[size=150]Challenge Maps[/size]
Starting at level 20, you will be able to purchase a new type of item: Maps! We plan on having many types of these Maps, and the first type we have implemented is the “Random Map” Challenge. Random Maps will take you to a random dungeon, with brand new lighting and effects that hopefully adds much needed variety to dungeon running.
[size=150]Climb past floor 200![/size]
These maps are guarded by a mini boss called a Cartographer, who drops a Random Map for the next floor that’s one floor higher. Doing these Maps will allow players to surpass our previous floor limit of 200, and climb our new “Highest Floor” Leaderboards also included in this patch.
There will be “Highest Floor” Leaderboards for each Enemy Power level, so climb ranking at whatever Difficulty you feel most comfortable!
[size=150]Dungeon Tileset Variety[/size]
The new lighting and effect variety we’ve added for these will offer roughly 5 new styles per Dungeon, from Super Dark dungeons to extremely varied as seen below:
[size=150]Map Items[/size]
Maps will have random affixes, much like items, that add different challenges to each map. With each map affix added to the map, the higher the Reward for completing it!
[size=150]Shop Updates[/size]
Maps can also be purchased in the shop at the current floor your character is at starting at 5000g at floor 20, up to 50,000g at floor 200, and beyond! Other shop changes include slightly more expensive potions for players above level 50 and scaling Pet prices that offer lower prices to low level players .
[size=150]Account Connection Issues[/size]
With this new patch we’re moving to a new server solution that should dramatically improve connectivity and our ability to respond to connection issues. To fully move to this solution, we need to update client code, and we’ll be requiring at least version 1.4.4 of Dungeon Quest to connect to the DQ Account System once this new system goes live.
[size=150]Future Content[/size]
We have two large patches coming after 1.4.4:
[ul][li]Patch 1.5 - The Rogue Class[/li]
[li]Patch 1.?.? - New Item System, Enchants/Augments, Socketing System, Hero Point system, and new Map Types[/li][/ul]
The order of these patches depend on a few factors, mainly how quickly the art team progresses on Rogue. If her modeling and animations progress as planned, the Rogue will be out first. Otherwise Patch 1.?.?, which requires no new art, will come before.
Both patches will provide a large amount of content and we’re anxious to get them in as soon as possible. In the meantime, let us know what new Map types you would like to see next here: Poll