Patch Notes
-
Features
- Shadows and Shadow Settings - Shadows have been added to the game. To set the quality of the shadows or turn them off, check Options.
-
Legendex Crafting
- Can craft any Legend you have already found aside from Pets and Trophies
-
Eternal Crafting and Unlock
- Can craft any Eternal Legend once unlocked
-
New Sets
- Sadism - Summoned Minions take 5% HP of DMG every second. Summon DMG is increased by (rank)% of missing HP
- Crushing Flames - Increases the final DMG of Crushing Blow by (rank)% if the enemy is Immolated. Immolation DMG increased by (rank2)%
- Electrocution - Each Shock Effect Stack an enemy has increases the DMG they are dealt by (rank)% while below 25% HP
-
New Affixes
- Double Strike - Chance for enemies to take DMG twice on hit
- Double Mitigate - Chance to mitigate DMG dealt twice when hit
- Execute DMG - Increases DMG by (rank)% when enemy is below 25% HP
- Hyper Armor - Reduces DMG taken by (rank)% while attacking
- Ally Healing - Gives an additional (rank)% of your Base HP in Ally Healing when you hit an enemy
- Immolation DMG - Increases the DMG dealt by Immolation
- Shock Effect Max - Increases the max amount of Shock Effect Stacks on enemies by (rank)
- Pet Crafting - Can now apply Diamond through Flourite and Topaz to any pet for 5 crystals of that type
- Gold Purchases - All Gold purchases give dramatically more Gold
-
New Feats
- Slay Enslavers - Kill Epic ( orange ) Enslavers above map floor 400
- Slay Legend Enslavers - Kill Legend ( red ) Enslavers above map floor 400
- Slay Mythic Enslavers - Kill Mythic ( purple ) Enslavers above map floor 400
- Season 4 - Ranking Reset, Earn Season 1 Vanity
- Proc Changes - All Procs now have an Internal CD that matches the skill's cooldown.
-
Stats
- Reducing the amount of stat points gained per level from 3 to 1
- Tripling the amount given by each stat
- Updating Stats screen to show DMG min-max properly
- Increasing speed of spending Stat points
- Free stat respec for all characters
- Class bonuses are increased by 3x per point
-
Design
-
Sets
- Iceburn changed to - Damages nearby enemies {0146} (rank)% MH every 2s while Mana Shield is active.
- Overload deals shock damage
- Reactor's effect range is now dependent on Reactor's rank. Now adds AoE Range to Reactor Range
- Arcanist changed to: - Weakened also applies Arcane Debuff. Increases {0032} ED% by (rank)% for each enemy with the Arcane Debuff.
- Dropping Cerebral Vortex's Spell Duration from 2 seconds to 1 second
- Hunger/Masochism Checks now happen before Alchemy Checks
- Permafrost increased from 10 to 15% per rank
- Scoundrel changed to - Increases Balance by (rank)% and Dodge by (rank2)%. Changes MH Skills to Quick Attack and BlinkStrike.
-
Affixes
- Raising Caps for CC Resists from 100 to 200
- Changing "Slow Projectile" affix to "Slow Orb", only affects Orb Spells
- Summon HP affix changed to: Offering - Minion's Heal (rank)% of your missing HP on death
- Desc update for Weaken
- Weapon % Affix values increased by 100%
- Resource Cost values increased from 2.5-10 to 5-25
- Strength, Dexterity, Intelligence, and Fortune affixes increased Max from 5 to 10
- Strength/Intelligence min range changed to from 1 to 0.01
- Clearcast affix value range increased from 2.5-12.5 to 5-25
- MP Absorb affix values changed from 2.5-10 to 2-20
- Balance affix max value increased from 25 to 50
- HP/MP Total affixes changed to 7500 (from 10000/5000)
- AoE range affix range changed from 0.25-1.25 to 0.2-2
-
Talents
- Infusion changed from 5 to 10 resist per rank
- Cosmic changed from 10 to 25 resist per rank
- Sacrifice increased from 2.5 to 10% DMG per rank
- Fester changed to - (rank)% Element DoT duration and Speed for 4 seconds on Hit
-
Skills
- Lowering Storm's CD from 8 seconds to 7
- Changing Storm's Hero Skill cost reduce stat to +Elemental Crit
- Increasing Storm's CD reduce from Hero Skill from -1% per rank to -1.5%
- Storm now covers entire Spell Effect range
- Orb is no longer considered a projectile
-
Mythics
- Blood Magic changed to - Converts Resource system to HP. Replaces all MP, MP Regen, and MP Leech with HP equivalents. Doubles Spell cost. Increases DMG by 200% of missing HP
- Fury changed to - Converts Resource system to Fury. Makes Primary skills recover 25% Fury and Specials cost 40% Fury. Lose 5% Fury every second. Increases Specials' DMG by Fury % Â ( more to change later )
- Alchemy changed to - Reduces the highest of HP/MP when losing them and increases the lowest of either when recovering. Increases DMG by 50% of your lowest current HP/MP %
- Draught's duration increased from 3 to 5 seconds
- Fleeting now gives 100% MP regen (up from 25%) while moving and no longer has a penalty
- Sanctuary now only gives 1 second of immunity, down from 2
- Recover now increases all healing by 100% of missing HP after not taking damage for 2 seconds
- Redirect now properly applies in PvP and now increases Reflect Damage from dodge/block by 100%
- Equivalence increased from 60% to 65%
- Dauntless increased from 1% to 5%
- Sureshot now triggers Deadly Strike instead of Critical Strike
-
Sets
-
Bug Fixes
- Fix for Defense and Withstanding negatively affecting user
- Fix for having Skull Shield active giving shield wall endless duration while Skull Shield was up
- Fix for Equality Set not also giving Offhand Damage increase
- Fixed range on Orb's Reactor.
- Fix for Discordance working unintentionally on procs
- Complete Legendex is now saved properly on the server
- Fixing Cyclone Taunt
- Fix for collection notification from feat rewarded Pets
- Skipping non player skills in Offensive Stats
- Added check for bogus hero skill points
- Time Warp now properly slows Enemy Projectiles
- Fix for desperation restoring wrong amount of MP
- Fix for minor controller issues
- Fix for downloads not having a limit.
- Fix for Arcane weapons showing wrong information on the skill screen
- Fix for IAP tracking and Ad enabling, causing ads to improperly turn off without purchase