Okay ill start with a few figgures…
Currently this game has ~1200 players per week, and its been fluctuating, meaning that those arnt regular players, that is people who have played, didnt like it and left. (Ps, just a few of the games i looked at that arnt even advertised averaged 30k plus)
During the months of regular updates, that number was ~7000 and was relativly consistent on increasing. Then DQ2 started.
My theory would be that people put up with that the game was hard, tough s**, but they wanted to know what new was going to come, what could they make that do.
Now ill ask you to try this: make a new account/ character, start from scratch, how long does it take you to progress far enough that you can make decent builds relatively quick, and how slowly does that progression go? Pretty tedious…
Okay problem addressed. How do we fix this and gain from this? Well we need something for those early players, maybe a longer tutorial, some instructions of sorts. Rewards for leveling up their character; crystals, mythstones. Play time milestones, maybe 10, 30, 60, 180, 300 minutes the player recieves one of every crystal/ mythstone so that progression is soo much faster initially.
Now just to stop us late game players abusing this you might need to re-work the exp system since i can get a character from 1 to 99 in one run…
Now for us late game players… i have 500 of every crystal all the way to citrine, but nothing from amber upwards. Just from game knowledge ive learnt, i can make a character design in 10-20 minutes, but then have to spend days collecting resources to actually build it.
I would suggest either buff crystalline dramatically or re-work the crystal system: instead of every 100 floors up to 500, certain crystals stop spawning, change it to every 200 and remove cap.
Dust: god damn this is hard to get hold of, im averaging 25-35 per floor and im looking at an unlock cost of 6000+, THEN ill need to buy it over and over again until i find an adequate piece of gear.
Thats 200 maps, each takes me ~3 minutes to clear so 10 HOURS of farming just to unlock the damn thing (eternal loop of epiphany, and yes ive tried unlocking it for a loooong time now)
Simple fix, sell it like gold, people dont like it, farm for it. £1 for 1000 dust? You have £30 from me instantly
Okay ill leave it there, i know your working hard at making dq2 and sorry to say but most of your hardcore fans have left this game and you know it, not to mention that the game is so difficult to get into initally that there arnt any new players coming a long. Im just proposing a solution that will bring back the popularity, and will give you devs some nice funds to go towards dq2, youll be able to hire more workers and get the game banged out much quicker. Please, save a dying game :’( i love it too much, and seeing people go around forums complaining that they dont know this/ that, its heart breaking to be honest