toda vez que vou substituir o machado meu DPS de dano base cai 200% , grato
https://drive.google.com/drive/folders/1W4F-Pa41sePO6cP56HeX9o_cIYjOxxyh

are you using a Hammer and Axe for your Main Hand Weapon?

the base damage of Hammer is 75 and for Axe is 26. the Axe does 1/3 the damage of the Hammer, but if you make a Bleed Build with the Axe, Cleave can do as much damage with Bleed as Smash does with the Hammer. on the other hand, Smash Taunts and stuns enemies right in front of the Warrior, so you can hit many enemies with a few hits, especially with AoE effects.

The Reflect Talent doesn’t work if you do not have Legend Reflect Damage.

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@Golem estou usando o martelo, pois o dps base fica em 400K de dano, e habilidade do eartsheatter vai a 10 milhões, com críticos a 100 milhões, sobre reflexão vou tirar, ou tentar achar na pedra, conseguiu ver as imagens? Assim posso postar as minhas dúvidas, fica melhor a visualização, a contrução é boa ?

I saw your images.

the parts of your Build that are for Bleed will not work with Hammer unless you have at least +10% Bleed Chance. Cleave on Axe has a Bleed Chance.

I just did the math, and with Axe’s Cleave 20, one Epic +50% Bleed DMG, and Lacerate 20 Talent, your Bleed DMG will be just as good as a hit from Smash with Hammer. and when an enemy is Bleeding, your doing even more with Brutality 20 Talent.

the real question is, do you want your Build to be based on using a Hammer or an Axe? without Bleed Chance, some of your Build is useless when using the Hammer. or, use Axe to cause a powerful enemy to Bleed and then switch to Hammer for the higher damage. or change one of the Weaken to +10% Bleed Chance to make use of the Bleed part of your Build when using the Hammer.

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@Golem se eu colocar axe , meu dps cai pra 130K de dano base, mas supondo que eu coloque o axe por si só gera sangramento? E outra pergunta tenho axe berserker e chapéu berserker já ganho o bônus, mas o masochism me dá mais Power, qual dica você daria?
Vou fazer a contrução e te passo.

Masochism (5) increases damage +37.5% when HP is 75% or lower.

Bleed does 100% of damage done every second for 10 seconds. with Berserker Bonus, Bleed will do 600% of damage done every second for 10 seconds. 600% x 1.5 from Cleave 20 is 900% Bleed DMG. x 1.5 from +50% Bleed DMG is 1350% Bleed DMG. x 1.3 from Lacerate 20 Talent is 1750% Bleed DMG.

if your Cleave does 1 million DMG, then it will do 17.5 million Bleed DMG a second for 10 seconds. and each Bleed tic has a chance to do Critical DMG.

if your attack did critical damage, 1 million x 5 is 5 million x 17.5 = 87.5 million Bleed DMG, and any Bleed that gets a critical hit does 87.5 x 5 = 437.5 million Bleed DMG. and if you have Deadly Strike, even more damage! and if you have two to seven +50% Bleed DMG, even more Bleed DMG!!! Bleed is one of the easier ways to get billions of damage.

Masochism works good with Defiant Set and/or Bloodmagic Resource.

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@Golem tentei usar axe mas não consegui dar o dano que eu dou com essa build do vídeo que vou te passar o link pra você analizar, tenho outros equipamentos conforme as imagens, mas não sei se dá uma boa contrução, poderia me ajudar @Golem ? Obrigado
https://drive.google.com/drive/folders/1W4F-Pa41sePO6cP56HeX9o_cIYjOxxyh

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nice video!

Eternal Items are 2x more powerful than their Legend version, but you can not use most Crystals on them to make them better. Legend Items may be weaker than Eternal Items, but they are more versatile when you need to change affixes.

one big problem is that you have no defense. I would suggest getting your Dodge to +60%. later, when you understand Warrior better, change to Block +60%. having Sanctuary Mythic on your Amulet will also help your defense. this because dying a lot is very frustrating!

put 3 Stat Points into Mana. eventually when you get to level 99, Heath 5, Mana 8, Power 100 (this is what I do for most Builds)

Hammer Level 100 BWD 9750, Power 84 = +6300 DMG
9750 + 6300 = 16,050
16,050 x 1.25 x 2.5 = 50,156.25
50,156.25 x 1.2 = 60,187.5 (each +20% Poison gives about +10k Poison DMG) damage)
50,156.25 + 5000 = 55,156.25 (each +5k Poison only gives +5k Poison
50,156.25 x 2 = 100,312.5 (each Legend +100% Poison is worth five +20% Poison! they can not be rolled with Ruby)

with a high Power Stat, each +20% Poison does more DMG than each +5000 Poison. when you use both together, it looks like this.

