you might have to do some testing for yourself to find out what is what, but from what I understand, anything that increases the MP & MP Regen and is then converted to HP & HP Regen with Blood Magic is still considered separate, to a certain degree, from HP & HP Regen, for the purposes of not doubling up on bonuses.
so the 5k MP Regen is increased +125% by Cosmic Power, and then increased again by Druidic for another +125%, and then switched my Blood Magic to HP Regen to be added to any HP Regen you already have.
Druidic also increases HP Regen by +125%, but only the HP Regen that is available before the MP Regen is added to it.
this is how I see it working just by how it is written in the descriptions, but it is possible that your testing, or a Mod or Dev, might have better information than my little theory.
it is currently capped with 25k HP regen (epiphany) but i just wanted to know if there are any other ways to do it, as the current way of doing such is taking a lot of set affixes and im stuck with the helm due to the bonus
I think you have about the best optimization possible.
the thing is, with so much Regeneration, you will rarely get the extra damage from Blood Magic when your HP goes down, as your Health will be at 100% most of the time. there is a balancing act between having low HP for the damage from BM and not dying. lowering HP is one of the reasons Resource Costs are doubled when using BM.
Masochism keeps HP at a 50% average, but you need enough HP in the remaining 50%ish to cast spells. I had a Masochism, Defiant, & Blood Magic Build for awhile, but it was at a time I was still doing a lot of learning, and so my M, D, & BM Build wasn’t very optimized.
I have been playing for almost 4 years, and Regeneration has always been a flat value. don’t know about earlier than that.
one way to make Blood Magic easier to use is use a Resource Reduction affix. there is a Nature that does that, the Legend affix, with the Cap being at 60%. there is an Epic Affix that reduces the MP cost of Skills for the weapon it is on by 40%, and I think it can be used with Blood Magic, it’s been awhile since I used BM. and it isn’t part of the 60% cap.
you could look at other Resource Mythics and see if they work better with your Build than BM.
you can try the synergy mythic with command as OH special I faced lots of opponents in pvp with incredible regen bcs it allows you to gain the 10% hp heal and movement speed of the command skill usually it is only applied to the minnions so if you combine regeneration and the synergy mythic on head gear I guess you can obtain more regeneration bcs as you spend hp with bloodmagic your synergy mythic will heal your hp by 10% imagine you have 600k hp then you’ll have 60k restored hp by synergy, just my idea that’s all and happy gaming.
it actually works so if your gonna go for synergy mythic you’ll gonna make an Hp build with reduce cd so you can keep activating your command skill, it is hp based cuase it heals 10% of your total hp not current I don’t have enough resources to build it so I’m looking forward for your final output, that’s all and happy gaming
I have an idea why not try defiant, cosmic power, spellsword, plague, battlemage, faunts gift/ cerebral vortex and satyr’s spirit
cyan affix either
Gold find or Luck %
Hp and Mp %
all resist flat
legend affix of…
Hp and mp flat
element damage flat
+50% AR on every gear except weapons
+25% mp or hp optional
and the rest is up to you.
sanctuary amulet optional