Its all I have been concentrating on but no luck, eternal pets are awesome at hiding.
Also on the imp kicking out Eternals, I have been running 2 imps on legend+ pick up and not had one yet
Its all I have been concentrating on but no luck, eternal pets are awesome at hiding.
Also on the imp kicking out Eternals, I have been running 2 imps on legend+ pick up and not had one yet [/quote]
So … Imp legend+ settings doesn’t work? where Steiger?
Its all I have been concentrating on but no luck, eternal pets are awesome at hiding.
Also on the imp kicking out Eternals, I have been running 2 imps on legend+ pick up and not had one yet [/quote]
So … Imp legend+ settings doesn’t work? where Steiger? [/quote]
Any Legend item obtained in any way has a chance to be Eternal, and… i was sleeping, it’s 8am here
Its all I have been concentrating on but no luck, eternal pets are awesome at hiding.
Also on the imp kicking out Eternals, I have been running 2 imps on legend+ pick up and not had one yet [/quote]
So … Imp legend+ settings doesn’t work? where Steiger? [/quote]
Legend+ rarely kicks out a legend from the imps. The setting says that the Imp will pick up anything below a legend and craft it into something AT LEAST the level of rare. So, if it kicks out a rare or epic item, it picks it right back up. I might get one or two legend items per level (I don’t use farming gear yet), and maybe half of those come from the imp.
Eternals aren’t easy to acquire – that’s the point.
I also hesitates to update because im not sure eternals is better than manually crafted ones.
Eternal comes with maxed quality and stronger affix value, but builds are mostly about affix combination.
And eternals have a very limited cuztomization, making it very hard to find ones with affix combination that we want…
If only eternals can also be affected with jasper, amber, citrine, peridot and sapphire…
Or make new legend items with all random affix, including random set affix…
This is shamelessly stolen from the Google Play store.
1.8.0.0
• New item rarity - Eternal Legend. All Legend items will have a chance to drop as Eternal, doubling its Normal, Epic, and Legend Affixes.
• Improved rate of Legends becoming a Crystal Legend
• Item Affix sorting when applying any Crystal or Mythstone
• Adjusted several feats to provide more appropriate rewards
• All new tutorial system The tutorial will activate when using a new character
• We are preparing a localized version of Dungeon Quest for a Chinese release.
• Various bug fixes
In addition, the difficulty rating has changed from EP1-EP8 to now being “very easy” to “Mythic 3”. I think the levels are the same, just renamed. Of interest is that what was EP3 is considered “Normal” difficulty, whereas EP1 is now “very easy”.