New Legends - Forum Design Contest

Legend Name: Balmung
Item Type: Sword
Item Element: Fire
Talent on item, if applicable
Epic Affix 1: Bleeding
Epic Affix 2: power
Epic Affix 3: atk speed
Epic Affix 4: Weapon Damage + (W)
Epic Affix 5: Random
Epic Affix 6: Random

well balmung is so famous to all RPG games :smile:

[quote=“gdonanthony”]Legend Name: Balmung
Item Type: Sword
Item Element: Fire
Talent on item, if applicable
Epic Affix 1: Bleeding
Epic Affix 2: power
Epic Affix 3: atk speed
Epic Affix 4: Weapon Damage + (W)
Epic Affix 5: Random
Epic Affix 6: Random

well balmung is so famous to all RPG games :smile:[/quote]
You do know a balmung, by definition, is greataxe, right?

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Sword Axe
Swaxe? Axord? Both sound awesome :wink:

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Technically the first release of the term was in the early Atari days. At that point it was a greataxe. Later there was a balmung released that happened to be a greatsword. Then another axe, followed by another axe, and yet another axe most recently on “RuneScape”. So I suppose a swaxe fits.

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Another Balmung reference:
In the Nibelungenlied (ca. 13th century), Siegfried discards Gram after receiving a legendary sword called Balmung; in Richard Wagner’s Ring Cycle (1848–1874), it is called Nothung.

On creating more legends, I think we’re going to hold off on Orb of Illusion for this patch, and make it a more powerful item for next patch and match it with a cool mechanic. Juvator’s will be saved as well. Quarter_Man happened to choose something very similar to one we already produced for this patch.

Going to try and sneak in some of the other suggested Weapons before the patch releases ( probably Balmung and Murzol’s Staff, possibly one of the swords ).

Touché steiger.

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Will still likely make it an Axe. :smile: There’s only one Legend Axe, would be great to make some more. Everyone seems to want swords, and those will get love later, I’m sure.

I tend to prefer axes because of the bleeds and the Whirlwind. I wish wizards had a weapon with an ability with no cooldown, massive aoe, and the ability to continue moving while using it
 (hint hint)

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[quote=“TehLeetHaxxx”][quote=“gdonanthony”]Legend Name: Balmung
Item Type: Sword
Item Element: Fire
Talent on item, if applicable
Epic Affix 1: Bleeding
Epic Affix 2: power
Epic Affix 3: atk speed
Epic Affix 4: Weapon Damage + (W)
Epic Affix 5: Random
Epic Affix 6: Random

well balmung is so famous to all RPG games :smile:[/quote]
You do know a balmung, by definition, is greataxe, right?

Sent from my LGL35G using Tapatalk 2[/quote]

i played as GM in RO long time ago and im a fan of balmung item but not so sure about the story behind it, for me its a sword looking :smile:

Name: Zephyre
Item Type: Axe
Item Element: Frost
Talent: Prismatic
Set Bonus: Permafrost
Epic Affix 1: +Weapon Damage %
Epic Affix 2: +Attack Speed
Epic Affix 3: +Movement Speed
Epic Affix 4 (15% chance Freezing, 15% Frostbiting, 15% Frost Resistance, 15% Iceburg, 40% Random Affix)
Epic Affix 5 (15% chance Freezing, 15% Frostbiting, 15% Frost Resistance, 15% Iceburg, 40% Random Affix)

Obviously a frost theme, but with prismatic so you’re not completely lost when against ice creatures.

Name: Glacier
Item Type: Shield
Item Element: Frost
Talent: Iceburg
Epic Affix 1: +Movement Speed
Epic Affix 2: +Block
Epic Affix 3: +Phalanx
Epic Affix 4: (50% Resist Ice, 50% Random Affix)
Epic Affix 5 (50% HP regen, 50% Random Affix)
Epic Affix 6 (50% MP regen, 50% Random Affix)

I almost never use a shield because sprinting with a horn is faster. This would help make shields more viable to me.

Name: Lucent
Item Type: Crystal Ball
Item Element: Fire
Talent: Teleport
Epic Affix 1: +Prismatic
Epic Affix 2: -MP cost
Epic Affix 3: +MP Regen
Epic Affix 4: +Extra Bolt Chance
Epic Affix 5 (50% Extra Fire Damage, 50% Random Affix)
Epic Affix 6 (50% HP regen, 50% Random Affix)

Name: Whiplash
Item Type: Axe
Item Element: Spark
Talent: Randomly casts Tornado when you whirlwind attack
Epic Affix 1: +Movement Speed
Epic Affix 2: -MP cost
Epic Affix 3: +MP Regen
Epic Affix 4: +Damage %
Epic Affix 5 (50% chance Extra Whirlwind Damage %, 50% chance +Attack Speed)
Epic Affix 6 (Random Affix)

Name: “And Taxes”
Item Type: Any Weapon Type
Item Element: Poison
Talent: Double Leech (Functions as hp leech and mp leech combo, amount based on talent number)
Epic Affix 1: +HP leech
Epic Affix 2: +MP leech
Epic Affix 3: -MP Cost
Epic Affix 4: +Damage %
Epic Affix 5 (Random Affix, not HP or MP regen)
Epic Affix 6 (Random Affix, not HP or MP regen)

Name: Briars
Item Type: Cloak / Armor /Shield
Item Element: Random
Talent: Thorns
Epic Affix 1: +Block
Epic Affix 2: +Phalanx / Bulwark
Epic Affix 3: +HP
Epic Affix 4: +HP Regen
Epic Affix 5 (Random Affix)
Epic Affix 6 (Random Affix)

Name: Greed
Item Type: Helmet / Crown
Item Element:
Talent: Reclaim
Epic Affix 1: +Gold %
Epic Affix 2: +Luck %
Epic Affix 3: +MP Leech
Epic Affix 4: +HP Leech
Epic Affix 5 (Random Affix)
Epic Affix 6 (Random Affix)

Fantastic entries Viejo!

Name: Turtle Shell
Item Type: Shield
Item Element: Poison
Talent: Block
Epic Affix 1: +Block %
Epic Affix 2: +Armor
Epic Affix 3: +Phalanx
Epic Affix 4: +HP Regen
Epic Affix 5: +Bite
Epic Affix 6 (Random Affix)

Name: Crystal Pyre
Item Type: Axe
Item Element: Fire
Talent: Bloodbath
Epic Affix 1: Glasscannon
Epic Affix 2: +Damage %
Epic Affix 3: +Movement Speed
Epic Affix 4: +Attack Speed
Epic Affix 5: +Fire Damage %
Epic Affix 6: +Bleeding %

Specifically filling in all the Affixes to make sure that this glass cannon has no hope of getting an HP mod or HP Regen mod. More DPS, but more risky to use.

Name: Toro
Item Type: Lance
Item Element: None
Talent: Fustigate
Epic Affix 1: +Fustigate (I know it’s on the talent as well. This is to give it a higher-than-typical chance to knockback enemies as you charge through)
Epic Affix 2: +Damage %
Epic Affix 3: +Movement Speed
Epic Affix 4: +Attack Speed
Epic Affix 5: (Random Affix)
Epic Affix 6: (Random Affix)