for anyone who likes the idea of using these together, don’t. they don’t work together at all.
Test Results: blank items & pet were used. level 100 Staff with +25% Item Quality. random OH item (Orb in this random case). Chest, Head, Ring, & Neck items are level 1 so there are no Talents messing things up. no Skill Points, and Power/Health/Mana are all at 5. all Natures are Greed or Luck.
later in testing, I put 10 Skill Points into both Strength & Intelligence. Blood Magic & Equality (1) were also used in testing.
Equality: with Health & Mana 5/5, their values are Equal, and the Min/Max values of Power went up (Min 6486 Max 10.8 to Min 6972 Max 11.6), as did the DMG of the Default Spell, compared to blank items without Equality on it. raising Mana to 6 caused the Min/Max of Power to go down (Min 6960 Max 11.6), same with the DMG of Default Spell. raising Mana to 103 lowered Min/Max even more (Min 6622 Max 11.0), same with Default. raising Health instead of Mana gives the same results. the conclusion is that the bigger the difference between Health & Mana (as a percentage %), the less damage you can get from using Equality.
on the Stat Page > Defense, you can see the HP & MP Regen. when I put 10 points into Strength & Intelligence, HP & MP Regen are 250/250. with Equality (1) they are 268.8/268.8. with Mana 6, 268.3/268.3. with Mana 103, 255.2/255.2. as with DMG, the bigger the difference between Health & Mana, the less benefit you get from using Equality.
Blood Magic: I still have 10 Strength & Intelligence. my Health is 28.7k & Mana is 0. HP Regen is 500 & MP Regen is 0. Min/Max is 6486/10.8.
Equality & Blood Magic: Blood Magic cancels out any benefits from Equality. HP 100 & MP 0 is 0% HP/MP Equality, so this is why they don’t work together. all values were the same with both of them as it was with Blood Magic without Equality. Regen should be HP/MP Regen 537.6/0, but is only 500/0.
if Equality worked on the difference of HP & MP while a player is in Campaign or the Arena, that would be very bad!!! the way it is now, it is possible to have Equality (5) to give you a +37.5% to DMG & All Regen continuously. if it was the other way, casting spells and getting injured all the time would ALWAYS give you lower than +37.5% DMG & Regen.
oops, forgot to take off Normal (Yellow) +12.5% Arcane ED used in another test I did after I did this one, so DMG values will be a little different than what I originally had, if anyone does the same testing.