How to progress effectively at the very beginning of the game [The Duct Tape Build] [Hybrid PvE/PvP]

I’m not the most well versed when it comes to making/creating builds for wizard. Sorta left mine for a bit - @Griffin012 is definately your man in this regard:)

But - from what I’ve picked up so far, it seems like ‘survivability’/the ability to tank hits at later maps is kinda pointless as most things will 1-shot you no matter what. And also with discordance mythic in the build - mana as a ressource seems obsolete.

If you take @roykiyoy 's reactor build. He’s has 60% dodge and the mythic skill ‘Serenity’. He’s sitting at 1 hp with the build due to glass-canon at 50% (I presume) and 7800 mana, so my conclusion is that he has decided that it’s not important if he sits at 1.000.000 hp or 1 hp.(same goes for mana)The added dodge completely lets him negate damage, and serenity is his “get-out-of-jail-free”-card on a 30sec cooldown. Discordance is his “mana-resource”

If YOU disregard HP and mana in your build - you all of a sudden free up a lot of space for affixes made to deal damage.
These are my rough observations:
Ring:
+24,9%HP (1)
Necklace:
10k hp (2)
Offhand:
+25%HP (3)
Offhand:
Aethereal drain (4)
10k HP (5)
Robe:
10k HP (6)
250 MP on hit (7)

*EDIT @gimulet its actually 11 affixes in total
Forgot helmet:
+2% HP on hit (8)
+232 HP on HIT (9)
+20,3% Total MP (10)
and forgot
+25% hp on the offhand (11)

I added aethereal drain to the list, as most of the effects on it becomes pointless if you’re not going for mana as a resource in your build. (It might still be good, due to the added “elemental crit chance-part” of it: ask griffin how this is best utilized/if its worth it - I’m basing my thoughts on what roykiyoy did, or atleast how I perceive it).

Anyway - if you disregard HP and MANA that free’s up 11 affixes for you to play around with. One of those should probably be used for ‘Serenity’, and two of them should probably be used for “dodge” or “block”. Since you’re now disregarding hp you should probably go for glass-canon on one of your items.
This leaves you with 7 affixes to play around with, just from removing the hp/mp affixes on your current gear.
Which damage affixes are the best for you if you wanna run a poison reactor build, HOW MUCH dodge is considered “the sweet spot” and whether or not you NEED leave ‘plagued’ and “druidic” affix behind and build the ‘frozen throne’ version of a reactor build with ‘Frozen’ set affix, and “explosive/frostbiting/ice dmg” to upgrade your survivability enough to run a lot HP build - I don’t know - not experienced enough to give you advice on this.

I have NO idea if dodge + serenity is the only way to go for a wizard late game - you will have to ask some of the more experienced guys in here:)
As far as I can tell - as shown in this video by Griffin:

its definitely possible to run farming set ups with mana as your primary attribute - but I have my doubts if its viable for progress. You’ll have to ask some of the more experienced guys to enlighten you on this.

My two cents anyway. Hope it makes sense, and take into consideration that I’m not playing a wizard main, so my thoughts might be complete rubish;)

Wack