Golem
November 10, 2025, 8:12pm
3
Welcome to DQ Forums @DarkJMGaming !
since you just started, putting +5000 WD on your Dagger will help a lot. +5000 ED (Ice, Fire, Poison, Shock, Arcane) will also help boost Damage. lower level items will have lower WD & ED damage, 5000 is for items around level 80+. Items with the ED (Elemental Damage) need to be the same Element as your Weapons, or they don’t get the extra damage. the WD (Weapon Damage) only affects the damage of the Weapon it is on.
+5000 WD on each Weapon and +5000 ED on all 6 Items, each Weapon will do +35,0…
You can also use dagger + discordance mythic and blinkstrike like crazy. You can add other procs (taunt, storm, twister…) while you are blinkstriking. Make sure to add +2 multi attack etc. A discordance build might be more like you’re thinking.
I might get my old Rogue out and see how fun the disco blink is for PvE Hireling.
but with discordance if i use blinkstrike the damage will be as if i used the quick attack skill right?
Base Damage: (these values are from the Dungeon Quest Wiki)
Hatchet: 30. All Other OH: 25.
Wizard: Gauntlet - 64 Staff - 45 Sword - 30 Wand - 27.
Warrior: Hammer - 75 Lance - 40 Axe - 26 Sword - 24.
Rogue: Chakram - 60 Bow - 40 Dagger - 30 Flintlock - 25.
BWD:
Edit: I was looking at the Min/Max value part of the BWD Formula, and then read the earlier post in the same thread by @SteigerBox and have come to the conclusion that I use the larger of the 2 numbers. in @Clogon examp…
All Characters start with +10% Chance to do a Critical Hit for +50% DMG. This shows on your screen as Purple Numbers. on average, 1 out of 10 hits will be a Crit.
Crit Chance: the Cap for Crit Chance is +60%. so you can improve your Crit Chance to be 6 out of 10 hits to be a Crit, on average.
Crit DMG: the Cap for Crit DMG is +350%. the +50% you start with is not counted towards the Cap, but is added to the total. so your max Crit DMG would be +400%.
Deadly Strike: gives you a chance to doubl…
these are just a few posts that I found that might help.
Edit: there’s a lot of other stuff on the Forums, but I don’t want to overwhelm you with a ton of information.
also, there is Arcane Element. enemies on maps are not 50% resistant to it or immune to it. there is a monster affix that can give a monster Greatly Resist Arcane Element, which causes you to do 25% damage (250 dmg instead of 1000 dmg) with that element (there is one for each element, and it’s possible for higher tier monsters to have all 5 Greatly Resist Elements).
Contents
Introduction
The Enemy Resistance System (PvE)
2.1 Base Resistance
2.2 Resist, Greatly Resist and Immune Affixes
2.3 Enemy’s Usual Weakness
2.4 Examples
Weaken
Effective (Mythic)
Ignore Resist
Analysis and Comparison
6.1 Crystal Weaken (compared to Ignore Resist)
6.2 Effective (compared to Weaken and Ignore Resist)
6.3 Arcane Damage
Conclusion (the TLDR Part)
1. Introduction
It’s been some time now that I’ve been wondering how Ignore Resist, Weaken and Effective work exactly.…
this is a post that will help you deal with enemy resists and immunities.
1 Like