Hello,
I’ like to give a first impression and some feedback after playing DQ for a few hours.
First of all: good job!
You to hit the nail on the head with this one. All core mechanics of a dungeon crawler are there and even more important: the gameplay itself feels right. Smooth movement, intuitive and comprehensible combat system and a rather forgiving difficulty increase. The main part of the game certainly doesn’t feel like a beta. There is still room for a lot of content, tweaks and improvement (partly already announced as planned; i.e. item slots, character classes, etc.) but the basics are promising.
I’ll just list a few things I noticed so far:
General stuff
[ul]
[li]Combat system
I like the weapon design; the classes all feel different and useful. Different combinations of main and offhand weapons offer a nice variety of attack patterns and tactics. Try to keep this concept when adding new content (i.e. item classes) and watch the balancing. I already saw some rather spectacular damage values on some combinations in this forum. Overall it’s good stuff; just keep an eye on it. [/li]
[li]Performance
While the game runs smoothly most of the time there are some occasional lags; especially when quest are updated (barrels, gold find, etc.). No major complaints though.[/li]
[li]IAPs
When done right I consider micropayments a valid option to generate income. The available purchases in DQ seem fair to me. There is a lot of apps out there with the sole purpose of urging the player to pay for mediocre, rehashed content and thus damage the reputation of IAPs. Here it’s done right though. There is no need to spend increasing sums of money during progress but a few bucks will make the players life more comfortable and offer more character slots. I hope you keep this general direction; I surely won’t mind paying a few cents for a new character class if the game is maintained well. [/li][/ul]
Bugs/glitches:
[ul]
[li]Force close
Occurrence: extremely rarely
Happened one time in about a week so far. App force closed while in the background. No further consequences noticed.[/li]
[li]Items/enemies outside boundaries
Occurrence: very rare
Happened a few times on different stages. An item dropped by a killed enemy lands well outside of the accessible area and can’t be picked up. Most times an item is close to the border it’s possible to pick it up by “scraping” the border of the obstacle - rarely this won’t work.
This happened with live enemies but even less often (one or two times so far); they seemed to have already spawned “outside” as they were full health.
Suggestion: As items already seem to bounce back when hitting the map border maybe this can be tweaked a bit.[/li]
[li]Stuck attack button
Occurrence: rare
Seems to be a known bug so I’ll keep it short:
Sometimes the main weapon is triggered non-stop without any input from the player. Seems to happen more often after attacking for while and so far only when actually hitting enemies. Can be canceled by opening any menu (player menu, merchant, pause menu) or switching the app to the background.[/li][/ul]
???
[ul]
[li]“Level up” message gets repeated with every notification
Occurrence: always
As I’m not sure if this is a bug or a feature I listed it separately.
The “Level up” notification is repeatedly shown (animation from the center of the screen) along with any other message (i.e. “Found item”). Not always useful when fighting a horde of enemies and collecting a bunch of items in the process. No big deal but could be changed. [/li][/ul]
Suggestions
[ul]
[li]Item management
The default “sort” (by rarity, level) could be changed to a customisable one (weapon class, level, element, etc.). In a 4 slot inventory this would be a great help.[/li]
[li]Ingame help
A little bit more information about weapon affixes and their mechanics (and all other aspects come to think of it) in some sort of ingame help would be nice. Sure, a lot of the stuff is self-explanatory (i.e. +DMG), but with some others I can only guess (Thorns, Torrent, etc.). Sometimes it can be interesting figuring such things out by oneself but nonetheless more documentation would be appreciated.[/li]
[li]Rotating minimap
The minimap works fine but would be even better with an option to toggle auto-rotation to match the characters moving direction.[/li]
[li]Larger maps
While the available dungeons are the perfect size for a casual run it would be nice to have a few longer ones (maybe ~10 minutes average instead of ~4-5). Not necessarily as regular stages (so these still are all suited for casual play) but in some different game mode. Just a thought though.[/li][/ul]
None of the bugs above are serious and the suggestions made are just minor details.
As I guess the design and artwork is still in progress I won’t say much here. While the game looks good right now, it still feels a bit sterile or empty at times (mainly the environment). I’ll just wait what the next updates will look like.
Device & app version
[ul]
[li]Device: Nexus 7 (original firmware)[/li]
[li]App version: 1.10[/li][/ul]
To sum it up:
Keep up the good work!
You already provided a solid game with much better quality and gaming experience than many competitors. Good luck at getting even better!
Regards!