Straight to the point (TL:DR):
- looking for a list of all possible modifiers for equipment
- suggestions for best DPS modifiers
- suggestions for best tanking modifiers
I want to start working on solid end game epics with solid modifiers. My biggest issue atm is determining the differences and viability between the various damage buff modifiers like +dmg +dmg% +elementdmg +elementdmg% +critchance% +critdmg% +attackspeed% and the priority of rolling these. Crushing Blow and Bleeding seem to carry weight too, especially when dealing with high HP mobs like in EP8 levels. Is +additional attack chance worth having?
I’m also curious how weapon/offhand DPS is determined and the affect of the above modifiers on it. Seems like +dmg directly affects the weapon’s listed dps as well as +dmg%. But how do the elemental buffs stack? And does a +elementdmg% modifier even do anything if the weapon is of a different element and/or no other item equipped has +elementdmg modifier?
Is it the most optimal to buff weapon/offhand DPS directly (for best skill damage too) and then use +dmg% buffs on the rest of the equipment?
I was thinking of trying to roll 3 of the most optimal damage buffs, dual leech, plus to resists. Is it worth trying to get +skill modifiers though? Will I be depending on plus HP/Mana or bonuses to armor later on?
Any insight into these specifics would be very useful