Hi everyone, I wanted to make a quick post (sorry this one will be a bit wordy) to catch this awesome group of folks up on what’s been happening here at Shiny Box and what the next few months look like!
First things first, @Miguelbox will be making a post tomorrow about our new game with an opportunity for some players who are interested to take part in a closed beta release for the game.
You will get all the juicy details over the next week or two, but I wanted to let you know what it is, what is isn’t and what you can expect from us.
What it is – A turned based, RPG, dungeon crawling, game-o-goodness with deep game play mechanics and, as first from us, real time PVP (we love you DQ Battle Arena…but it’s time that we all fought face to face ).
“Hey wait, why are you working on something that isn’t DQ related? Why can’t you just finish DQ2 and release it.” you might ask.
Great question! So here is short answer and a long one!
Short answer – Running a studio is expensive and you only get one chance to make a good impression.
Some of you all might know that we do a lot of enterprise software development, some of you might now know that.
Check out our enterprise website and check out some proof of concept projects that we have turned into full simulations for our enterprise partners here on vimeo.
Over the past few years, we have completed over 86 enterprise projects. Some apps and web development, some AR projects, and a lot of VR projects….and all of those projects add to the pedigree our studio has. Not too shabby for an 8 person company!
Last October, we were in the middle of several large enterprise projects. @Steigerbox got to a point where he needed more than what we could give to push DQ2 further along, so he said “Ya know what……I like turn based RPG’s……I like PVP……I bet I could make a game by myself while the other gents are finishing up the enterprise work”.
That is exactly what he did. In October he started working on a game idea he had, and by January he had a fleshed out, fun, game loop.
In February we decided to focus the full attention of team (since many of our enterprise projects had finished up in January) and now we are staring up a closed beta for that game.
Making this game will let us cut our teeth on several systems and process that we need experience in to build more ambitions games in the future:
- Content creation systems and pipelines
- A reliable content release schedule
- WORKING REAL TIME PVP GAME PLAY
If we cannot make content no one will play our game --> if no one plays our game and buys content then we go away --> if we have the content but the multiplayer is broken NO ONE plays our game to show off the cool stuff they have then we go away! It is the circle of life kiddos!!
We hope you all will give the game a try in one of our beta events we will have over the next few months.
If it isn’t your cup o’ tea so to speak don’t lose hope/faith/whatever you call it, we still love DQ as much as everyone here (well…maybe not as much @Mr_Scooty and @CuzegSpiked, and @dickwad, and @golem, and @nuique, and @refia, and @skaul and well….a LOT of you to be honest) they play SO MUCH DQ and I could never have supported the community questions without their help over the years.
Thanks so much for your support over the years. Please do not stop telling us what you think about the game and be honest with us. We can take it…. mostly
-td