(50,156.25 x 1.2) +5000 =
60,187.5 + 5000 = 65,187.5

seven +20% Poison is about 71k DMG versus +35k DMG from seven +5000 Poison versus one Legend +100% Poison is +50k Poison. two Legend +100% Poison is 2 spaces for +100k DMG instead of 14 spaces for 106k DMG using the Epic affixes. this is just the Weapon DMG before all of the other multipliers.

I know it’s easier to get Epic affixes, but when you don’t have enough spaces for a better build, you need to look around for Items with affixes you can’t roll with Crystals that can fit into the Build you want to have for more damage and better defense.

Perseverance affix is better used in Battle Arena Builds. it would be better to have Dodge and/or Block with Sanctuary Mythic so enemies can’t hit you very often.

a level 100 Eternal Item would be Legend +150% to +200% Poison.

hope this helps.

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Obrigado @Golem , entendi perfeitamente, estou com crítico quando tenho o acerto dele, está em 200 milhões, e danos azuis claros em 20 milhões até 40 milhões, só uso Sprint e eartsheatter, no Sprinter meu crítico fica nos 30 milhões quando acerto, percebi também, que a habilidade Sprint está sangrando os mobs, sendo então dou mais dano? Percebi que meu Sprint fica oscilando em raio, fogo e veneno, não sei qual habilidade usei mas está funcionando, bom o dano pra matar numa vez só, é só no nível épico floor 590, legend 2 a 3 ataque, e místico 1 de 5 a 7, então estou no nível épico pois morro menos, e é normal ter que fazer piso 25 pra pegar cristais baixos? Isso me mata kkkkkkk, obrigado

Ahhhhh lembrando, que consegui o afixo no anel ou pingente glascanoom e tenho push de limit, esses afixos combinam mais com crushing blow?

Poison, Fire, and Bleed do DoT (Damage over Time). Ice, Shock, and Arcane also do DoT’s (Debuff over Time). Arcane requires Mage Prismatic Talent or Ascendant Set for all 3 Classes.

Poison and Fire do 80% of attacks damage over time.

Poison does 80% over 8 seconds. 1000 damage gives 100 Poison DoT every second for 8 seconds for 800 damage total (80% of 1000).

Toxic, Poison Elemental Critical, does 4x Poison DoT DMG for 5 seconds in a small AoE (Area of Effect). overlapping Toxic AoE is what makes Poison so powerful. Blight increases the damage of Toxic DoT by +100%.

Fire does 80% over 2 seconds. 1000 damage gives 400 Fire DoT every second for 2 seconds for 800 damage total (80% of 1000).

Immolate, Fires Elemental Critical, does 2x Fire DoT for 2 seconds. Blistering does +100% Immolate DMG as Bleed Damage. Immolate is good for spike damage, and Bleed :arrow_down:

Bleed does 100% of Attacks damage over time.

Bleed does 100% of Attacks damage every second for 10 seconds. 1000 damage gives 1000 Bleed DoT every second for 10 seconds for 10k total damage. when using Bleed damage boosts, Bleed becomes very powerful.

Shock stacks a DoT on enemies that increases damage +12.5% for each DoT stacked, 4 stacks total for +50% damage. each stack lasts 5 seconds.

Paralyze, Shock Elemental Critical, Stuns an enemy for 3 seconds. High Voltage increases damage to Paralyzed enemies by +100%.

Ice DoT slows enemies movement and attack speed by 50% and reduces their attack damage by 25% for 5 seconds.

Freeze, Ice’s Elemental Critical, freezes an enemy for 3 seconds. Frostbitten increases the damage of Freezed enemies by +100%.

Arcane is the Element that none of the enemies are Resistant or Immune to, but there is a chance that some of them may be Greatly Resistant to Arcane (there is a Greatly Resist for each Element. an enemy may have more than one Greatly Resist for 2 to 5 of the Elements).

Orbit, Arcane’s Elemental Critical, summons a magical Orb that appears next to the Character that then spirals away from the Character, similar to Whirling Blades or Scalp. any enemy hit by Orbit takes 100% of the attacks damage. Celestial increases the damage of Orbit by +100%.

one of your Items might have Ascendant Set. it gives a chance for your Attacks Element to be a different Element. it also increases your All Resist. for Arcane Element weapons it reduces an enemies Resistance.

there are some Warrior Items and Slime Pets with Elements Set that increases each of your Characters Element Resistances by a % and a chance to change an attacks Element to a different Element.

every 100 floors up to floor 500, a common Crystal/Mythstone stops dropping while all other Crystals/Mythstones have a little better chance to drop.

100+ no Calcite & Hero
200+ no Angelite & Mentor
300+ no Quartz & Protest
400+ no Diamond & Boon
500+ no Larimar & Gift

Crystals from converting Items or buying in the Shop isn’t affected by floor level.

NO! the only way to do more damage with Crushing Blow is to use Crushing Flames Set.

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Muito grato pelas respostas, prometo não incomodar com frequência kkkk, o jogo é muito bom, jogo a mais de 7 anos, e não consigo desinstalar.

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