Rogue & Warrior level 1 Ascending Gears.
Rogue:
Chakram L2: Appocalypse Mythic, +30% Weaken MS, +30% Exp. Gain MS, +2% MP on Hit MS, Epic +149 Poison Dmg, Epic +149 Weapon Dmg. Whirling Blades & Death Nature.
Bomb L1: +2 MP on Hit MS, +30% Weaken MS, +30% Exp. Gain MS, Epic +2.6% Crit Chance, Epic +99 Weapon Dmg, Epic +99 Shock Dmg. Sentry & Death Nature.
Chest L1: Ruptured Mythic, +10% Deadly Strike MS, +30% Weaken MS, +30% Exp Gain MS, Epic +2.6 Toxic, Epic +2.6 Crit Chance. Poison Element & Evasion Nature.
Head L1: Harmony Mythic, +30% Exp Gain MS, +10% Deadly Strike MS, +30% Weaken MS, Epic +99 Poison Dmg, Epic +2.6% Bleed Chance. Poison Element & Strength Nature.
Ring L1: Alchemy Mythic, +10% Deadly Strike MS, +2% MP on Hit MS, +15% Reduced CD MS, +40% Exp Gain MS, Epic +2.6% Bleed Chance. Random Element & Evasion Nature.
Amulet L1: Mythical Mythic, +10% All Proc MS, +10% Deadly Strike MS, +40% Exp Gain MS, Epic +2.6% Bleed Chance, Epic +99 Poison Dmg. Poison Element & Strength Nature.
Pet: I get the Hound for the Rogue Main, and put Epic affixes on it that help with defense, damage, and resource management.
Warrior:
Sword L1: Arc Mythic, +30% Weaken MS, +30% Exp Gain MS, +2% MP on Hit MS, Epic +99 Fire Dmg, Epic +99 Weapon Dmg. Earth Shatter & Death Nature.
Shield L1: Alchemy Mythic, +30% Weaken MS, +30% Exp Gain MS, +2% MP on Hit MS, Epic +99 Weapon Dmg, Epic +2.6% Block. Torrent, Shock Element, and Evasion Nature.
Chest L1: +30% Exp Gain MS, +30% Deadly Strike MS, +30% Weaken MS, Epic +5.1% Reduced CD, Epic +2.6% Crit Chance, Epic +99 Fire Dmg. Fire Element & Evasion Nature.
Head L1: Harmony Mythic, +10% Deadly Strike MS, +30% Weaken MS, +30% Exp Gain MS, Epic +10.6% Crit Dmg, Epic +2.6% Dodge. Random Element & Death Nature.
Ring L1: +2% MP on Hit MS, +10% Deadly Strike MS, +15% Reduced CD MS, +40% Exp Gain MS, Epic +54 HP Regen, Epic +99 Fire Dmg. Fire Element & Strength Nature.
Amulet L1: +10% Deadly Strike MS, +10% All Proc MS, +40% Exp Gain MS, Epic +2.6% Immolate, Epic +54 HP Regen, Epic +99 Fire Dmg. Fire Element & Strength Nature.
Pet: I use Imp with Warrior Hireling. in Options, I set my Item Pick Up to Rare. this way, the Imp converts every 5 Normal Items to 1 Magic Item, and every 5 Magic Items to 1 Rare Item, with a small chance for it to be an Epic or Legend Item. Affixes are for damage, defense, and resource management.
I have been using these Items since I first started Ascending these Characters. I believe I have only changed a few affixes or Myth Stones. one big change was switching my Rogues Arc Mythic to Appocalypse Mythic for testing after I got the third Perk. I have mixed feeling about the Mythic, but then, these are level 1 Items. I have had to save low level Hounds & Imps for when I get a Perk, because I go back to level 1 and can’t use the level 60+ Hound & Imp!
Edit: since I didn’t make level 40 Ascending Gears, these Gears take longer to kill enemies and die more often the closer to floor 100 I get. that means i work really hard to gain experience so I can switch to my level 100 Gears when my Characters get to level 50.
also, originally, both Characters had Blood Magic Mythics. I changed to Alchemy Mythic after I saw how good it was on another Build I tested it on. this actually improved my Resource Management and survivability, which was really important, since I am using level 1 Gears.