No love for the necromancer yet? Please bear with the long post ><
These items would create a very powerful subclass, which, when scaled to L100 items, run an entire army of either:
(Tome) 15~ minions / 3 skulls
(Skull) 10~ skulls / 2 big skulls / 5 minions
The most important introduction is the Set Affix:[color=#BF0000]Overlord[/color] - which scales BOTH wizard and ‘underling’ (all skulls+minions) damage up. The reason this is necessary is because the 3 slots taken up don’t have much in the way of attack speed / crit chance + damage that a traditional wizard stacks.
The secondary function and major find will be the Helm’s [color=#BF0000]Hive Mind[/color] - which links all the active underlings together so that they explode at the same time - causing massive damage (hence the emphasis on Volatile on all items.)
This increases the underling tankiness and allows them to remain relevant in boss fights, because bosses dole out massive AoE which minions can’t dodge.
Combo’d with Blood Magic and Diffusion (now a Ring option since Volatile is covered on set pieces), a summoner can use his underlings to soak up immense amounts of damage, and the resulting Volatile explosion(s) should fuel more summons or provide enough sustain for the summoner to continue staff DPS.
I will be the first to say the numbers will need adjusting as everything scales well. But it’s my attempt at putting Summoners/Necros on the table as almost another character class - done right, it should offer plenty of tactical decisions whether to use the minions as meat shields for main weapon DPS, as damage sources themselves, as sustain methods or as buffs. It’s all about bringing underlings back into core play.
The scaling allows the summoner to rejoice every time he hits a higher minion cap. The Skull has Recall (Minions) on it, and the Tome has Reclaim (Skulls), so a second type is almost always active. (Amulet choice provides main Recall/Reclaim).
[color=#0040FF]=======TL:DR HERE=========[/color]
[color=#BF0000]Sceptre of the Dark Lord[/color]
Item Type: Staff
Item Element: Arcane (and Dark, if ever created.)
Talent on item: Explosive
Set Affix: Overlord - 1/2 Each underling active increases both the Dark Lord’s and his underling’s damage by 4%/8%.
Epix Affix 2: +% Damage
Epic Affix 3: +All Spiritmancer
Epic Affix 4: +HP
Epic Affix 5: +Volatile
Epic Affix 6: Random Affix
[color=#BF0000]Anarcryza, Binder’s Diadem[/color]
Item Type: Helm
Item Element: Poison Resist
Talent on item: Boost
Special Affix: Hive Mind - All underlings now share the same health pool. Each active underling grants 4% to Volatile critical chance.
Epix Affix 2: +Crit% Damage
Epic Affix 3: +Amplify
Epic Affix 4: +All Spiritmancer
Epic Affix 5: +Volatile
Epic Affix 6: Random Affix
[color=#BF0000]Necronomicon[/color]
Item Type: Tome
Item Element: Fire (or Dark, if ever created.)
Talent on item: Summon
Set Affix: Overlord - 1/2 Each underling active increases both the Dark Lord’s and his underling’s damage by 4%/8%.
Epix Affix 2: +% Damage
Epic Affix 3: +Reclaim (5-15)
Epic Affix 4: +All Spiritmancer
Epic Affix 5: +Volatile
Epic Affix 6: +Legion (iLvl x 0.2)
[color=#BF0000]Lich King’s Phylactery[/color]
Item Type: Tome
Item Element: Fire (or Dark, if ever created.)
Talent on item: Summon
Set Affix: Overlord - 1/2 Each underling active increases both the Dark Lord’s and his underling’s damage by 4%/8%.
Epix Affix 2: +% Damage
Epic Affix 3: +Recall (5-15)
Epic Affix 4: +All Spiritmancer
Epic Affix 5: +1/2/3 Skulldraga (1 - iLvl x 0.03)
Epic Affix 6: +(iLvl x 0.1) Extra Skulls
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Well, hope the idea at least intrigues you guys! 