So, I’ve been playing this game for just under a month now and I love it. I’m digging the forums as well, but the idea of posting from my little phone has been helping me put this off. It’s time to hopefully put an end to my wasteful choices and start getting somewhere.
At some point last weekend I realized that, while I like goofing off on my Warrior, my Wizard hireling would be carrying the lion’s share of enemy melting duties, what with Nadroji, Eternalized, and Crystaline taking up some prime real estate on my main dude. I noticed a few posts by @CuzegSpiked on the Flash Farmer Rogue thread that I was reading when trying to figure out what to do with the Rogue I want to replace my Wizard with as the Enforcer to my Warrior’s Speedy/Lucky/Grabby guy.
Over the week, my farming strategy has sort of coalesced into a comfortable spot. I’m pulling 2-3.5M-ish a map, depending on how many legends I convert. I’m happy to keep at that while my main works to ding 99 again for the accomplished perk. Cruising Ep8 floor 182 maps because they’re quick, profitable, and I like the idea of converting/salvaging a ton of lowbie jewels once I get Accomplished (Pet Skills, btw?)
Long winded intro, I apologize. I’ll summarize my questions per toon now.
Wizard= This guy is getting no love. Running an ad hoc green garden build (if I understand it correctly. Not sure what I’ll do to improve him. He’s suiting my present needs just fine.
Warrior= So, right now, he’s got a Crystaline Hammer, Eternal Helm, Three Pieces of Nadroji, Faun’s Gift Pet (finally completed the Enslaver Feat for the first time last night. what’s up with that?) I ambered the hammer for WW just so I’d have something to do while the Wiz hoses everybody down with poison Ragnarok, but Warrior has almost no offensive capability whatsoever. I’m comfortable with that. I think it’s funny, but would hear advice on how to efficiently have him contribute to the duo’s damage (I heard something about a crushing blow nerf, so I’m not exactly sure how it works/scales, etc). My big issue with him moving forward is two-fold.
One, should I swap Nadroji ring for Epiphany ring and pump luck Crystal Affixes up? While I’m not at the point where I’ve even seen an Elixir MS, my Nadroji Necklace is Eternal (within my first 10 eternals if you can believe it), so I’m not concerned about +Sets until I’m ready to replace that neck piece. I’m still very iffy even after reading discussions on how luck is factored for main/hireling) Is there a definitive answer on how much luck/gold find one toon can effectively bring to a team for EP8 farming? Where is the current version of this information kept?
Two, my OH. For S&G’s, I ripped all the affixes except for Zealotry off a shield and souped it up with his favorite junk, namely Pickup Radius (22.3yds LOL, feel free to let me know at what point I stopped being practical). But the 25% Movement speed from Zealotry is fun, it can easily be replicated with two slots in a build that is 98% pacifist. What would be the ideal Set Affix for that slot? I’m using Blood Magic (although I could not actually tell you why) and the Satyr’s Set doesn’t seem to add hp like I expected. Am I correct in assuming that Nadroji can’t be rolled via amethyst (please let me be wrong. please please please)?
Finally, My Rogue. I’ve acquired pieces over the last two weeks that has me thinking Scoundrel, Ninja, Frozen, Permafrost, ?, ?, ?. Two very nice Chakrams, but I don’t enjoy watching that crap fly around. Prefer the stabby type. So, I’m wondering a few things. Fury? Yes/No. Go for epiphany bonus, or does the one Crystal Affix slot and change required cost to much for the expected return? what would be the optimal mix of crit/crit dmg/deadly strike be? Does Explosive crit? Would an optimally rolled Taunt proc be enough to round up the mobs for Frozen to dispatch?
Can the explosive affix crit, and would those crit explosions be the dmg that sequent Frozen explosions base their damage on? If all of these are answered in the affirmative, would I want to mess with Ice Damage at all instead of relying on MH Wep Dmg and Fatty Explosions? Are Frozen/Explosive too in competition with one another for the mob strength I’m looking to tackle (Thinking I’ll graduate up to farming low 500’s if the dmg output can make it as fast as I’m doing 182 (no longer than 4 minutes a map)?
Lengthy, lengthy post, but I’ve had this stuff bouncing around in my head for the last few days so I had to get it out.
Thanks very much in advance for any and all useful input.
One last general question.
Any advice on stockpiling crystals/ converting up Mythstones? I’ve noticed I’m poking at a piece or two with the big 3 crystals (that will stop when I get a more concrete idea of where I’m going to take these characters). I’m wondering what the smart players do and why, in regards to hoarding until “ready” or spending as you go. Are there inventory levels you seasoned crafters like to see in your bags before you start blowing through millions worth in the pursuit of an idea?